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Fairy Tale Archetype {REPOST}


The Frost King

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It's been a while since I posted cards, so I've decided to do a repost of an old archetype I did along with adding a card or two and editing some of the effects. I may or may not make cards in the future. It really depends if I get back into the game or not, since currently I'm not really into Yugioh at the moment.

 

To clarify, I did not draw any of the card art. I simply took the images from a game called Sinoalice(https://sinoalice.wiki/Main_Page) If you are wondering why the cards have no fancy background, it's because I don't feel like looking for backgrounds and then editing the image.

 

Summary: A group of LIGHT Level 4, Spellcaster-Type monsters that are based on famous fairy tale characters. They rely on Magic Counters to activate one of their effects. They all share the same ability to gain Magic Counters by either having allies summoned or by having Fairy Tale spells and traps activated. Each Fairy Tale monster has Fusion versions which, when summoned, gain special Counters that allow them to activate their powerful effects.

 

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Fairy Tale – Alice

Type: Spellcaster/Effect

Level: 4

Attribute: LIGHT/ ATK: 1800 DEF: 1200

Effect: When this card is Normal or Special Summoned: You can add 1 “Fairy Tale” monster from your Deck to your hand, except “Fairy Tale – Alice”. When a “Fairy Tale” monster is Summoned(except “Fairy Tale – Alice”,) or when a “Fairy Tale” Spell or Trap is activated: Place 1 Magic Counter on this card. During your turn: You can remove 2 Magic Counters from anywhere on the field, then target 1 monster on the field; destroy it. You can only activate this effect of “Fairy Tale – Alice” once per turn.

 

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Fairy Tale – Red Riding Hood

Type: Spellcaster/Effect

Level: 4

Attribute: LIGHT/ ATK: 1600 DEF: 1500

Effect: If you control a “Fairy Tale” monster other than “Fairy Tale – Red Riding Hood”: You can Special Summon this card from your hand. When a “Fairy Tale” monster is Summoned(except “Fairy Tale – Red Riding Hood”,) or when a “Fairy Tale” Spell or Trap is activated: Place 1 Magic Counter on this card. During your turn: You can remove 2 Magic Counters from anywhere on the field, and if you do; draw 1 card. You can only activate this effect of “Fairy Tale – Red Riding Hood” once per turn.

 

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Fairy Tale – Snow White

Type: Spellcaster/Effect

Level: 4

Attribute: LIGHT/ ATK: 2000 DEF: 0

Effect: If you control a “Fairy Tale” monster with 2 or more Magic Counters: You can remove two of those Magic Counters, and if you do; Special Summon this card from your hand. When a “Fairy Tale” monster is Summoned(except “Fairy Tale –Snow White”,) or when a “Fairy Tale” Spell or Trap is activated: Place 1 Magic Counter on this card. During either player’s turn, when an opponent’s card or effect is activated that would destroy a card you control: You can remove 3 Magic Counters from anywhere on the field, and if you do; negate that effect and destroy that card. You can only activate this effect of “Fairy Tale – Snow White” once per turn.

 

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Fairy Tale – Sleeping Beauty

Type: Spellcaster/Effect

Level: 4

Attribute: LIGHT/ ATK: 1200 DEF: 1800

Effect: Once per turn: This card cannot be destroyed by battle. When a “Fairy Tale” monster is Summoned(except “Fairy Tale –Sleeping Beauty”,) or when a “Fairy Tale” Spell or Trap is activated: Place 1 Magic Counter on this card. Once per turn: You can remove 2 Magic Counters from anywhere on the field, then target 1 "Fairy Tale" monster in your Graveyard; add it to your hand. During your End Phase: You can inflict damage to your opponent equal to the number of Magic Counters on the field x100. You can only activate this effect of “Fairy Tale – Sleeping Beauty” once per turn.

 

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Fairy Tale – Cinderella

Type: Spellcaster/Effect

Level: 4

Attribute: LIGHT/ ATK: 1800 DEF: 1500

Effect: When this card declares an attack: It gains 200 ATK until the end of the Battle Phase. When a “Fairy Tale” monster is Summoned(except “Fairy Tale – Cinderella”,) or when a “Fairy Tale” Spell or Trap is activated: Place 1 Magic Counter on this card. During your turn: You can remove 2 Magic Counters from anywhere on the field, then target 1 Spell/Trap card on the field; destroy it. You can only activate this effect of “Fairy Tale – Cinderella” once per turn.

