Ryusei the Morning Star Posted June 13, 2018 Report Share Posted June 13, 2018 Cynet ConflictCounter TrapYou can only activate 1 card with this card’s name per turn.(1): When a Spell/Trap Card, or monster effect, is activated while you control a “Code Talker” monster: Negate the activation, and if you do, banish that card. Your opponent cannot activate the effects of cards with the same name as the banished card until the end of the next turn. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted June 13, 2018 Report Share Posted June 13, 2018 So in Code Talkers pretty much shuts down plays and extending on them with copies of a card which seems really good for Code Talkers. Link to comment Share on other sites More sharing options...
Darj Posted June 13, 2018 Report Share Posted June 13, 2018 Would be perfect if it was activable from the hand under whatever condition :v Link to comment Share on other sites More sharing options...
Blake Posted June 13, 2018 Report Share Posted June 13, 2018 >Hard OPT>Requires a code talker Like... it’s not very good because it requires you to actually be getting ahead, anyway. it could be an okay 1-of due to MicroCoder, but you never want to draw this, so doubt? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.