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Asteroidian Archetype (17/17)


Atypical-Abbie

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Asteroidian is an Archetype of Rock/DARK Spirit monsters with various Levels. They focus on returning banished monsters to the GY, Fusion Summoning and Spirit monster related activities. Also, later development have made be able to have a slight ability to Deck out your opponent by banishing their cards. Each Main Deck monster are similar, they each activate on Normal or Flip Summons, doing various things, and if they are returned from being banished to the GY. Also, notice that their Spirit monster effect that returns them to the hand also allows you to banish it instead.

 

They have a Link Monster that allows them to get plays going and prevent losing too many resources, though their focus is on Fusion Summoning boss monsters, which allows you to use their powerful effects to banish your opponent's cards, as well as using Burnout for a field wipe.

 

The Extra Deck monsters also are Spirit monsters, and like the Main Deck monsters, they can also banish themselves instead, but they also gain an additional effect as well, and the Fusion Monsters also have an effect that activates when they are returned to the GY, so try to banish them if you can, as they can become quite powerful when using Belt to continuously banish and return them, which allows you to bring back Ceres with Pallas.

 

Their name of course comes from asteroid, and their names are based on real asteroids. I originally had them focus on using Tramid Pulse and being EARTH like Tramid, though I liked the Spirit monster idea to add some extra flavor to them, and them being DARK makes sens with them being in space.

 

Main Deck Monsters:

 

Asteroidian Juno

Rock/DARK/Spirit

Level 1

Cannot be Special Summoned. If this card is Normal or Flip Summoned: You can target 1 of your banished Rock monsters; return it to the GY. If this banished card is returned to the GY: You can add 1 "Asteroidian" monster from your Deck to your hand, except "Asteroidian Juno". You can only use this effect of "Asteroidian Juno" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand or banish it.

300/500

 

Asteroidian Cybele

Rock/DARK/Spirit

Level 1

Cannot be Special Summoned. If this card is Normal or Flip Summoned: You can target 1 of your banished Rock monsters; return it to the GY. If this banished card is returned to the GY: You can add 1 "Asteroidian" Spell/Trap from your Deck to your hand. You can only use this effect of "Asteroidian Cybele" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand or banish it.

600/200

 

Asteroidian Sylvia

Rock/DARK/Spirit

Level 2

Cannot be Special Summoned. If this card is Normal or Flip Summoned: You can banish 1 "Asterodian" monster from your Deck. If this banished card is returned to the GY: You can target 1 other "Asteroidian" card in your GY; add it to your hand. You can only use this effect of "Asteroidian Sylvia" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand or banish it.

800/400

 

Asteroidian Eunomia

Rock/DARK/Spirit

Level 2

Cannot be Special Summoned. If this card is Normal or Flip Summoned: You can send 1 Rock monster from your Deck to the GY. If this banished card is returned to the GY: You can draw 2 cards, then shuffle 1 "Asteroidian" card from your hand into your Deck, or, if you do not have any in your hand, shuffle your entire hand into the Deck. You can only use this effect of "Asteroidian Eunomia" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand or banish it.

700/1000

 

Asteroidian Davida

Rock/DARK/Spirit

Level 3

Cannot be Special Summoned. If this card is Normal or Flip Summoned: You can discard 1 card; add 1 "Asteroidian" card from your Deck to your hand. If this banished card is returned to the GY: You can target 1 of your banished "Asteroidian" cards; place it to the top of your Deck. You can only use this effect of "Asteroidian Davida" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand or banish it.

1000/1500

 

Asteroidian Interamnia

Rock/DARK/Spirit

Level 4

Cannot be Special Summoned. If this card is Normal or Flip Summoned: You can banish 1 "Asteroidian" monster from your hand or GY, and if you do, draw 1 card. If this banished card is returned to the GY: You can target 1 of your banished Rock monsters; return it to the GY. You can only use this effect of "Asteroidian Interamnia" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand or banish it.

1800/1200

 


Asteroidian Hygiea

Rock/DARK/Spirit

Level 4

Cannot be Special Summoned. If this card is Normal or Flip Summoned: You can banish the top 3 cards from both players' Decks. If this banished card is returned to the GY: You can Fusion Summon 1 "Asteroidian" Fusion Monster from your Extra Deck by using monsters from your hand or field as Fusion Material. You can only use this effect of "Asteroidian Hygiea" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand or banish it.

700/2000

 

Extra Deck Monsters:

 

Asteroidian Europa

Rock/DARK/Link/Spirit

Link Arrows: Down

1 Spirit monster

Must be Link Summoned. Once per turn: You can banish 1 Spirit monster from your hand; add 1 Spirit monster from your Deck to your hand with the same Type as that monster. Once per turn, if a monster if Fusion Summoned to your zone this card points to: You can target Spirit monsters in your GY up to the number of materials used for its Fusion Summon; add them to your hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the Extra Deck or banish it, then you can return 1 of your other banished monsters to the GY.

1000/LINK-1

 

Asteroidian Pallas

Rock/DARK/Fusion/Spirit

Level 6

2 "Asteroidian" monsters

Must be Fusion Summoned. When this card is Fusion Summoned: You can banish cards from the top of both players' Decks equal to the number of cards that player controls, then this card gain ATK equal to each monster banished by this effect x 100. If this banished card is returned to the GY: You can target 1 other Spirit monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Asteroidian Pallas" once per turn. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the Extra Deck or banish it, then you can return your up to 2 of other banished monsters to the GY.

