Chaosix Posted April 28, 2018 Report Share Posted April 28, 2018 [spoiler=Monsters (28/28)]Cursed Elf of Shadow DARK/Level 4/Spellcaster/Flip/Effect800/2000FLIP: Special Summon 1 DARK monster from your hand. During each players' Standby Phase, inflict 300 damage to your opponent for each DARK monster you control. Imp Collector DARK/Level 4/Spellcaster/Effect 1750/1600When this card is Normal Summoned: Special Summon 2 "Feral Imp Tokens" (DARK/Level 4/Fiend/1300 ATK/1400 DEF). These tokens cannot be used as Link Material for a Link Summon. Once per turn; when a DARK monster is target by a card effect (Quick Effect): You can tribute 1 "Feral Imp Token" instead. Winged Dragon, Guardian or the Fortress #3 Dark/Level 4/Dragon/Effect 1300/1100 Face-up spell cards on your side of the field cannot be target by cards' effects. When this card is Summoned; if you control 2 or more DARK monsters other than this card: This card can attack your opponent directly this turn. (Quick Effect): you can send 1 face-up spell card you control to the GY: banish this card, then Special Summon it during the End Phase. You can only activate each effect of "Winged Dragon, Guardian of the Fortress #3" once per turn. Summoned Archfiend Femur DARK/Level 6/Fiend/Effect 1200/2700 If you control no monsters: you can roll a six-sided dice. If the result is a 2 or a 5, Special Summon this card (from your hand). Otherwise, place this card on the top of your deck. You can Normal Summon 1 DARK monster in addition to your Normal Summon/Set this turn. You can only gain this effect of "Summoned Archfiend Femur" once per turn. Revived Possessed BeaverDARK/Level 4/Zombie/Effect 1900/1500 When you Normal Summon a DARK Spellcaster while this card is in the GY: you can Special Summon this card. When this card attacks a Defense Position monster: Inflict piercing battle damage to your opponent. When this card is sent to the GY; you can target 1 DARK monster on the field: it gains 700 ATK. Dark Illusionist DARK/Level 4/Spellcaster/Effect 1500/1100 (Quick Effect): you can place 1 DARK monster you control on the top of the deck, then Special Summon 1 DARK monster from your hand who's level is equal or less than that of the monster returned. You can only activate this effect of "Dark Illusionist" Once per turn. When this card is Summoned; you can tribute 2 monsters: this card gains 1000 ATK and DEF. Gaia, Knight of Many Rides EARTH/Level 3/Warrior/Effect 600/600 When this card declares an attack; you can target 1 Dragon, Sea-Serpent, Beast, or Winged Beast in your GY: equip that target to this card, also your opponent cannot activate cards or effects until the end of the Damage Step. This card gains ATK equal to half the ATK of the monsters equipped to this card. Curse of Shadowflame Phoenix DARK/Level 5/Winged Beast/Effect2000/1500 When this card is Summoned: you can Special Summon a level 3 or lower monster from your hand. When you Summon a level 3 or lower monster: you can Special Summon this card (from your hand). You can only activate 1 effect of "Curse of Shadowflame Phoenix" once per turn, and only once that turn. Royal of the Celtic Guard EARTH/Level 4/Warrior/Effect 1900/1500 This card can attack twice during each of your Battle Phases. Mammoth Grave Guardian DARK/Level 3/Dinosaur/Effect 1700/0 DARK monsters in your GY cannot be targeted by your opponent's cards' effects. Once per turn; you can send 2 DARK monsters from your hand to the GY: Special Summon 1 DARK monster from your GY, but banish it when it leaves the field. Necro-Shark DARK/Level 4/Spellcaster/Effect 1700/900 If this card battles a monster who's DEF is lower than this card's ATK: destroy that monster at the end of the damage step. When this card is destroyed and sent to the GY; you can banish 2 other DARK monsters from your GY: Special Summon this card. Fang's Gold DARK/Level 3/Beast/Effect 1900/800 During your opponent's turn: this card losses 700 ATK. During your turn: this card gains 100 ATK for each DARK monster you control. When this card attacks: your opponent cannot activate cards or effects until the end of the damage step. Giant Soldier From the Moon EARTH/Level 3/Rock/Effect 1500/2200 When this card inflicts battle damage to your opponent: inflict 300 damage to your opponent for each spell/trap card on the field, then you may destroy 1 spell/trap card on the field. Decayed Dragon DARK/Level 3/Zombie/Effect 1500/0 When a DARK monster(s) you control is destroyed by battle or a card's effect: you can Special Summon this card from your hand, then Special Summon 1 of the destroyed monster(s) from your GY. Doma, Damaged Angel of Silence DARK/Level 5/Fairy/Effect 2400/2200 You may reveal a DARK monster from your hand rather than tribute a monster to Normal Summon this card. While you control another DARK monster, this card cannot be targeted, or destroyed by, card effects. If this card is sent to the GY; you can discard 1 DARK monster: add this card to your hand. when