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[FLOD] Vendread (TCG)


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Revendread Executioner

LV8/DARK/Zombie/Ritual/Effect

ATK 3000/DEF 0

You can Ritual Summon this card with any “Vendread” Ritual Spell. This card’s name becomes “Revendread Slayer” while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent’s card effect while in it’s owner’s Monster Zone: You can add 1 “Vendread” card from your Deck to your hand. You can only use this effect of “Revendread Executioner” once per turn.

 

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Vendread Anima

Level 1 DARK Zombie Effect Monster

ATK 0

DEF 0

You can banish this card from your GY, then target 1 of your banished “Vendread” monsters, except “Vendread Anima”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A “Vendread” monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceeding effects of “Vendread Anima” once per turn.

• Banish any monster destroyed by battle with this card.

 

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Revendread Evolution

Ritual Spell Card

This card can be used to Ritual Summon any “Vendread” Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 “Vendread” monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 “Revendread Evolution” per turn.

 

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Vendread Nightmare

Continuous Spell Card

Once per turn: You can Tribute 1 or more “Vendread” monsters from your hand and/or field, then target 1 face-up monster you control; increase its Level by the number of monsters Tributed, until the end of this turn. When your attacking “Vendread” Ritual Monster destroys an opponent’s monster by battle: You can have your monster gain 1000 ATK. You can only use this effect of “Vendread Nightmare” once per turn.

 

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Vendread Daybreak

Trap Card

If your opponent controls more cards than you do: Choose 1 Ritual Summoned “Vendread” monster you control, and destroy all cards on the field, except the chosen monster. It cannot attack directly while it remains face-up on the field. You can only activate 1 “Vendread Daybreak” per turn.

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The only card here that wouldn't be played is Nightmare. Executor is a 1-2 of, Anima and Evolution are 3 ofs, and i'd play 1-2 Daybreak depending. Anima helps extend Core combos a great deal and gives that Linkuriboh on your field some more longevity. Evolution just turbos out Chimera or Battlelord so you can make use of their effects, tribute them off for something else, then just bring them back later since they were properly Ritual Summoned first. SEEMS GOOD TO ME. Then of course Vendread Daybreak is a poor man's Evenly Matched. Perfectly acceptable to play if you don't have the $180 to buy 3 Evenly Matched.

 

My problem with Nightmare is that it isn't exactly giving you card advantage. You get nothing on activation. The level increase requires a tribute, which then nets you nothing. The 1000 ATK is a nice buff, but I don't know if you even need it that badly. Vendread deck space is already tight as it is.

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