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My personal deck.


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This is the basic layout for a deck that I made:

 

Traps:

Trap Hole

The Forces of Darkness

Gift of the Mystical Elf

Negate Attack

Just Desserts

Radiant Mirror Force

and Draining Shield.

 

Effect Monsters:

Black Stego

Elemental Hero Neos Alius

Majestic Mech - Goryu

Destiny Hero - Defender

Homunculus the Alchemic Being

and Abaki

 

Normal Monsters:

Sabersaurus x 3

Warrior Dai Grepher

Harpie’s Brother

Neo the Magic Swordsman x 2

Sonic Duck

Mad Lobster

Gagagigo

Renge' date=' Gatekeeper of Dark World

[b']Darkfire Soldier #1

Blazing Inpachi

Guardian of the Throne Room

Prevent Rat[/b]

Luster Dragon

Hunter Dragon

Zure, Knight of Dark World

And, of course, Elemental Hero Neos

 

Spell Cards:

Axe of Despair

Ritual Weapon

Mausoleum of the Emperor

Premature Burial (To bring back Goryu)

The Warrior Returning Alive (For Neos)

Heiroglyph Lithograph

And Synthesis Spell

 

Ritual Monsters:

Just one,

Lycanthrope (200 for each normal monster. I count 19. That means Lycanthrope can deal 3800 points of damage to your opponents life points, when the time is right.)

 

I've said it before, I'll say it once more:

Tell me what you think of this deck

 

I bolded most of the "WTF ARE THESE CARDS DOING HERE" cards, remove them now!!

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Thanks for the pointers. but I don't have Bottomless Trap Hole. And maybe I should replace Heiroglyph with another card. Also' date=' Maybe Monster Reborn isn't such a bad idea. Byt Defender's my strongest Defense monster. The rest are just for Offense (except for Prevent Rat).

[/quote']

Bottomless Trap Hole is easy to get. Just buy The Dark Emperor deck.

 

DEF points don't matter. Marshmallon/Spirit Reaper can't be destroyed by battle.

 

hieroglyph litograph is a card were you pay 1000 LP and special summon a monster...aint tha right?

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*reads deck list*

...

...

...

...

...

uhhh...

...

Lets try with the basics

 

1) Take EVERY card out

2) Pick a type you want to run/ have the most useful ones of(e.g. Warrior, Dragon, etc.)

3) Try to balance deck to the following ratio(this is merely a start)

22 monsters(3 or less 5*+ monsters) this count is excluding fusion monsters

18 Spell cards(Try mainly on boosting your side of the field/hand with out Equip Spells)

4 Trap cards(Mainly to help you out of a tough spot)-e.g.Torrential Tribute

 

Now lets see what happens next

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