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[Leaderboard] XOXO vs Striker


Arimetal

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Rules:
All Leaderboard rules apply
First to 3 votes or most votes by deadline wins.
All voters must elaborate on their votes or else the vote will be rejected.
Both contestants have the right to refuse votes, but must explain why they don't accept it.
Card C votes are allowed in case the voter thinks both cards don't deserve a vote but must elaborate on why he/she thinks so.
Cards must be PM'd to me.
Written cards are allowed.
Remove any evidence of the card being made by you to ensure anonymity
In case a downtime or an emergency happens, the deadlines may be extended.

Deadlines:
The deadline for cards is 48 hours after challenge has been accepted.
The deadline for votes is 96 hours (4 days) after cards have been posted.
In case of a challenger failing to meet the above deadline without explanation, the challenger slot will open up again, at which point it becomes first-come-first-serve between the previous challenger's and new submissions.

 

Requirements:

Challengers choice

 

(Been ages since I did one of these, figured I'd give it a go)

 

 

[spoiler=Card A]

Iurj3Qn.jpg

 

 

 

[spoiler=Card B]Ceres, Deliverer of Life
LIGHT/Level 4
Fairy/Effect
1700/1000
When a Counter Trap Card is activated, immediately after it resolves, Special Summon 1 Level 4 or lower Fairy-Type monster from your Graveyard. If this card is destroyed by battle or an opponent’s card effect: Gain 500 LP for each Counter Trap Card in your Graveyard. You can only use each effect of “Ceres, Deliverer of Life” once per turn.

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Actually, 18 hours (but in all seriousness, I rarely enforce that rule because the section is legitimately dead). May lower it to 12 hours, but we'll see. 

 

But yeah, now that Season 19's open, this can officially go.

 

I don't remember all 1v1s being required to be apart of the Leaderboard, been a while I guess. Thought you could host a casual one w/e.

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Voting for Card A. It is simply much more potent than Card B. Although perhaps a bit too potent since it can easily combo with a copy of itself, plus I would have preferred if it restored LP equal to half the monster's ATK instead, as you can return stuff like Judgment Dragon for +3000 LP, and with the milling and self-revival effects, it does look like a card that wants to be played in Lightsworns.

 

In its defense, Card B is more fair and good enough for casual play, but IMO fairness doesn't win you games in YGO nowadays. It has many things holding it back: requires you to activate a Counter Trap, depends on the opponent doing its removal, and also having enough Counter Traps in your GY to get a noticeable LP recovery.

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Card A

 

Well, it's basically Armageddon for DARKs (which is already taken by Dawn Knight to an extent, but...this does have advantage of being on-summon instead of delayed). The LP gain is generally fine, well, provided you are not returning a moderate/high power LIGHT monster to the Deck as already mentioned above. If it just restored half, then would be okay (not that there's anything inherently wrong with LP gain, but this would allow you to regain any LP lost for paying costs or whatever). Other effect, well, it will trigger if you mill another copy and return something else, so...that may be an issue.

 

Also not taking points off because the pic is from an anime-only card (iirc Aeris); seriously, we know good art is hard to find nowadays. 

 

Card B

 

Well, it's a reviver for Counter Fairies but that's about all I can give it (considering they do lack a bit of that nowadays, least from the last time I tested them post SR05). I mentioned them because they're the ones most likely to make use of this for obvious reasons. The LP gain is reliant on the user's GY (and well, CFs probably don't pay much LP due to Ariadne anyway, but suppose it's there in case you don't have it out or need to regain LP from battle). Most you can revive with this is probably Artemis and Minerva (in terms of stuff that is actually playable). 

 

For them, it works fine; other Decks, eh, not too much (and would probably need them to run Strike or something as far as GOOD Counter Traps go that don't require added effort)

 


 

Also voting for A due to playability reasons.

 

B does have its uses, but for the most part, it is still limited to CFs as far as triggering stuff goes. 

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