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Waveweb Archetype (16/16)


Atypical-Abbie

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Waveweb is an Archetype of Insect/WATER monsters with various Levels. They focus on negating their own activation and effects, as the monsters all have effects that Special Summon them from the hand when your effects are negated, using Counter Traps, as well as Synchro Summoning.

 

Their main playstyle revolves around simply using Seabed along with Sting to negate one of your own monster's effects, which is most easily done with the Tuners, and then Special Summoning a monster from your hand, or using Capture to take control of one of your opponent's monsters. While the Tuners have conditions that make it harder to get the Synchro Monster you want, but with Sting, you don't destroy the monster, so if you choose to negate your monster's effect, you gain the ability to use Capture or Special Summon from your hand, so you can gain access to Link and Synchro Summons easily.

 

They are based on sea spiders, which I figured would be interesting, as Insect/WATER has so few members, while I know that they aren't like normal spiders, it feels odd for them not to be Insect to me.

 

Main Deck Monsters:

 

Waveweb Tanystylum

Insect/WATER/Tuner

Level 1

If the activation of a "Waveweb" card or effect in your possession is negated: You can Special Summon this card from your hand, then if that activation was negated by the effect of a Counter Trap, you can add 1 "Waveweb" card from your Deck to your hand, except "Waveweb Tanystylum". You can discard 1 card, then target 1 face-up monster you control and declare a Level between 1 and 7; that target becomes that Level, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Waveweb Tanystylum" once per turn.

200/300

 

Waveweb Achelia

Insect/WATER/Tuner

Level 2

If the activation of a "Waveweb" card or effect in your possession is negated: You can Special Summon this card from your hand, then if that activation was negated by the effect of a Counter Trap, you can add 1 "Waveweb" card from your Deck to your hand, except "Waveweb Achelia". During your Main Phase: You can Special Summon 1 "Waveweb" monster from your hand, except "Waveweb Achelia", and if you do, you cannot Special Summon monsters, except "Waveweb" monsters for the rest of this turn. You can only use each effect of "Waveweb Achelia" once per turn.

500/500

 

Waveweb Nymphon

Insect/WATER

Level 3

If the activation of a "Waveweb" card or effect in your possession is negated: You can Special Summon this card from your hand, then if that activation was negated by the effect of a Counter Trap, you can add 1 "Waveweb" card from your Deck to your hand, except "Waveweb Nymphon". When a card or effect is activated (Quick Effect): You can discard 1 "Waveweb" card; negate the activation, and if you do, destroy that card. You can only use each effect of "Waveweb Nymphon" once per turn.

1000/200

 

Waveweb Cilunculus

Insect/WATER

Level 3

If the activation of a "Waveweb" card or effect in your possession is negated: You can Special Summon this card from your hand, then if that activation was negated by the effect of a Counter Trap, you can add 1 "Waveweb" card from your Deck to your hand, except "Waveweb Cilunculus". If this card is destroyed by battle or card effect and sent to the GY: You can target 1 "Waveweb" monster in your GY, except "Waveweb Cilunculus"; Special Summon that target. You can only use each effect of "Waveweb Cilunculus" once per turn.

400/1400

 

Waveweb Elassorhis

Insect/WATER

Level 3

If the activation of a "Waveweb" card or effect in your possession is negated: You can Special Summon this card from your hand, then if that activation was negated by the effect of a Counter Trap, you can add 1 "Waveweb" card from your Deck to your hand, except "Waveweb Elassorhis". If this card is sent to your GY, except from your Deck: You can target 1 other "Waveweb" card in your GY; add it to your hand. You can only use each effect of "Waveweb Elassorhis" once per turn.

600/1200

 


Waveweb Pariboea

Insect/WATER

Level 4

If the activation of a "Waveweb" card or effect in your possession is negated: You can Special Summon this card from your hand, then if that activation was negated by the effect of a Counter Trap, you can add 1 "Waveweb" card from your Deck to your hand, except "Waveweb Perioboea". (Quick Effect): You can discard this card, then target 1 "Waveweb" monster you control; the first time it would it cannot be destroyed by cards or effects this turn, it is not destroyed.

1800/0

 

Extra Deck Monsters:

 

Waveweb Pycnogonum

Insect/WATER/Synchro

Level 5

1 "Waveweb" Tuner + 1+ non-Tuner monsters

Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, this card loses 500 ATK and DEF. Each time a Counter Trap Card is activated, this card gains 500 ATK and DEF immediately after it resolves. The first time each "Waveweb" monster you control would be destroyed by battle or card effect each turn, it is not destroyed.