this card battles an opponent's monster and destroys it, it is placed on the bottom of your opponent's deck rather than being sent to the GY. Anatsu, Ninja of ShadowsDARK/Level 5/Warrior/Effect1700/1200 When a monster you control inflicts battle damage to your opponent: you can Special Summon this card (from your hand). When this card inflicts battle damage to your opponent: your opponent discards 1 card. Stylish Phantom DARK/Level 4/Spellcaster/Effect 1400/1200 All DARK monsters you control gain 200 ATK for each DARK monster you control. Long-Reaching Claw DARK/Level 3/Fiend/Effect 1000/800 When this card is Summoned: your opponent discards 1 card. You can discard 1 DARK monster: return this face-up card you control to your hand. You can only activate each effect of "Long-Reaching Claw" once per turn. Insanity of Clown DARK/Level 4/Spellcaster/Effect 1500/800 Your opponent cannot activate cards or effects during your turn. Elf of Chaos LIGHT/Level 4/Spellcaster/Effect 1450/1200 When this card battles; you can target 1 DARK monster in your GY: Special Summon that monster, but destroy it at the end of the Battle Phase. Witch Returned DARK/Level 4/Spellcaster/Effect 1300/1400 During your turn, you may look at your opponent's face-down cards. The Master Mystic DARK/Level 4/Spellcaster/Effect 1500/1200 Any number of times in a turn: you may target 1 face-down card on the field and declare its name. If you declared it correctly, destroy it. You can only target each card with the effect of "The Master Mystic" once per turn. Castle of Illusion DARK/Level 4/Fiend/Flip/Effect 1000/2200 FLIP: Return all monsters that declared an attack this turn to their owners' hand. Nova the Magic Swordsman LIGHT/Level 4/Spellcaster/Normal 2300/1700 The magic swordsmen who drift through the dark dimensions are known for being proficient in both spells and physical combat. Baron of the Armory DARK/Level 4/Fiend/Effect 1550/1550 Once per turn; you can reveal an equip spell from your hand: Special Summon 1 DARK from your hand. All DARK monsters you control gain 300 ATK for each face-up spell card on the field. Sorcerer of the Destroyed DARK/Level 4/Spellcaster/Effect 1450/1200 When this card is Summoned: all monsters you currently control gains 500 ATK and DEF, until the End Phase. The Untrappable DARK/Level 3/Flip/Effect 1600/1600FLIP: target 1 face-down spell/trap card on the field: reveal it, and if it's a trap, you may set it to your side of the field. Otherwise, destroy it, Once per turn; if you haven't activated any spell/trap cards this turn: you can activate 1 trap the turn it was set. The Very Hungry Bug DARK/Level 2/Insect/Flip/Effect 0/1900 FLIP: target 1 card on the field: destroy it. Then, if this card is still face-up on the field when that card is sent to the GY: target 1 monster in your opponent's GY: equip that target to this card. This card gains ATK equal to the ATK of the equipped monster. [spoiler=Link Monster (1/1)]Mastered Mimic DARK/Link-2/Fiend/Link/Effect 1600/1000 Arrows: E,W 2 DARK monsters When this card is Summoned: shuffle 2 cards from your hand into your deck, then draw 2 cards. When this card destroys an opponent's monster by battle and sends it to the GY: draw 1 card. [spoiler=Spells (13/13)]Sword of Dark Revelation Spell/Equip Equip only to a DARK monster. The equipped monster gains ATK equal to its level x300. When the equipped monster inflicts damage to your opponent: your opponent adds 1 card from their hand to yours. Book of secret arts Spell/Equip Equip only to a Spellcaster monster. The equipped monster gains 400 ATK and DEF for each spell/trap card on the field. When the equipped monster inflicts battle damage to your opponent: you can target 1 card on the field: return it to its owner's hand. Chaos Warp - Darkness Spell/Normal Destroy any number of monsters you contol, then destroy an equal number of monsters your opponent controls. For every 3 monsters destroyed this way: Special Summon 1 Normal Summonable DARK monster from your deck. Dian Keto's First Remedy Spell/Quick-Play Gain 1500 Life Points, also you take no battle damage for the rest of the turn. Nuclear Fissure Spell/Normal Destroy 1 face-up monster with the lowest ATK (if it's a tie, you choose), then swap the ATK and DEF of all face-up monsters on the field, the repeat this process. Magic Unlock Spell/continuousOnce per turn: you can reveal 1 spell card from your hand, then target 2 spell/trap cards on the field: destroy them. Reborn, the Monster Spell/Quick-Play Activate only during the Battle Phase. Target 1 banished monster or monster in either player's GY that left the field this turn: Special Summon it to your side of the field. Change of Soul Spell/Normal Target 1 monster your opponent controls and 1 you control: the second target's effects (if any) become that of the targeted monster, and negate the effects of the first target. Master Will Spell/Normal target 1 monster you control: if that monster is sent to the