Sleepy Posted May 13, 2018 Report Share Posted May 13, 2018 Wrestle-Bound Comodo DragonDARK Level 1 [ Reptile / Effect ] 0/2100You can Normal Summon this card, in addition to your Normal Summon/set, and if you do, it switches to your opponent's field and it's original ATK becomes 4000. If this card is Normal Summoned, you can change it to Defense Position. If it destroys a monster by battle: It gains 400 ATK. Battle damage involving this card is 0. If this card would be destroyed by battle, you can activate this effect: It is not destroyed, and control of this card switches. You can only use this effect of "Wrestle-Bound Comodo Dragon" once per turn.- - - It makes a combo with other cards I made, but even without those, this card can Summon itself to the opponent's field in Defense Position, get destroyed, and revive on your side with 4000 ATK. That's the gist of it. Link to comment Share on other sites More sharing options...
Arthknight Posted May 13, 2018 Report Share Posted May 13, 2018 This is a very unique effect I like it lot however you would need a 4000+ monster to destroy your own monster so that you can summon it again to your field. Perhaps you can make it’s original ATK 4000 and change it Level 10 (that way you can summon it from your GY with its original ATK) Also reccomend that this card loses 1000 ATK if it is Special Summoned using another card effect other than its own effect. Keep no battle damage effect and have this monster while on your opponents field lose 1000 ATK for each face-up Spell/Trap on field, that way you can easily dispose of your own monster and summon it back using its own effect to your field (having its original ATK). Here’s lore:DARK Level 10 [ Reptile / Effect ] ATK 4000 DEF: 0“You can Normal Summon this card, in addition to your Normal Summon/set, and if you do, it switches to your opponent's field. While on your opponents field, this card loses 1000 ATK for each face-up Trap/Spell on the field. Battle damage involving this card is 0. If this card is destroyed by battle (while on your opponent’s field) and sent to the GY: You can Special Summon it to your field. If this card is Special Summoned by another card effect, it’s original ATK becomes 3000.” Link to comment Share on other sites More sharing options...
Sleepy Posted May 13, 2018 Author Report Share Posted May 13, 2018 This is a very unique effect I like it lot however you would need a 4000+ monster to destroy your own monster so that you can summon it again to your field. Perhaps you can make it’s original ATK 4000 and change it Level 10 (that way you can summon it from your GY with its original ATK) Also reccomend that this card loses 1000 ATK if it is Special Summoned using another card effect other than its own effect. Keep no battle damage effect and have this monster while on your opponents field lose 1000 ATK for each face-up Spell/Trap on field, that way you can easily dispose of your own monster and summon it back using its own effect to your field (having its original ATK). Here’s lore:DARK Level 10 [ Reptile / Effect ] ATK 4000 DEF: 0“You can Normal Summon this card, in addition to your Normal Summon/set, and if you do, it switches to your opponent's field. While on your opponents field, this card loses 1000 ATK for each face-up Trap/Spell on the field. Battle damage involving this card is 0. If this card is destroyed by battle (while on your opponent’s field) and sent to the GY: You can Special Summon it to your field. If this card is Special Summoned by another card effect, it’s original ATK becomes 3000.” The cards "One for One" and "Where Art Thou?" search this card and my other "Wrestle-Bound" monsters, so it is mostly Level 1 because of that support and to stay in-theme with my other cards made today. Making it a Level 10 with original 4000 ATK would make it harder to move around and less of a pal with my other cards. The main combo is:You Summon my Chameleon (400 ATK) and this card (to the opponent's side)(4000 ATK).Then Chameleon battles it and dies, reviving itself with (400+4000=4400 ATK), and Comodo gains 400 for having killed something (4400 ATK).Then Chameleon attacks and dies a second time and revives with (4400+4400=8800 ATK), and Comodo ties and dies as well but revives on your side with the last ATK it had (4400 ATK). So you end with a 4400 ATK Comodo that produces no battle damage, and an 8800 ATK Cameleon that produces halved damage. Actually, I have a little miscalculation in my editing. I meant to have Comodo able to be brought out in Defense Position or Attack Position so that anything 2200 ATK or higher could destroy it. I also need to make it so that Comodo doesn't die and revive, but instead prevents destruction and switches over (so that they work with my Serpent).This would also help Comodo improve generally since a Goblin Attack Force could now kill it and switch it back. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.