Tinkerer Posted May 1, 2018 Report Share Posted May 1, 2018 Hello, fine peoples! This idea came in part from a dream that I'd had recently about a sword called "Mourning" that gained different powers from the souls of the diseased people of different universes. It connected to a long-running story that a friend and I have continually built on for years. Anyways, I don't know entirely how the idea translated, but... yeah, this kinda came together fully formed in my head. [spoiler=Monsters]Archlyn GuideLIGHT *Fairy/EffectIf you Ritual Summon a Fairy monster, this card can be used as the entire requirement. You can reveal 1 Ritual Spell to Special Summon this card from your hand. If this card is Summoned: you can discard 1 card; add 1 Ritual Spell from your GY to your hand.500/0 Archlyn ScryerLIGHT **Fairy/EffectIf you Ritual Summon a Spellcaster monster, this card can be used as the entire requirement. When this card is Summoned: change its battle position. Once per turn: you can discard 1 Ritual Spell; while this card remains face-up on the field, neither player can activate Spell cards except Ritual Spells until the End Phase of the next turn. You cannot activate this effect if you activated a non-Ritual Spell cards this turn.200/1950 Archlyn LieutenantLIGHT ****Fairy/EffectIf you Ritual Summon a Warrior monster, this card can be used as the entire requirement. If this card is Normal or Special Summoned: you can reveal 1 Ritual Spell; destroy 1 face-up card on the field. This card gains 200 ATK for each "Archlyn" or Ritual Monster you control.1600/1200 Archlyn HereticLIGHT ***Fairy/EffectThis card is also always treated as a DARK, Fiend, "Archfiend" monster. If you Ritual Summon a Fiend monster, this card can be used as the entire requirement. You can discard 1 Ritual Spell; draw 2 cards. If this card is sent to the GY, you can add 1 "Archlyn" monster except "Archlyn Heretic" from your Deck to your hand. You can only use 1 effect of this card's name per turn and only once that turn1000/0 Archlyn Miracle-WorkerLIGHT 6*Fairy/EffectIf you Ritual Summon a Machine monster, this card can be used as the entire requirement. You can reveal 1 Ritual Monster to Special Summon this card from your hand, and if you do, this card's level becomes the same as the revealed monster. If this card is Summoned, you can excavate cards from the top of your Deck equal to this card's level: add 1 Ritual Spell among those cards to your hand (if possible), send the remaining cards to the GY.2400/1500 Archlyn SmithLIGHT ****Fairy/EffectIf you Ritual Summon a Thunder monster, this card can be used as the entire requirement. If this card is Normal or Special Summoned: you can discard 1 Ritual Spell; you can Normal Summon 1 additional time this turn. You can only use this effect of "Archlyn Smith" once per turn. If this card is sent from the field to the GY: you can shuffle up to 3 "Archlyn" monsters, Ritual Monsters, or Ritual Spells into your Deck; draw 1 card.1700/1600 Archlyn GardenerLIGHT *Fairy/EffectIf you Ritual Summon a Plant monster, this card can be used as the entire requirement. When this card is Summoned: return up to 2 banished Ritual Spells to the GY. Once per turn, you can discard 1 Ritual Monster; Special Summon 1 "Archlyn" monster from your Deck whose level is less than the level of the discarded monster.100/100 Archlyn PurifierLIGHT ***Fairy/EffectIf you Ritual Summon an Aqua monster, this card can be used as the entire requirement. Once per turn (Quick Effect): you can banish 1 Ritual Spell from your GY; activate 1 "Archlyn" Spell/Trap from your hand. "Archlyn" monsters and Ritual monsters you control cannot be destroyed by battle.600/1700 Archlyn OverseerLIGHT 8*Fairy/EffectIf you Ritual Summon a Dragon monster, this card can be used as the entire requirement. This monster can be Tribute Summoned by tributing 1 "Archlyn" or Ritual Monster. Once per turn (Quick Effect): you can banish 1 Ritual Spell from your GY and target 1 face-up card on the field; negate that target's effects, and if you do, destroy it. "Archlyn" and Ritual Monsters you control cannot be targeted by your opponent's card effects.2800/2300 Archlyn ApostleLIGHT 6*Fairy/EffectIf you Ritual Summon a Wyrm monster, this card can be used as the entire requirement. Once per turn: you can discard 1 Ritual Spell; until the End Phase of your opponent's next turn, monsters in attack position cannot activate