SecondSeraphim Posted June 25, 2018 Report Share Posted June 25, 2018 Here's some support for a classic; Gate Guardian. While the Guardian was powerful when he first came out, it was never actually "good" due to the difficulty involved in summoning it. While I doubt I made him meta, hopefully these cards at least make him playable Gate of the Guardian Field SpellYou can send a “Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck to the GY; Special Summon a “Gate Guardian” from your hand or Deck ignoring its summoning conditions but shuffle it into your Deck during your Standby Phase (even if this card is not on the field). You can banish a “Sanga of the Thunder", "Kazejin", and "Suijin" from your GY; Special Summon a “Gate Guardian” from your hand, Deck, or GY, also it is treated as being Special Summoned by its own effect. During damage calculation in your opponent's turn, if a “Gate Guardian” you control is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (Quick Effect). You can only control one face-up "Gate Guardian" You can only activate each effect of "Gate of the Guardian" once per turn. Guardian Might Continuous Spell“Sanga of the Thunder", "Kazejin", or "Suijin" can be Normal Summoned without Tributes. You can send this face-up card to the GY (Quick Effect); face-up cards named “Sanga of the Thunder", "Kazejin", or "Suijin" that have activated their effect are now considered not to have done so. During your turn, you can banish this card from your GY and send a “Sanga of the Thunder", "Kazejin", or "Suijin" from your Deck to the GY to target a monster your opponent controls; its ATK becomes 0, until the end of the turn. Link to comment Share on other sites More sharing options...
Sleepy Posted June 25, 2018 Report Share Posted June 25, 2018 Field Spell needs more flexibility IMO. Have it send the 3 materials from your hand, field, or Deck, to the GY, to Special Summon the guardian from your hand, Deck, or GY.Also, that first effect would work better if you did it specifically when the card itself is activated, that way the Trap Card Metaverse will give you a quick Gate Guardian.Or here's an idea:When this card is activated: Special Summon 1 "Gate Guardian" from your hand, Deck or GY, and equip 1 "Sanga of the Thunder", "Suijin", and "Kazejin" to it from your hand, Deck or GY to it, and if you do, "Gate Guardian" gains the effects of the monsters equipped to it this way. Also, if "Gate Guardian" would be destroyed by battle or an effect, you can destroy 1 "Sanga of the Thunder", "Suijin", or "Kazejin" equipped to it instead. You can only activate 1 "Gate of the Guardian" per turn. ^This way Gate Guardian gets its 3 uses and 3 survives like in the anime. Though on the downside, your version doesn't prevent you from bringing out any number of Gate Guardians in the same turn with the same effect, making it more aggressive than my suggestion. Although it'd require shenanigans and jumping through hoops to really achieve that more than once. About "Guardian Might", I don't think the last effect should require you to send from Deck to GY. You have about enough of that already so maybe return 1 of them from GY to, say, bottom of the Deck. And only 1 of the 3 or Gate, not all. It'd give the deck a way to recycle stuff without dead draws from it. Link to comment Share on other sites More sharing options...
SecondSeraphim Posted June 26, 2018 Author Report Share Posted June 26, 2018 Gate was supposed to be a HOPT, my bad. As for your other suggestions, they kinda go completely against what I was hoping to achieve. The idea is that the "Gate" that the guardian is protecting can temporarily summon him by "paying" one of his materials, and once all 3 materials have been "gathered", ie, in the GY, you can make the summon permanent. Might sending is a way to increase the materials in the GY for the summon, while simultaneously allowing you to drop a mon's ATK to 0. Link to comment Share on other sites More sharing options...
Sleepy Posted June 26, 2018 Report Share Posted June 26, 2018 Gate was supposed to be a HOPT, my bad. As for your other suggestions, they kinda go completely against what I was hoping to achieve. The idea is that the "Gate" that the guardian is protecting can temporarily summon him by "paying" one of his materials, and once all 3 materials have been "gathered", ie, in the GY, you can make the summon permanent. Might sending is a way to increase the materials in the GY for the summon, while simultaneously allowing you to drop a mon's ATK to 0. Oh, I misread that bit. I thought it was asking for all 3 of them to be sent. That improves the usability of the card a lot xDAlso, looking at the flavor behind it, I gotta say I like the idea. Gate Guardian overall is a bit outdated as a simple beater, but it'd be functional now, unlike how it currently is IRL. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.