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Catapult Turtle Gambit


Syncopation

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  • 2 weeks later...

Actually it can be up to 3500 damage now considering the extra monster zones

 

In most cases, it's usually 3000 max (as how often are you even going to be making that Link necklace to go for 7 monsters [let's just call it that for lack of better terms to describe the whole setup], but in other words, it's a strictly better Raigeki in terms of the burning and all. 

 

Yeah, it isn't "free" like Raigeki, but in place, you get a Quick Play that burns for reasonable damage if the opponent was foolish enough to invest in a board that big without protection. Then again, I am somewhat on the fence about the burn damage that comes off of it; maybe drop it to 200-300 per monster instead (1000-1500 will still be plenty, but not massively huge). Preferably on the lower end, considering this card's use.

 

But then again, you got an excuse to remove dead backrow up like Tenki or w/e Cont. Spells that you bother with running nowadays that aren't doing you much work at the moment.

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Agreed with the above. Reduce the burn by a bit and it should be fine. Rather than Raigeki, it's more like Lightning Vortex that takes a more specific cost for the boons of a Quick-Play Spell. Competitively speaking, True Dracos should have the easiest time playing this, since they can search their Cont. Spells. D/D/Ds and Fire Fists could have some fun with it as well, although they stand in lower tiers.

 

Not a fan of the art, though. It doesn't really fit a YGO card.

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