 

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Fairy Tale – Hansel & Gretel

Type:Spellcaster/Effect

Level: 4

Attribute: LIGHT/ ATK: 1700 DEF: 1300

Effect: If this card is Normal Summoned: You can add 1 “Fairy Tale” Spell/Trap card from your Deck to your hand. When a “Fairy Tale” monster is Summoned(except “Fairy Tale –Hansel & Gretel”,) or when a “Fairy Tale” Spell or Trap is activated: Place 1 Magic Counter on this card. During your turn: You can remove 2 Magic Counters from anywhere on the field, then target 1 “Fairy Tale” Spell/Trap card in your Graveyard; add it to your hand. You can only activate this effect of “Fairy Tale – Hansel & Gretel” once per turn.

 

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Fairy Tale – Little Mermaid

Type: Spellcaster/Effect

Level: 4

Attribute: LIGHT/ ATK: 800 DEF: 2000

Effect: When this card is Normal Summoned: You can Special Summon 1 “Fairy Tale” monster from your hand. When a “Fairy Tale” monster is Summoned(except “Fairy Tale – Little Mermaid”,) or when a “Fairy Tale” Spell or Trap is activated: Place 1 Magic Counter on this card. During your turn: You can remove 3 Magic Counters from anywhere on the field, then target 1 Level 4 “Fairy Tale” monster in your Graveyard; Special Summon it. You can only activate this effect of “Fairy Tale – Little Mermaid” once per turn.

 

 

[spoiler=Spell/Trap]Fairy Tale – Wonderland

Type: Field Spell

Effect: When this card is activated: You can add 1 “Fairy Tale” card from your Deck to your hand, except “Fairy Tale – Wonderland.” You can only activate this effect of "Fairy Tale - Wonderland" once per turn. Once per turn: You can Fusion Summon 1 “Fairy Tale” Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. If this card would be destroyed by card effect: You can remove 2 Magic Counters from anywhere on the field instead. You can only activate this effect of “Fairy Tale – Wonderland” once per turn.

 

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Fairy Tale – Alice’s Trip Through Wonderland

Type: Continuous Spell

Effect: When this card is activated: Place Magic Counters on this card equal to the number of “Fairy Tale” cards you control. During your Standby Phase: You can gain LP equal to the number of Magic Counters on this card x100. When this card has no more Magic Counters on it: destroy it. You can only control 1 “Fairy Tale – Alice’s Trip Through Wonderland.”

 

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Fairy Tale – Party 'til Midnight

Type: Continuous Spell

Effect: “Fairy Tale” monsters you control gain 100 ATK for each Magic Counter on them. During your Main Phase: You can draw 1 card, then discard 1 card. You can only control 1 “Fairy Tale – Party 'til Midnight.” During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, and if you do; Place 1 Magic Counter on 1 “Fairy Tale” monster you control.

 

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Name: Fairy Tale - On The Hunt

Type: Continuous Spell

Effect:Once per turn: You can Special Summon 1 “Fairy Tale” monster from your hand. You can only control 1 “Fairy Tale – On The Hunt”. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, and if you do; Place 1 Magic Counter on 1 "Fairy Tale" monster you control.

 

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Fairy Tale – A Mermaid’s Melody

Type: Quick-Play Spell

Effect: Special Summon 1 “Fairy Tale” monster from your Graveyard and place 1 Magic Counter on it. You can only activate this effect of “Fairy Tale – A Mermaid’s Melody” once per turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, and if you do; Place 1 Magic Counter on 1 “Fairy Tale” monster you control.

 

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Name: Fairy Tale - Magical Fusion

Type: Normal Spell

Effect: Fusion Summon 1 "Fairy Tale" Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, and if you do; Place 1 Magic Counter on 1 “Fairy Tale” monster you control.

 

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Fairy Tale – Thorns of Beauty

Type: Trap

Effect: When a card or effect is activated that would destroy a “Fairy Tale” card that has a Magic Counter on it: Negate that activation and destroy that card. You can only activate 1 “Fairy Tale – Thorns of Beauty” per turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, and if you do; Place 1 Magic Counter on 1 “Fairy Tale” monster you control.

 

 

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Cinderella – Party Crasher

Type: Spellcaster/Fusion/Effect

Level: 8

Attribute: Light/ ATK: 2500 DEF: 1900

SC: “Fairy Tale – Cinderella” + 1 “Fairy Tale” monster

Effect: (This card is always treated as a “Fairy Tale” monster.) When this card is Fusion Summoned: Place 3 Slash Counters on it. This card can attack twice during each Battle Phase. When this card battles a monster with higher ATK: You can remove 1 Slash Counter from this card, and if you do; this card gains 500 ATK until the end of the Battle Phase. This card cannot attack directly on the turn you activated this effect twice or more. You can only control 1 “Cinderella – Party Crasher.”

