Ryusei the Morning Star Posted July 10, 2018 Report Share Posted July 10, 2018 Bear Mole Level 3 DARK Fiend Effect Monster 1600 ATK / 0 DEF (1) During your opponent's turn, face-down cards in your Spell & Trap Zones cannot be destroyed by card effects. (2) Each time a face-down card(s) in your Spell & Trap Zone is destroyed by your opponent's card effect: This card gains 800 ATK until the end of this turn. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted July 10, 2018 Report Share Posted July 10, 2018 Bear Mole? Org calls it Bearrier for these reasons: This card’s name is a combination of “Kuma” (Bear) and “Mamoru” but named in such a way it sounds like a magic spell, so. “Bearrier” (Bear + Barrier) As for the card, man how I wish it was just slightly different so it could be used in Artifacts, but you can't destroy your own during the opponnet's turn and it only lasts for one turn. That's too bad really. So, Level 3 Fiend DARK means Burning Abyss, but they don't want to have Set Spells/Traps, and regardless why bother with it since it kind of sucks. Link to comment Share on other sites More sharing options...
Darj Posted July 10, 2018 Report Share Posted July 10, 2018 Looks like a lackluster attempt at making backrow relevant. Maybe if TGU didn't negate the effects permanently, you could Summon it with her and leave it on the board. Or if it was a Tuner for Needlefiber to grab it. It would have been a blast if it had been released in "Normal Summon, Set 4, pass" formats :v Link to comment Share on other sites More sharing options...
Phantom Roxas Posted July 10, 2018 Report Share Posted July 10, 2018 At first I thought that this seemed like it's designed to offer protection against destruction effects, but those would likely not be a main priority anyway. First thing that comes to mind is something like Trisbaena banishing the back row, which goes right past this. I could maybe see this working in Abyss Actors, or anything that wants your Set cards destroyed. In that case, maybe it's not so much about protecting your back row from your opponent, so much as limiting how often you can destroy your own back row? Link to comment Share on other sites More sharing options...
Arimetal Posted July 11, 2018 Report Share Posted July 11, 2018 This more or less comes down to anti-blind mst (which was already bad) by forcing your opponent to wait a turn to blind mst but deterring them from doing so bu giving this 2400. But it's 1600 and easy to get over by mp2 so the second effect doest actually matter?? Especially since if you are going second they can blind you on ep so like, why? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted July 11, 2018 Report Share Posted July 11, 2018 This more or less comes down to anti-blind mst (which was already bad) by forcing your opponent to wait a turn to blind mst but deterring them from doing so bu giving this 2400. But it's 1600 and easy to get over by mp2 so the second effect doest actually matter?? Especially since if you are going second they can blind you on ep so like, why?Isn't blind MST something that players would normally do on their opponent's turn, since they couldn't respond with those cards? This card wouldn't help on that, it wouldn't even be worthwhile since blind MST is done in the End Phase, so the ATK gain is useless. Link to comment Share on other sites More sharing options...
Arimetal Posted July 11, 2018 Report Share Posted July 11, 2018 Tmk: Blind MST is just hitting a face-down when you dont know what it is. This applies to both players turn. I could be wrong. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 11, 2018 Report Share Posted July 11, 2018 That sick durendal synergy tho Link to comment Share on other sites More sharing options...
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