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Zigfried's (the) Valkyries


RtHonJohnMajor

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I have been sitting on these that I made ages ago but now I think I need to post them before Konami beats me to it. I was debating on whether or not to post this in Advanced but I don't feel like my best efforts were put into making these cards the absolute best they could be. I tried to base the archetype around the original effect of Ride of the Valkyries, so I wanted to allow all the monsters to dodge the 'downside'.

 

[spoiler=Spells]

[spoiler=Ride of the Valkyries]

Ride_of_the_Valkyries.png

Special Summon any number of "the Valkyrie" monsters as possible from your hand in Attack Position, but return them to the Deck during the End Phase.

 

This card defines the playstyle. Slap your everything on the field and poke your opponent. If that doesn't kill them, your monsters will bounce themselves back to the hand before this gets them. It's like Skyfang Brigade meets Yosenju (or Spirit Skyfang Brigade). Also, I have edited the effect just now (as I said, this is an old-ish archetype I've been sitting on) to say "any number" rather than "as many as" because you may want to keep some Valks in your hand.

 

 

 

[spoiler=Golden Castle of the Valkyries]

Golden_Castle_of_the_Valkyries.png

All Fairy monsters on the field gain 100 ATK for each Fairy monster on the field. If you control no monsters: You can Special Summon 1 "the Valkyrie" monster from your Deck in Attack Position, but return it to the Deck during the End Phase. You can only activate this effect of "Golden Castle of the Valkyries" once per turn.

 

 

 

 

 

[spoiler=Monsters]

[spoiler=Gunnr the Valkyrie]

Gunnr_the_Valkyrie.png

If this card is Summoned: You can add 1 "the Valkyrie" card from your Deck to your hand, except "Gunnr the Valkyrie", then return this card to your hand. You can only activate this effect of "Gunnr the Valkyrie" once per turn. Once per turn, during the Damage Step, when a "the Valkyrie" monster you control battles (Quick Effect): You can reveal this card in your hand until the End Phase, that monster gains 1000 ATK, but return it to the hand after damage calculation.

 

Considering the HOPT bounces her back to your hand, there had to be something she could do in your hand, as you may not want to summon her with Ride of the Valkyries. The same goes for the next monster. With this, the Field Spell and Terraforming, hopefully you can always get some plays going but, in retrospect, I probably should have included a fifth Valkyrie that does Glife the Phantom Bird's job.

 

 

 

[spoiler=Herja the Valkyrie]

Herja_the_Valkyrie.png

If this card is Summoned: You can add 1 "the Valkyrie" card from your GY to your hand, except "Herja the Valkyrie", then return this card to your hand. You can only activate this effect of "Herja the Valkyrie" once per turn. Once per turn, when your opponent activates a card or effect (Quick Effect): You can reveal this card in your hand until the End Phase; return any number of "the Valkyrie" cards you control to your hand.

 

Fishes Ride of the Valkyries from the GY, most of the time, and allows your Valkyries to dodge destruction or other targeting effects. Changed the wording like I did on Ride because you don't want dodging an effect that targets 1 monster disrupting your entire plays.

 

 

 

[spoiler=Brynhildr the Valkyrie]

Brynhildr_the_Valkyrie.png

If this card is Summoned: You can make this card gain 200 ATK for every other "the Valkyrie" card on the field, but return this card to your hand during the End Phase. Other "the Valkyrie" monsters you control gain 100 ATK for each "the Valkyrie" card on the field.

 

 

 

[spoiler=Eir the Valkyrie]

Eir_the_Valkyrie.png

If this card is Summoned: You can activate this effect; until the End Phase, "the Valkyrie" cards you control cannot be destroyed by card effects, but return this card to your hand during the End Phase. Once per turn (Quick Effect): You can return any number of "the Valkyrie" cards you control to the hand.

 

 

 

If there's one thing I would change with the monster lineup, it would be to add 1 more Valk, mostly because it would make sense for an archetype that dumps all its monsters on the field in one go to have 5 monsters with different names to do it with. I think I settled with 4 because it stays true to how many Valks Zigfried actually had. I'd prolly add Fortune Chariot to the lineup and have it 'always be treated as a "the Valkyrie" card'.

 

 

 

[spoiler=Extra Deck/Other]

[spoiler=I'm a Bleach weeb]

Gerard_Valkyrie.png

Cannot be destroyed by battle and unaffected by other cards' effects. When you take damage from an attack involving this card: Gain LP equal to the amount of damage you took, then, this card gains ATK equal to the amount of LP you gained by this effect.

 

This doesn't really belong to this archetype but I made it at the same time as making the archetype because I'm a Bleach weeb. The effect is based on his powers in the manga. I definitely think I'm breaking the rules of Casual and/or Multiples with this but I just had to throw it in.

 

 

 

 

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