 

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Red Riding Hood – Harp of the Howl

Type: Spellcaster/Fusion/Effect

Level: 8

Attribute: LIGHT/ ATK: 2300 DEF: 2200

SC: “Fairy Tale – Red Riding Hood” + 1 “Fairy Tale” monster

Effect: (This card is always treated as a “Fairy Tale” monster.) When this card is Fusion Summoned: Place 3 String Counters on it. Once per turn: You can remove 1 String Counter from this card, and if you do; all monsters your opponent controls lose 800 ATK. When an opponent’s monster declares an attack: You can remove 1 String Counter from this card; negate that attack and that monster loses 1000 ATK. You can only control 1 “Red Riding Hood – Harp of the Howl.”

 

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Little Mermaid – Bubble Blaster

Type: Spellcaster/Fusion/Effect

Level: 8

Attribute: Light/ ATK: 1000 DEF: 2800

SC: “Fairy Tale –Little Mermaid” + 1 “Fairy Tale” monster

Effect: (This card is always treated as a “Fairy Tale” monster.) When this card is Fusion Summoned: Place 3 Bubble Counters on it. When a “Fairy Tale” monster you control would be destroyed by battle or card effect: You can remove 1 Bubble Counter from this card, and if you do; that monster is not destroyed. During each of your Standby Phases: Gain LP equal to the number of Magic Counters on the field x100. You can only control 1 “Little Mermaid – Bubble Blaster.”

 

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Sleeping Beauty – Thorns and Roses

Type: Spellcaster/Fusion/Effect

Level: 8

Attribute: LIGHT/ ATK: 1800 DEF: 2500

SC: “Fairy Tale – Sleeping Beauty” + 1 “Fairy Tale” monster

Effect: (This card is always treated as a “Fairy Tale” monster.) When this card is Fusion Summoned: Place 3 Thorn Counters on it. During either player’s turn: You can remove 1 Thorn Counter from this card, then target 1 monster your opponent controls; that monster cannot declare an attack, change battle position, and has its effect’s negated until your next Standby Phase. During each of your Standby Phases: Inflict damage to your opponent equal to the number of cards they control x100. You can only control 1 “Sleeping Beauty – Thorns and Roses.”

 

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Hansel & Gretel – Witch Hunters

Type: Spellcaster/Fusion/Effect

Level: 8

Attribute: LIGHT/ ATK: 2700 DEF: 1700

Sc: “Fairy Tale – Hansel & Gretel” + 1 “Fairy Tale” monster.

Effect: (This card is always treated as a “Fairy Tale” monster.) When this card is Fusion Summoned: Place 3 Arrow Counters on it. Once per turn: You can remove 1 Arrow Counter from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half the destroyed monster’s ATK. This card cannot declare an attack during the turn you activate this effect. You can only control 1 “Hansel & Gretel – Witch Hunters.” If this card is destroyed by battle: Halve the ATK of the monster that destroyed it until the end of your next turn.

 

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Alice – Protector of Wonderland

Type: Spellcaster/Fusion/Effect

Level: 8

Attribute: LIGHT/ ATK: 2600 DEF: 2000

SC: “Fairy Tale – Alice” + 1 “Fairy Tale” monster

Effect: (This card is always treated as a “Fairy Tale” monster.) When this card is Fusion Summoned: Place 3 Wonder Counters on it. If this card attacks a Defense Position monster: Inflict piercing battle damage. During either player’s Battle Phase: You can remove 1 Wonder Counter from this card, and if you do; negate the effects of all face-up cards on the field(,except for “Fairy Tale” cards,) until the end of the Battle Phase. If this card is destroyed by battle or card effects while it has a Wonder Counter: You can add 1 “Fairy Tale” card from your Deck or Graveyard to your hand.

 

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Snow White – Blood Rose

Type: Spellcaster/Fusion/Effect

Level: 8

Attribute: LIGHT/ ATK: 3000 DEF: 0

SC: "Fairy Tale - Snow White" + 1 "Fairy Tale" monster

Effect: (This card is always treated as a “Fairy Tale” monster.) When this card is Fusion Summoned: Place 3 Mirror Counters on it. When a card or effect would target this card: You can remove 1 Mirror Counter from this card, and if you do; negate that activation and destroy that card. If this card is destroyed by battle: Destroy the monster that destroyed it. You can only control 1 “Snow White – Blood Rose.”

 

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Well you can actually seperate Hansel & Gretel. Considering only Gretel is on the card.

 

Overall, great concept and the cards are actually very nicely done.

pretty sure Hansel is the thing in the cage

 

without seeing them in action the most i can really say is that giving the fusions their own counters and the main deck monsters just "fairy tail" counters seems kind of limiting

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