their effects. "Archlyn" and Ritual Monsters cannot be destroyed by card effects.2400/1000 Archlyn ElderLIGHT ****Fairy/EffectIf you Ritual Summon a Zombie monster, this card can be used as the entire requirement. You can discard this card; add 1 banished Ritual Spell or Ritual Monster to your hand. You can banish this card from your GY, then target 1 "Archlyn" or Ritual Monster in your GY; Special Summon that target. You can only use 1 effect of "Archlyn Elder" per turn.1800/0 Archlyn KeeperLIGHT **Fairy/EffectIf you Ritual Summon an Insect monster, this card can be used as the entire requirement. If this card is Normal or Special Summoned: you can send 1 monster with a Level/Rank from your Extra Deck to the GY; add 1 Ritual Monster from your Deck to your hand whose Level is the same as the Level/Rank of the sent monster. If this card is tributed or destroyed: add 1 "Archlyn" Spell/Trap card from your GY to your hand.650/600 Archlyn ResearcherLIGHT *****Fairy/EffectIf you Ritual Summon a Dinosaur monster, this card can be used as the entire requirement. If a "Archlyn" or Ritual Monster you control is destroyed, you can Special Summon this card from your hand or GY (if Summoned from the GY, banish it when it leaves the field). Once per turn: you can shuffle up to 2 Ritual Spells from your Graveyard into your Deck; draw 1 card.2300/1200 Archlyn GuardianLIGHT *Fairy/EffectIf you Ritual Summon a Rock monster, this card can be used as the entire requirement. If this card is Special Summoned or flipped face-up, you can send 1 Ritual Spell or Ritual Monster from your Deck to the GY. Your opponent cannot destroy "Archlyn" or Ritual Monsters you control with card effects.0/2100 [spoiler=Spells]Archlyn BlessingRitual SpellThis card can be used to Summon any Ritual Monster. You must also tribute "Archlyn" monsters from your hand or field whose total levels exactly equal the level of the Ritual Monster you Ritual Summon. At the start of your Main Phase: you can tribute 1 "Archlyn" monster from your hand or field; add this card from your Graveyard to your hand. Archlyn Blade of MourningEquip SpellYou can target 1 "Archlyn" or Ritual Monster in your GY: Special Summon that target in defense position and equip it with this card. The equipped monster gains 100 ATK and DEF for each "Archlyn" monster in your GY. If this card is removed from the field (except by its own effect): banish the equipped monster. Once per turn, if a Ritual Monster(s) or Ritual Spell(s) is sent to your GY: you can target 1 of those cards; destroy this card, and if you do, add that target to your hand. [spoiler=Traps]None right now Yeah, this is unfinished. Plan to make an Archlyn for each type, despite the fact that some types have no applicable Rituals to work with. Any CnC for what I have so far though would be much appreciated. Cheers! Link to comment Share on other sites More sharing options...
Tinkerer Posted May 3, 2018 Author Report Share Posted May 3, 2018 Added some more monsters + a Ritual Spell; I actually have no clue as to where I want the Spell/Trap lineup to go from here though. I had some thoughts on "alternative ritualling" methods but I'm not sure if I want to add it here or make it its own thing as the focus of these primarily isn't ritual summoning in of itself. Link to comment Share on other sites More sharing options...
Ἄργος Πανόπτης Posted May 6, 2018 Report Share Posted May 6, 2018 I like this. You could make an equip card that makes rituals more powerful and also helps in bringing out more of your monsters or a field spell that helps in ritual summoning if you miss the spell or the ritual monster by adding them to your hand in a "Pre-Prep. of rituals" fashion. Link to comment Share on other sites More sharing options...
Tinkerer Posted May 7, 2018 Author Report Share Posted May 7, 2018 I like this. You could make an equip card that makes rituals more powerful and also helps in bringing out more of your monsters or a field spell that helps in ritual summoning if you miss the spell or the ritual monster by adding them to your hand in a "Pre-Prep. of rituals" fashion. Thanks for the look! Added an Equip spell to the lineup. I plan to leave the field spell slot free and let "Ritual Sanctuary" work as their default field spell. Added some more monsters as well. Link to comment Share on other sites More sharing options...
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