Thomas★Zero Posted July 5, 2018 Report Share Posted July 5, 2018 Salamangreat GiftContinuous Trap CardYou can discard 1 “Salamangreat” monster from your hand; send 1 “Salamangreat” monster from the Deck to the GY, and if you do, draw 1 card. If you control a “Salamangreat” Link Monster that was Link Summoned using a monster with the same name as a Link Material: You can discard 1 “Salamangreat” monster from your hand; draw 2 cards. You can only activate 1 "Salamangreat Gift" effect per turn. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted July 5, 2018 Report Share Posted July 5, 2018 Hm, draw power and GY fuel, they do like the GY a fair bit, but it's also a Continuous Trap, so it's a slower thing too. Drawing 2 cards is quite nice, they really do seem to want you to use the Reincarnation Link Summon gimmick here, but is it worth that? Link to comment Share on other sites More sharing options...
Dova Posted July 5, 2018 Report Share Posted July 5, 2018 Wait so your options are A) Discard a monster, draw and mill OR B) If you meet a specific requirement, discard a monster, draw? Option B seems worse than A so I don't know why it has the more stringent requirements. If it was just a Trap I'd hate it, but it being a Continuous leads to the idea of a steady archetype. Of course, it's still bad, but still. Link to comment Share on other sites More sharing options...
Blake Posted July 6, 2018 Report Share Posted July 6, 2018 Ngl this is probably the best card the deck has right now... which is kinda sad. it accelerates you really fast, but it takes a turn to do so. That said, once it’s flipped, this is stupidly good. Probably the core of the early deck. Link to comment Share on other sites More sharing options...
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