Tinkerer Posted July 15, 2018 Report Share Posted July 15, 2018 Cyberse NomadEARTH *Cyberse/Tuner/Effect(Quick Effect): you can Special Summon this card from your hand or GY if you control no monsters in the Main Monster Zone. If this card is Special Summoned: Destroy all other monsters you control (min. 1), then, you can send 1 Set card from the field to the GY. You can only Special Summon "Cyberse Nomad" once per turn.0/2000 Reverse Blast ArchfiendDARK 6*Fiend/EffectIf your opponent activates a monster effect and they control no Set Spell/Trap cards: you can Special Summon this card from your hand, and if you do, look at your opponent's hand, then you can destroy a number of cards on the field up to the number of Spell/Trap cards in their hand.2400/1000 Battle, Standby!Continuous SpellSwap the Standby and Battle phases. Just a few random cards with odd utility. Link to comment Share on other sites More sharing options...
Darj Posted July 16, 2018 Report Share Posted July 16, 2018 No comment on the first one for now. But that last one got my attention. IMO it got impact potential. There are plenty of cards that net you advantage until your Standby Phase, and that's normally what holds them back, but if you play this in your MP1, you get the advantage right away, at the expense of your Battle Phase however, but on a starting turn that's not a problem. I'm mainly thinking of Metaphys, but there are other rogues cards other there like... Card Trader? The Archfiend can be a nasty hand trap when the opponent goes first, and if you play it right, you can pop multiple monsters and disrupt the opponent from establishing a solid board. But even destroying a single monster should be enough to keep this card in mind. It would be funny if this card became relevant enough to encourage players to Set a Spell/Trap before starting their plays. Link to comment Share on other sites More sharing options...
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