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Dragon Ball/Goku archetype, using Synchro Laddering


CyanBeyondGod

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The point of this archetype is to use "Dragon Ball" Tuners along with "Son Goku" monsters to Synchro Summon different levels of Super Saiyan!

 

 

 

Son Goku – Base

Level 4/EARTH/Warrior/Effect

1800 ATK/1300 DEF

You can only control 1 “Son Goku” monster. If this card is Normal or Special Summoned: You can add 1 “Dragon Ball” Tuner from your Deck to your hand. If you have less than 2000 LP: You can discard any number of cards to the GY; banish the same number of cards your opponent controls. You can only use each effect of “Son Goku – Base” once per turn.

 

One-Star Dragon Ball

Level 1/LIGHT/Fairy/Tuner/Effect

0 ATK/0 DEF

If you control a “Son Goku” monster (and no other monsters): You can Special Summon this card from your hand. You can only Special Summon “Dragon Ball” monsters once per turn this way. If a “Son Goku” monster you control would be destroyed by battle: You can banish this card from the GY instead.

 

Son Goku – Super Saiyan

Level 5/LIGHT/Warrior/Synchro/Effect

2200 ATK/1700 DEF

1 Tuner + 1 “Son Goku” monster

You can only control 1 “Son Goku” monster. You can pay half your LP; this card can attack your opponent directly this turn. (Quick Effect): You can send this card to the GY; Special Summon 1 “Son Goku” monster with a different name from your GY, and if you do, you cannot Special Summon “Son Goku” monsters from the GY for the rest of this turn. You can only use each effect of “Son Goku – Super Saiyan” once per turn.

 

Two-Star Dragon Ball

Level 2/LIGHT/Fairy/Tuner/Effect

0 ATK/0 DEF

If you control a “Son Goku” monster (and no other monsters): You can Special Summon this card from your hand. You can only Special Summon “Dragon Ball” monsters once per turn this way. If a “Son Goku” monster you control would be destroyed by a card effect: You can banish this card from the GY instead.

 

Son Goku – Super Saiyan 2

Level 6/LIGHT/Warrior/Synchro/Effect

2400 ATK/1800 DEF

1 Tuner + 1 “Son Goku” monster

You can only control 1 “Son Goku” monster. (Quick Effect): You can target 1 face-up card on the field; negate its effects until the end of this turn. (Quick Effect): You can send this card to the GY; Special Summon 1 “Son Goku” monster with a different name from your GY, and if you do, you cannot Special Summon “Son Goku” monsters from the GY for the rest of this turn. You can only use each effect of “Son Goku – Super Saiyan 2” once per turn.

 

Three-Star Dragon Ball

Level 3/LIGHT/Fairy/Tuner/Effect

0 ATK/0 DEF

If you control a “Son Goku” monster (and no other monsters): You can Special Summon this card from your hand. You can only Special Summon “Dragon Ball” monsters once per turn this way. If a “Son Goku” monster you control is targeted by a card effect: You can banish this card from the GY; negate that effect.

 

Son Goku – Super Saiyan 3

Level 7/LIGHT/Warrior/Synchro/Effect

2600 ATK/1900 DEF

1 Tuner + 1 “Son Goku” monster

You can only control 1 “Son Goku” monster. (Quick Effect): You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to its ATK. (Quick Effect): You can send this card to the GY; Special Summon 1 “Son Goku” monster with a different name from your GY, and if you do, you cannot Special Summon “Son Goku” monsters from the GY for the rest of this turn. You can only use each effect of “Son Goku – Super Saiyan 3” once per turn.

 

Dragon Radar

Normal Spell

If you control a “Son Goku” Synchro Monster: Pay 1000 LP, target 2 “Dragon Ball” Tuner monsters in your GY; either Special Summon them or add them to your hand. You can only activate “Dragon Radar” once per turn.

