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[DP20] The Toughest! The Invincible! The Unbeatable!


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強靭!無敵!最強!Kyoujin! Muteki! Saikyou! (The Toughest! The Invincible! The Unbeatable!)
Normal Trap Card
You can only use the (2)nd effect of this card’s name once per turn.
(1): You can target 1 “Blue-Eyes” monster you control; during that turn, that face-up monster is unaffected by the effects of other cards (except this one’s), cannot be destroyed by battle, and if that monster battles a monster, destroy the monster it battles.
(2): While this card is in your GY, if you Normal or Special Summon a “Blue-Eyes White Dragon”: You can Set this card directly to your side of the field. If this card is Set by this effect, banish this card if it leaves the field.

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So this card gives Blue-Eyes protection and the ability to destroy monsters it rams into. In addition this card can bring itself back once like Lost Wind when a BEWD is summoned.

 

The card itself is nice for both a offensive and defensive plays where with Blue-Eyes cards like Alternative and Maiden with Eyes of Blue making the recycle effect easy to trigger.

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It can protect a single Blue-Eyes monster from all card effects AND battle? Nice 

 

It can target ANY Blue-Eyes monster with this effect, so you can target your Chaos Max and protect it from Ignister and Utopia the Lightning, and then during your next turn you can remove that monster with Full Armor, protecting your Chaos Max from the easiest outs 

 

The second use effect to set itself from the graveyard to the field is pretty good also, but I have a question 

 

Since Alternative becomes "Blue-Eyes White Dragon" while on the field, if you special summon him with his own effect would that count for the graveyard effect? It it does that makes it a lot better, since alternative can be summoned with the greatest of ease 

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I'm so mad at this, Krow should have gone harder on this card.

 

OF ALL THE RA-FORSAKEN DECKS THAT COULD HAVE GOTTEN THIS CARD, IT HAD TO BE THE DECK THAT RENDERED IT OBSOLETE WITH RETURN OF THE DRAGON LORDS AND BLUE-EYES TWIN BURST, the latter of which is barely even used because that is not even close to the optimal use for two Level 8s in any Deck, let alone one that handles its resources this ass-backwardly, Bingo Machine GO! GO! the exception that proves.

 

Seriously, between those two cards, everything this gives to Blue-Eyes already got given to them, and the return to the field upon Summon of a vanilla that I'm already harried enough with trying to get out of my hand at something other than a net loss, feels like a wad of saliva thrown in the eye of Lost Wind.

 

And I have approaching negative faith in what the name turns into when it comes over to this pond because the company printing it hates lore almost as much as it does, so Krow's main selling point on this may not even fly. This from a guy who actually saw the Fur Hire naming as cutesy, too, in case one would doubt my Ph.D in Dueling Forecasting that I totally didn't steal from Crowler and scribble my name in with a fountain pen no siree.

 

Goodness I'm so livid at how they're specifically avoiding making this Deck usable beyond RANK8SPAM (which its original progenitor, Galaxy, ACTUALLY OUTGREW) that it's not funny. Everything they do is wasted motion on the first turn and middling returns on the turns beyond, especially against the boards they'll likely be facing now. And so dependant on specific resources being in specific places through unbelievably cost-intensive effects the average Ritual Beast Deck would laugh at.

 

I'd call it the most counterintuitive piece of crud Konami's ever shoved in my face, but that'd be an insult to Dynasty Warriors 9.

 

no I'm not bitter why do you ask

 

*takes large breath, refixes smashed studio, looks closer at card*

 

picture cute tho, 10/10 already like it better than Neutron Blast's art 

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