Dokutah Posted July 7, 2018 Report Share Posted July 7, 2018 The new Fusion Boss monster for Gravekeeper’s has finally revealed its true identity! SOFU-JP035 墓守の異能者 Hakamori no Inousha (Gravekeeper’s Esper)Level 7 DARK Spellcaster Fusion Effect MonsterATK 2000DEF 2000Materials: 2 “Gravekeeper’s” monstersYou can only use the 3rd effect of this card’s name once per turn.(1) This card gains 100 ATK and DEF by the total original Levels of its Fusion materials x 100.(2) If “Necrovalley” is on the field, this card and cards in your Field Zone cannot be destroyed by card effects.(3) During your Main Phase, you can activate this effect: During the End Phase of this turn, add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand. Source: https://ygorganization.com/theresnogoodnameforthiscardithink/ Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted July 7, 2018 Report Share Posted July 7, 2018 Oh, was not expecting a Fusion Monster for them, but I guess the set does have Fusion in the name so yeah. Seems good, crazy ATK, think their highest is Level 10 so 4000 plus protection is amazing, then the boost from Necrovalley as well. Even searches. I wish I approved of their Deck more, but hey, maybe a new playstyle will fix that for me. Link to comment Share on other sites More sharing options...
Darj Posted July 7, 2018 Report Share Posted July 7, 2018 Magicalize Fusion pro tech in GKs now?It does make Necrovalley sturdier, but can this be enough to bump GKs into the top tiers? IDK.How potent is Necrovalley in the meta nowadays, by the way? I can only think of stopping Kagari from recovering a Striker Spell from the GY. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted July 7, 2018 Report Share Posted July 7, 2018 Magicalize Fusion pro tech in GKs now?It does make Necrovalley sturdier, but can this be enough to bump GKs into the top tiers? IDK.How potent is Necrovalley in the meta nowadays, by the way? I can only think of stopping Kagari from recovering a Striker Spell from the GY.I was thinking about that, but than I read it, and it banishes from the GY and field, so not really something you can use in GKs. Link to comment Share on other sites More sharing options...
Darj Posted July 7, 2018 Report Share Posted July 7, 2018 I was thinking about that, but than I read it, and it banishes from the GY and field, so not really something you can use in GKs. Huh? Why not? Commandant gets itself in the GY, and GK's floatiness can fill the GY rather early, faster with a Spellbook of Knowledge engine. Even if you are not using high-Level GKs, Esper should reach a decent ATK. Besides, AFAIK you shouldn't be playing the bigger GKs anyway. Link to comment Share on other sites More sharing options...
Delibirb Posted July 7, 2018 Report Share Posted July 7, 2018 1 "Necrovalley" cardNew field spell confirmed? Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted July 7, 2018 Report Share Posted July 7, 2018 Huh? Why not? Commandant gets itself in the GY, and GK's floatiness can fill the GY rather early, faster with a Spellbook of Knowledge engine. Even if you are not using high-Level GKs, Esper should reach a decent ATK. Besides, AFAIK you shouldn't be playing the bigger GKs anyway.Not sure if you forgot that Necrovalley prevents banishing and moving cards in the GY, I mean you can just use this before that, but most of the time you will want Necrovalley out, especially because this way your opponent can't do anything as soon as it comes out before you activate Necrovalley, which is important to me personally. I suppose that you can use it as a one-off in the few cases you don't have a Necrovalley ready, but not something I personally am that much into. Link to comment Share on other sites More sharing options...
~British Soul~ Posted July 7, 2018 Report Share Posted July 7, 2018 New field spell confirmed?Not necessarily. There are multiple cards with Necrovalley in its name like the counter trap and a continuous spell. Link to comment Share on other sites More sharing options...
Darj Posted July 7, 2018 Report Share Posted July 7, 2018 Not sure if you forgot that Necrovalley prevents banishing and moving cards in the GY, I mean you can just use this before that, but most of the time you will want Necrovalley out, especially because this way your opponent can't do anything as soon as it comes out before you activate Necrovalley, which is important to me personally. I suppose that you can use it as a one-off in the few cases you don't have a Necrovalley ready, but not something I personally am that much into. Oh, you are right, Necrovalley will lock Magicalize Fusion out. And here I was side-thinking if Aleister could work as well, but Necrovalley will also lock Invocation.That leaves good old Poly, I guess. But I'm betting they will get their own Fusion Summoning cards.If only this was a Contact Fusion like ABC :v Link to comment Share on other sites More sharing options...
BatMed Posted July 7, 2018 Report Share Posted July 7, 2018 All what GKs need is a proper way to swarm the field AND a proper way to trigger Recruiter Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted July 11, 2018 Report Share Posted July 11, 2018 I really love when fusion monsters who don't have an alternate summoning condition are revealed. Contact fudion is nice, but when so many fusions use it, good old polymerization becomes more interesting in the long run. Link to comment Share on other sites More sharing options...
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