2000/2000

 


Waveweb Hemichela

Insect/WATER/Synchro

Level 6

1 "Waveweb" Tuner + 1+ non-Tuner monsters

Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, this card loses 500 DEF. Each time a Counter Trap Card is activated, this card gains 500 DEF immediately after it resolves. Once per turn, during your End Phase: You can target 1 Counter Trap in your GY; Set it on your field. If this card leaves the field, banish all cards Set by this card's effect.

1500/3000

 

Waveweb Scipiolus

Insect/WATER/Synchro

Level 8

1 "Waveweb" Tuner + 1+ non-Tuner monsters

Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, this card loses 500 ATK, and if it does, return that card to the hand. Each time a Counter Trap Card is activated, this card gains 1000 ATK immediately after it resolves. The activation of "Waveweb" monster effects that negate the activation of a card or effect can be activated at any time a Counter Trap Card can be activated.

2500/2500

 

Spell/Traps:

 

Waveweb Seabed

Field Spell

When this card is activated: You can reveal 3 Counter Traps from your Deck, including 1 "Waveweb" Counter Trap, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest into your Deck. If the activation of a "Waveweb" card or effect in your possession is negated: You can Special Summon 1 "Waveweb" monster from your Deck. You can only use each effect of "Waveweb Seabed" once per turn.

 

Waveweb Capture

Quick-Play Spell

If the activation of a "Waveweb" card or effect in your possession is negated: Target 1 face-up monster your opponent controls; take control of it until the end of your next turn. If you activate a Counter Trap while this card is in your GY: You can shuffle this card into your Deck, then draw 1 card. You can only use each effect of "Waveweb Capture" once per turn.

 


Waveweb Struggle

Continuous Spell

Once per turn: You can reveal 1 "Waveweb" card in your hand, your opponent can reveal 1 card in their hand with the same type of card (Monster, Spell or Trap), otherwise, your opponent cannot activate cards or effects with same type of card as the revealed card until the end of this turn (even if this card leaves the field). Once per turn, if you control a "Waveweb" Synchro Monster: You can target 1 face-up card your opponent controls; your opponent can send that target to the GY, otherwise, gain control of that target. You can only control 1 "Waveweb Struggle".

 

Waveweb Sting

Counter Trap

If you control a "Waveweb" monster, when a card or effect is activated: Negate the activation, also your opponent cannot activate cards or effects with the same name as that card for the rest this turn. If you control "Waveweb Seabed", you can activate this card the turn it was Set.

 

Waveweb Meal

Counter Trap

If you control a "Waveweb" monster, when a monster effect is activated: Negate the activation, and if you do, destroy that monster, also if you negated the activation of your opponent's card effect, you can Set this card instead of sending it to the GY.


 


Waveweb Flush

Counter Trap

If you control a "Waveweb" monsters, when a card or effect is activated: Negate the activation, and if you do, if you control "Waveweb Seabed", you can return 1 face-up card on the field to the hand.

 

Waveweb Kill

Counter Trap

If you control a "Waveweb" Synchro Monster, when a card or effect is activated: Negate the activation, and if you do, destroy that card, then you can banish 1 card your opponent controls. If you control "Waveweb Seabed", you can activate this card the turn it was Set.


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Interesting concept.

 

I think it's a little difficult to start plays because most of your monsters' effects are Trigger instead of Ignition, so you can't negate their effects "on demand." There can be some ways to improve it. The first one is to change the summoning conditions of the monsters to trigger when your Waveweb's effect is negated (instead of the activation) so cards like Forbidden Chalice or Axe of Fools work to trigger the summoning, or, add a throwaway Ignition effects on the other monsters so you can easily decide when you want to negate the activation of your own card effects. Something like maybe, "Once per turn: You can inflict 100 damage to your opponent" or "Once per turn: You can have this card gain 100 ATK/DEF." What matters is that now you can freely choose when to start your plays.

 

For the counter traps, aren't Sting and Meal too powerful? The negate effect is good but not overpowered, but being able to set them back afterwards is a huge power. Why don't change it so they got Set back only when you negate your own cards? That way you'll also rarely run out of cards to negate your own effects.

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