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[CP18]Golden Castle of Stromberg & Glass Slippers


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GoldAndGlass.png?zoom=1.5&resize=566%2C3

 

CP18-JP010 シュトロームベルクの金の城 Stromberg no Kin no Shiro (Golden Castle of Stromberg)
Field Spell Card
Once per turn, during your Standby Phase, you must either banish the top 10 cards of your Deck face-down, or destroy this card.
You can only use this card name’s (1) effect once per turn.
(1) During your Main Phase: You can Special Summon 1 monster whose text specifically lists the card name “Golden Castle of Stromberg” from your Deck. You cannot Normal Summon/Set during the turn you activate this effect.
(2) When an opponent’s monster declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half its ATK.
 

 
CP18-JP011 ガラスの靴 Glass no Kutsu (Glass Slippers)
Equip Spell Card
You can only use the (2)nd effect with this card’s name once per turn.
(1) While the equipped monster’s Type is Fairy, it gains 1000 ATK. While the equipped monster’s Type is not Fairy, it cannot attack, also it loses 1000 ATK.
(2) If this card is sent to the GY because the monster it was equipped to was destroyed: You can target 1 “Cinderella” you control; equip this card to that target.

 

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Depending on what goes with this, this card is funking great. Competent design all around. It's not the monstrosity that the anime gave us, but the anime version was "hacked" by Ziegfried, so that makes sense. This is the "true" version.

 

It's a deckthin at worst, depends on what it works with before we can judge.

 

The banish 10 is, as shown by desires, not the worst thing ever... But if you don't want to pay it, it was still a good cantrip.

 

But the thing that really gets me is how it forces your opponent to remove a card that you would probably be killing yourself, or they lose their battle phase (for the most part).

 

Very, very well designed card.

 

EDIT: After reading the support...

 

>Iron Hans

 

Yeah, this card is funking gucci

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Depending on what goes with this, this card is funking great. Competent design all around. It's not the monstrosity that the anime gave us, but the anime version was "hacked" by Ziegfried, so that makes sense. This is the "true" version.

 

It's a deckthin at worst, depends on what it works with before we can judge.

 

The banish 10 is, as shown by desires, not the worst thing ever... But if you don't want to pay it, it was still a good cantrip.

 

But the thing that really gets me is how it forces your opponent to remove a card that you would probably be killing yourself, or they lose their battle phase (for the most part).

 

Very, very well designed card.

 

EDIT: After reading the support...

 

>Iron Hans

 

Yeah, this card is funking gucci

Agree with everything here but the bold

 

 

Effectively removing access to a significant portion of your deck near permanently isn't really deck thin in the traditional sense. Even Pot draws you two cards. This is actually a cost you would prefer not to play, but ideally one that your opponent will eliminate for you as you noted later one.

 

Desires is a card where some people have decided that draw 2 is worth the 10 FD Banish. The 10 FD banish isn't a good thing on it's own outside of the weird Banish Decks

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Winter, SSing a card from the deck is deckthin. It's not huge deckthin, but a SS from the deck > an NS from the hand in sheer terms of numbers, because it comes with the benefit of a "drawn" card. In practice, this gets muddier, but the basic math is there.

 

Iron Hans and Cinderella are even more deckthin, now that we have context.

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Winter, SSing a card from the deck is deckthin. It's not huge deckthin, but a SS from the deck > an NS from the hand in sheer terms of numbers, because it comes with the benefit of a "drawn" card. In practice, this gets muddier, but the basic math is there.

 

Iron Hans and Cinderella are even more deckthin, now that we have context.

Oh, I agree on that part, I was just not certain why/if you were talking about the Desires part as a deckthin in a positive light

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So...

 

Stromberg into Hans + IK

Hans + IK into Isolde

Isolde search

Isolde dump Phoenix Blade to SS Gouki Octostretch

Phoenix Blade banishes Hans + IK to return to hand

Isolde + Octostretch into Link 3...

 

The only worthwhile combo I could think of rn.  It is like having a more searchable Grinder Golem, without the loop potential but with the benefits of summoning out actual monsters instead of tokens (so less ED investment).

 

...Problem being that these things are just begging to be hit with a hand trap.  Like, any hand trap.  There's a lot more to respond to using Stromberg, and because it cuts your NS, there's a lot less you can do to salvage your plays if they get interrupted.  I think it's pretty awesome to see these, but practically I'm not too sure how helpful these will be (on their own or as an engine).  Guess it'll also depend on new links.

 

The irony is Glass Slippers doesn't work well with Fairy Tail - Rella (cuz it's a Spellcaster). Nice job, Konami.

 

That too.

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So...

 

Stromberg into Hans + IK

Hans + IK into Isolde

Isolde search

Isolde dump Phoenix Blade to SS Gouki Octostretch

Phoenix Blade banishes Hans + IK to return to hand

Isolde + Octostretch into Link 3...

 

The only worthwhile combo I could think of rn.  It is like having a more searchable Grinder Golem, without the loop potential but with the benefits of summoning out actual monsters instead of tokens (so less ED investment).

 

...Problem being that these things are just begging to be hit with a hand trap.  Like, any hand trap.  There's a lot more to respond to using Stromberg, and because it cuts your NS, there's a lot less you can do to salvage your plays if they get interrupted.  I think it's pretty awesome to see these, but practically I'm not too sure how helpful these will be (on their own or as an engine).  Guess it'll also depend on new links.

 

 

That too.

 

Iyb9xcj.gif

 

Opening hand: Golden Castle of Stromberg/Terraforming/Glife the Phantom Bird
 
(Search for, then) play Golden Castle
Activate effect, SS Iron Hans from deck, Hans SS Iron Knight
Link 2 for Isolde, add any Warrior (let's say SPYRAL Super Agent, this step will not matter)
Dump 4 equips, SS Armageddon Knight
Arma send Destiny HERO - Malicious
Arma + Isolde for Summon Sorc, banish Mali SS Mali to a zone Sorc points to
Sorc target Mali SS any Warrior Tuner from deck
Tuner + Sorc for Needlefiber, SS Glow-Up Bulb
GUB + Mali for Ancient Fairy Dragon, eff to pop Stromberg and search Union Hangar
Play Hangar, search B-Buster Drake
AFD eff, SS B-Buster Drake from hand
Hangar eff, equip A-Assault Core to B
Banish Mali SS Mali
Mill 1 SS Glow-Up Bulb
GUB + Mali for a second Ancient Fairy Dragon
Second AFD eff, pop Hangar search The Hidden City
Play City, search Nemesis Warrior
AFD SS Nemesis Warrior, Nemesis eff tribute itself and B to set Subterror Behemoth Phospheroglacier from deck
Trigger A and B's effects, return B to hand and search another A from deck
City flip up Phos, Phos dump Cannon Soldier
Overlay both AFD into Galaxy Tomahawk
Detach both material SS 3 tokens
Token + token for Proxy Dragon in center MMZ
Fiber + Phos + Tomahawk for Firewall Dragon next to Proxy
Last token for Link Spider in EMZ above Firewall
Firewall eff, return the second A-Assault Core and Cannon Soldier from GY to hand
Proxy + Link Spider for basically any Link monster (e.g. Knightmare Goblin), trigger Firewall to SS Cannon Soldier
Soldier tribute Goblin, trigger Firewall to SS A-Assault Core from hand
Soldier tribute A, trigger Firewall to SS the other A from hand
Soldier tribute A, trigger Firewall to SS a monster from hand, CL2 use A to return the other A in GY, SS the A that gets returned
Repeat step 30 until the opponent is out of LP
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