Simping For Hina Posted May 26, 2018 Report Share Posted May 26, 2018 I am bored and wanted to make a custom set of cards constructed around knights and their honor — King Arthur inspired. I wanted to focus on cards being banished and then returned from or Special Summoned, which is where the strength of the archetype is shown. I don't have any clear indicators as to what type of cards I want to focus around, so I'll just start making cards and see where they go.Meet the Fateful Fighters! A revamping of one of my old sets.Fateful Fighter AnteroLight / Level 7 / Warrior / EffectATK 2500 | DEF 1500Cannot be Normal Summoned. You can Special Summon this monster while banished by returning 3 “Fateful Fighter” monsters to the GY. When this card is Summoned: Target 1 monster your opponent controls; destroy that target. Fateful Fighter PalamethesLight / 7 / Warrior / EffectATK 2500 | DEF 1800Cannot be Normal Summoned. You can Special Summon this monster while banished by returning 2 “Fateful Fighter” monsters to the GY. When this card is Summoned, if a Spell/Trap is activated; negate the activation, and if you do, destroy that card. Fateful Fighter GeraintLight / Level 4 / Warrior / EffectATK 1600 | DEF 1500When this card is Normal Summoned: Banish 1 "Fateful Fighter" monster from your hand, Deck, or Graveyard. Fateful Fighter GuinivereLight / Level 3 / Warrior / EffectATK 1400 | DEF 800When this card is Normal Summoned: Banish 1 "Fateful Fighter" monster from your hand, Deck, or Graveyard. Fateful Fighter GalvaraineLight / Level 4 / Warrior / EffectATK 2100 | DEF 800You can banish this card from your hand; add 1 "Holy Ground" from your Deck to your hand. If "Holy Ground" is not face-up on the field, destroy this card. Fateful Fighter BreldainLight / Level 5 / Warrior / EffectATK 2300 | DEF 1200You can Special Summon this monster while banished by returning 2 banished "Fateful Fighter" monsters to the Graveyard. When is this card is Summoned; "Fateful Fighter" monsters you control are unaffected by Spell/Trap cards until end of turn. Fateful CeremonySpellBanish the top 3 cards of your deck; Draw 1 card. Holy LandField SpellAll "Fateful Fighter" monsters you control gain 100 ATK for each banished "Fateful Fighter" monster. During your Main Phase: You can banish 1 card from your hand; Look at the top 3 cards of your Deck, then you can reveal 1 "Fateful Fighter" monster or 1 Spell/Trap that specifically lists "Fateful Fighter" in its text and add it to your hand, also, after that shuffle the rest back into your Deck. For HonorTrapBanish 1 "Fateful Fighter" monster you control: Target 1 monster your opponent controls; destroy it. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.