2000/0

 


Asteroidian Vesta

Rock/DARK/Fusion/Spirit

Level 8

"Asteroidian Europa" + 1 Spirit monster

Must be Fusion Summoned. When this card is Fusion Summoned: You can place 1 card your opponent controls on top of their Deck. If this banished card is returned to the GY: You can target 1 of your banished "Asteroidian" cards; add it to your hand. You can only use this effect of "Asteroidian Vesta" once per turn. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the Extra Deck or banish it, then you can return up to 3 of your other banished monsters to the GY, then your opponent can shuffle up to 5 of their banished cards into their Deck.

2500/0

 

Asteroidian Ceres

Rock/DARK/Fusion/Spirit

Level 10

3+ "Asteroidian" monsters

Must be Fusion Summoned. When this card is Fusion Summoned: You can banish Spells/Traps your opponent control up to the number of your banished "Asteroidian" monsters. If this banished card is returned to the GY: You can make your opponent banish 1 card from their hand. You can only use this effect of "Asteroidian Ceres" once per turn. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the Extra Deck or banish it, then you can return your other banished monsters up to the number of Fusion Materials used for its Fusion Summon.

3000/0

 

Spells/Traps:

 

Asteroidian Fusion

Normal Spell

Fusion Summon 1 "Asteroidian" Fusion Monster from your Extra Deck by using monsters from your hand or field as Fusion Material. If have no banished monsters, you can also banish monsters from your GY as Fusion Materials. You can only activate 1 "Asteroidian Fusion" per turn.

 

Asteroidian Collision

Quick-Play Spell

Fusion Summon 1 "Asteroidian" Fusion Monster from your Extra Deck by banishing monsters from your hand or field as Fusion Material. You can only activate 1 "Asteroidian Collision" per turn.

 


Asteroidian Universe

Field Spell

When this card is activated: You can roll a six-sided die, banish cards from the top of both players' Decks equal to the result, then all face-up monsters on the field lose ATK and DEF equal to the number banished x 100. If a Spirit monster(s) is returned to the hand or Extra Deck, you can: Immediately after this effect resolves, Normal Summon 1 Asteroidian" monster with a different name from that monster(s). You can only activate 1 "Asteroidian Universe" per turn.

 

Asteroidian Belt

Continuous Spell

Once per turn: You can target 1 "Asteroidian" monster you control; return it to the hand or banish it, then immediately after this effect resolves, you can Normal Summon 1 "Asteroidian" monster with a different name from that target. Once per turn: You can target 1 "Asteroidian" monster in your GY and 1 of your banished "Asteroidian" monsters; banish the first target, and if you do, return the second target to the GY.

 

Asteroidian Burnout

Normal Trap

Target 1 "Asteroidian" monster you control; banish that target, then, if your opponent controls a face-up monster whose ATK is less than or equal to that target's ATK, banish monsters your opponent control whose ATK is less than or equal to that target's ATK, also, after that, inflict damage to your opponent equal to the number of monsters banished by this effect x 1000. If you control "Asteroidian Europa", you can activate this card from your hand.


 


Asteroidian Orbit

Normal Trap


Fusion Summon 1 "Asteroidian" Fusion Monster from your Extra Deck by using monsters from your hand or field as Fusion Material and equip this card to that monster. A monster equipped with this card does not have to activate its effect that activates during the End Phase. If you control "Asteroidian Universe", you can activate this card from your hand. You can only activate 1 "Asteroidian Orbit" per turn.


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Really cool concept and gameplay. The concept and gameplay intertwines so perfectly, I doubt I could come up with an idea this great by myself.  I absolutely love the design process of this archetype.

 

Europa is also a welcome addition to real life Spirit decks with her (?) searching ability. 

 

As for Pallas, I think her (?) banish effect might be too powerful. If activated late game it can easily cause a deck out, or when you have a big field, you can leap even further in advantage by potentially banishing your Asteroidian monsters. IMO try limiting the number of cards she banish. Something like "Banish as many card as possible from both player's Decks, but not more than [...]" ("as many as possible, but not more than" is also used in some IRL cards). Also you haven't typed out how much ATK she gains XD

 

Seems like Burial from a Different Dimension would be an absolute beast in this deck. 

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Really cool concept and gameplay. The concept and gameplay intertwines so perfectly, I doubt I could come up with an idea this great by myself.  I absolutely love the design process of this archetype.

 

Europa is also a welcome addition to real life Spirit decks with her (?) searching ability. 

 

As for Pallas, I think her (?) banish effect might be too powerful. If activated late game it can easily cause a deck out, or when you have a big field, you can leap even further in advantage by potentially banishing your Asteroidian monsters. IMO try limiting the number of cards she banish. Something like "Banish as many card as possible from both player's Decks, but not more than [...]" ("as many as possible, but not more than" is also used in some IRL cards). Also you haven't typed out how much ATK she gains XD

 

Seems like Burial from a Different Dimension would be an absolute beast in this deck. 

They're space rocks, they don't have genders, this ain't no Steven Universe. All kidding aside, you can call them what you want, but I just thought of them as "it", since they are just named after their real life counterpart.

 

Well, I am actually planning on making them focus on decking out your opponent as an alternate win condition, so not sure how I would really fix that. Also, it gains 100 ATK for each, so fixed that.

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They're space rocks, they don't have genders, this ain't no Steven Universe. All kidding aside, you can call them what you want, but I just thought of them as "it", since they are just named after their real life counterpart.

 

Oh okay, sorry, didn't mean anything bad, just used the female pronoun because the names the asteroids are named after are names of goddesses XD

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