Thomas★Zero Posted May 4, 2018 Report Share Posted May 4, 2018 So Blast cards are special cards which will make an explosive impact to the game where these red boarder cards are placed in the Field Spell Card Zone which will be referred to as the Field Spell/Blast Card Zone. These cards are similar to traps where you must first set them during your Main Phase 1 or 2 and you can't activate them straight away as these cards can only be played during your End Phase (unless the cards effects states that you can activate this card during your opponents End Phase) while meeting the activation conditions. With burst cards it is ideal to run around 4 of them in a deck due to the fact they can only be triggered during the End Phase and fit all of your Monsters, Spell and Traps into your deck as well. Here are some examples of Blast Cards. Stardust Destroyer Blast Card Activate this card while you control a Monster with 2500 or more ATK. Inflict damage to your opponent for each card on your opponents side of the field and in their hand x 500. Super Delta Hurricane Blast Card Activate this card while you control 3 Monster with the same Type. Destroy all cards on your opponents side of the field. Trinity Impact Blast Card Activate this card by discarding 1 card from your hand. Draw 1 card and reveal it, and based on its type apply this effect. ● Monster: Inflict damage to your opponent equal to the Level of the revealed card x 300. ● Spell: Destroy all Spell/Trap cards on your opponents side of the field. ● Trap: The ATK and DEF of all Monsters your opponent controls becomes 0. Giga Gift Blast Card Activate this card while your LP are lower than your opponents. Your LP become equal to your opponents LP + 1000. You can activate this card during your opponents End Phase. Legendary Pot of Greed Blast Card Activate this card while you have no cards in your hand and your opponent has 1 or more cards in their hand. Draw cards until you have the same number of cards in your hand as your opponent. You can only activate "Legendary Pot of Greed" once per duel. Link to comment Share on other sites More sharing options...
Ἄργος Πανόπτης Posted May 4, 2018 Report Share Posted May 4, 2018 That's a cool concept, I like it a lot. Maybe you could make them a little different, like having them work as a field spell but with trap-like caracteristics, but with your original restriction to have them go off in the End Phase Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.