Eshai Posted June 30, 2018 Report Share Posted June 30, 2018 So yeah this is a new series of cards I'm doing. Basically if I do weird gimmicky thing with a effect I'll post it like this. [spoiler: Five-Trial Dragon]5 Dragon monstersMust be Fusion Summoned. Unaffected by cards effects until your opponent activates and resolves a card or effect that includes any of these effects. ● Destroy a monster on the field. ● Banish a monster on the field. ● Return a monster on the field to the hand. Sooooo I found out you can use the Ash Blossom OCG for stuff like this. This is just a test of concept, ignoring the fact that its a RETRAIN OF FIVE-HEADED DRAGON (yay). The idea is that the opponent needs 2 of the "typical" answers to actually get through to its core. Otherwise, they can still just Honest over it... or Kaiju it cries. If anyone's wondering, its called Five-Trial Dragon due to the fact I thought there would be 5 exceptions rather than 3, and the idea was that your opponent would have to meet ALL OF THEM. That was a bad idea, so I did it like this instead. Thought it was cooler and encouraged the opponent to actually try to get through it rather than just Kaijuing or dying. At the end of it, it was still a name that kinda made sense and I it sounded cool so: here it is. Thinking of adding Kaiju protection since it seems a bit underpowered. Thoughts? Link to comment Share on other sites More sharing options...
Eshai Posted July 1, 2018 Author Report Share Posted July 1, 2018 bump Link to comment Share on other sites More sharing options...
Eshai Posted July 7, 2018 Author Report Share Posted July 7, 2018 bump (pls someone I wanna know what I could do with this) Link to comment Share on other sites More sharing options...
Darj Posted July 7, 2018 Report Share Posted July 7, 2018 I suggest to add the Kaiju protection. Even the new 5-material Spellcaster Fusion is backed up by it.It's better 5-Headed Dragon but still easy to get around it, IMO. It just pushes the opponent into spending 2 removal effects on it. Heck, or remove something else, then go after this. I like the idea of trial. It would be neat to implement it in some other way. For example, it comes to mind that it may be unaffected by effects until the opponent applies the different removal mechanics, but until then it cannot attack or cannot inflict battle damage, so it's pretty much a wall that protects you from being attacked directly or takes down big beaters for you. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.