GY this turn, you can target 1 Normal Summoned monster you control: it gains the effects of the monster sent to the GY, as well as half of its ATK and DEF. Full-Field Soul Exchange Spell/Quick-Play target any number of monsters you control, then an equal number of monsters your opponent controls: if any of the first targets would be sent to the GY this turn, Destroy any of the second targets instead. During the End Phase, send all targets to the GY. You cannot conduct your battle phase during the turn you activate this effect. Card of Destruction Spell/Continuous You cannot destroy this card with your own cards' effects. Whenever a player adds a card from their deck to their hand, except during their Draw Phase: that player's opponent draws a card. During the End Phase of the turn this card's effect was activated, the turn's player discards their hand. There can only be 1 face-up "Card of Destruction" on the field. The Shadow Realm Spell/Field all DARK monsters you control gain 500 ATK. all Fiend and Spellcasters on the field gain 500 ATK and DEF. Once per turn, you can discard 1 DARK monster, then Special Summon 1 DARK monster from your GY, except the discarded monster. Spirit Trap Spell/Normal Banish 1 DARK monster from your GY: look at your opponent's hand: send all revealed trap cards to the GY. [spoiler=Traps (8/8)]Hole-Digging Shovel Trap/Normal When your opponent Normal Summons a monster: negate that Summon, and if you do, destroy it. During your next Standby Phase after you activated this card: set 1 trap card from your GY, except "Hole-Digging Shovel". Multi-Pronged Attack Trap/Normal Banish any number of monsters you control or are in your GY: for every 2 cards banished, banish 1 card your opponent controls or is in their GY. The Army's Wizard Division Trap/Continous Increase the ATK of all Spellcaster monsters you control by 700. Once per turn; you can tribute 1 Spellcaster monster: Special Summon 1 Spellcaster monster from your hand. Rest Safely Trap/Normal Activate only during your opponent's turn. Monsters you control cannot leave the field during this turn, also your Life Points do not decrease. Capture Jar Trap/Continous When this card is activated, declare an Type. Change all monsters of the declared Type to defense position. Monsters of the declared Type cannot change their Battle Positions, also their ATK and DEF are 0. Reverse Continuous Trap Trap/Continuous All effects that would increase the ATK/DEF of your opponent's monsters decrease that much instead. All effects that would decrease the ATK/DEF of a monster you control increase that much instead. The Castles South Wall Trap/Continuous All monsters you control gain 700 ATK and DEF. Once per turn; you can shuffle 2 cards from your hand into the deck: Draw 1 card and reveal it. If it's a Normal Summonable monster card, Special Summon it. Offerings to the DARK Trap/Continuous Once per turn (quick effect): you can Special Summon any number of DARK monsters from your hand. You lose 1000 Life Points for every monster Summoned this way. When this card leaves the field: you can Shuffle any number of monsters you control into the deck, then draw that many cards. Link to comment Share on other sites More sharing options...
Chaosix Posted April 28, 2018 Author Report Share Posted April 28, 2018 Bump, also added 5 more cards. Link to comment Share on other sites More sharing options...
Chaosix Posted April 29, 2018 Author Report Share Posted April 29, 2018 Second bump, second round of 5 more cards. Link to comment Share on other sites More sharing options...
Chaosix Posted April 30, 2018 Author Report Share Posted April 30, 2018 These 5 took a bit extra time to post, but bump. Link to comment Share on other sites More sharing options...
Chaosix Posted April 30, 2018 Author Report Share Posted April 30, 2018 New bump, I guess this means the next series of 5 will include the first spell card. Link to comment Share on other sites More sharing options...
Chaosix Posted May 1, 2018 Author Report Share Posted May 1, 2018 Bump, with the monsters done. Link to comment Share on other sites More sharing options...
Chaosix Posted May 2, 2018 Author Report Share Posted May 2, 2018 Bump, also sorry for the longer wait. Link to comment Share on other sites More sharing options...
Chaosix Posted May 3, 2018 Author Report Share Posted May 3, 2018 Bump. And like that, start on the traps should begin today. Link to comment Share on other sites More sharing options...
Chaosix Posted May 4, 2018 Author Report Share Posted May 4, 2018 Bump, I guess that means that tomorrow will have the last 5 cards. Link to comment Share on other sites More sharing options...
Chaosix Posted May 4, 2018 Author Report Share Posted May 4, 2018 Bump, And it's done! Although I do plan to do Starter Deck Kaiba, Pegasus, and Joey, those might not be for a while. Link to comment Share on other sites More sharing options...
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