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Time of Defense [9/15]


Simping For Hina

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I am bored and wanted to make a custom set of cards constructed around knights and their honor — King Arthur inspired. I wanted to focus on cards being banished and then returned from or Special Summoned, which is where the strength of the archetype is shown. I don't have any clear indicators as to what type of cards I want to focus around, so I'll just start making cards and see where they go.


Meet the Fateful Fighters! A revamping of one of my old sets.

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Fateful Fighter Antero

Light / Level 7 / Warrior / Effect

ATK 2500 | DEF 1500

Cannot be Normal Summoned. You can Special Summon this monster while banished by returning 3 “Fateful Fighter” monsters to the GY. When this card is Summoned: Target 1 monster your opponent controls; destroy that target.

 

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Fateful Fighter Palamethes

Light / 7 / Warrior / Effect

ATK 2500 | DEF 1800

Cannot be Normal Summoned. You can Special Summon this monster while banished by returning 2 “Fateful Fighter” monsters to the GY. When this card is Summoned, if a Spell/Trap is activated; negate the activation, and if you do, destroy that card.

 

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Fateful Fighter Geraint

Light / Level 4 / Warrior / Effect

ATK 1600 | DEF 1500

When this card is Normal Summoned: Banish 1 "Fateful Fighter" monster from your hand, Deck, or Graveyard.

 

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Fateful Fighter Guinivere

Light / Level 3 / Warrior / Effect

ATK 1400 | DEF 800

When this card is Normal Summoned: Banish 1 "Fateful Fighter" monster from your hand, Deck, or Graveyard.

 

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Fateful Fighter Galvaraine

Light / Level 4 / Warrior / Effect

ATK 2100 | DEF 800

You can banish this card from your hand; add 1 "Holy Ground" from your Deck to your hand. If "Holy Ground" is not face-up on the field, destroy this card.

 

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Fateful Fighter Breldain

Light / Level 5 / Warrior / Effect

ATK 2300 | DEF 1200

You can Special Summon this monster while banished by returning 2 banished "Fateful Fighter" monsters to the Graveyard. When is this card is Summoned; "Fateful Fighter" monsters you control are unaffected by Spell/Trap cards until end of turn.

 

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Fateful Ceremony

Spell

Banish the top 3 cards of your deck; Draw 1 card.

 

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Holy Land

Field Spell

All "Fateful Fighter" monsters you control gain 100 ATK for each banished "Fateful Fighter" monster. During your Main Phase: You can banish 1 card from your hand; Look at the top 3 cards of your Deck, then you can reveal 1 "Fateful Fighter" monster or 1 Spell/Trap that specifically lists "Fateful Fighter" in its text and add it to your hand, also, after that shuffle the rest back into your Deck.

 

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For Honor

Trap

Banish 1 "Fateful Fighter" monster you control: Target 1 monster your opponent controls; destroy it.

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