 

Four-Star Dragon Ball

Level 4/LIGHT/Fairy/Synchro/Tuner/Effect

0 ATK/0 DEF

1 Tuner + 1+ non-Tuner monster

For this card’s Synchro Summon, you can also use 2 “Dragon Ball” Tuner monsters as Synchro Materials. If this card is Special Summoned: You can target 1 “Son Goku” Synchro Monster you control; its Level becomes 5 until the end of this turn. You can only use this effect of “Four-Star Dragon Ball” once per turn.

 

Son Goku – Super Saiyan God

Level 9/FIRE/Warrior/Synchro/Effect

3300 ATK/2100 DEF

1 Synchro Tuner + 1 “Son Goku” Synchro Monster

You can only control 1 “Son Goku” monster. Must first be Synchro Summoned. If this card battles an opponent’s monster: You can gain LP equal to its ATK. (Quick Effect): You can send this card to the GY; Special Summon 1 “Son Goku” monster with a different name from your GY, and if you do, you cannot Special Summon “Son Goku” monsters from the GY for the rest of this turn. You can only use each effect of “Son Goku – Super Saiyan God” once per turn.

 

Five-Star Dragon Ball

Level 5/LIGHT/Fairy/Synchro/Tuner/Effect

0 ATK/0 DEF

1 Tuner + 1+ non-Tuner monster

For this card’s Synchro Summon, you can also use 2 “Dragon Ball” Tuner monsters as Synchro Materials. If this card is Synchro Summoned: You can target 1 “Son Goku” Synchro Monster in your GY; Special Summon it, and if you do, its Level becomes 5. You can only use this effect of “Five-Star Dragon Ball” once per turn.

 

Son Goku – Super Saiyan Blue

Level 10/WATER/Warrior/Synchro/Effect

3500 ATK/2800 DEF

1 Synchro Tuner monster + “Son Goku – Super Saiyan God”

You can only control 1 “Son Goku” monster. Must first be Synchro Summoned. (Quick Effect): You can pay half your LP; double this card’s ATK. (Quick Effect): You can send this card to the GY; Special Summon 1 “Son Goku” monster with a different name from your GY, and if you do, you cannot Special Summon “Son Goku” monsters from the GY for the rest of this turn. You can only use each effect of “Son Goku – Super Saiyan Blue” once per turn.

 

Six-Star Dragon Ball

Level 6/LIGHT/Fairy/Synchro/Tuner/Effect

0 ATK/0 DEF

1 Tuner + 1+ non-Tuner monsters

For this card’s Synchro Summon, you can also use 2 “Dragon Ball” Tuner monsters as Synchro Materials. If this card is Special Summoned: You can make the Levels of all other Synchro Monsters you currently controls become 3 until the end of this turn. You can only use this effect of “Six-Star Dragon Ball” once per turn.

 

Seven-Star Dragon Ball

Level 7/LIGHT/Fairy/Synchro/Tuner/Effect

0 ATK/0 DEF

1 Tuner + 1+ non-Tuner monsters

For this card’s Synchro Summon, you can also use 2 “Dragon Ball” Tuner monsters as Synchro Materials. If this card is Synchro Summoned: You can discard 1 card; Special Summon 1 Synchro Tuner monster from your GY. You can only use this effect of “Seven-Star Dragon Ball” once per turn.

 

Son Goku – Ultra Instinct

Level 12/DIVINE/Warrior/Synchro/Effect

4000 ATK/4000 DEF

2 Synchro Tuner monsters + 1 “Son Goku” Synchro Monster

You can only control 1 “Son Goku” monster. Must be Synchro Summoned, and cannot be Special Summoned by other ways. Unaffected by other card effects.  If you have 7 “Dragon Ball” monsters with different names in your GY, this card can attack up to three times during each Battle Phase. (Quick Effect): You can make your LP 100; shuffle all cards on the field and in both players’ hand, GY and Banished Zone into the Deck, then Special Summon 1 “Son Goku – Base” from your Deck.

 

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