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[Remastered] Hopes and Dreams


Thomas★Zero

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So this card acts as a powerful revival card at the cost of half your life and your hand but summons you any monster from your graveyard and makes it indestructible but while on the field prevents you from summoning anymore Monsters.

 

This card can be handy in any deck which boss monster with a high amount of ATK and has a powerful effect making them a major threat to your opponent and in decks like HERO's and any other deck that list a specific requirement to have their Monsters summoned this card can bypass them and get your ace card onto the field.

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The cost seems to be a tiny bit much. Discarding your entire hand AND wiping your field is very unviable in addition to basically sitting on one monster, for now until the forseeable future, seeing as the monster cannot be removed by your opponent by any means and no sane deck would run self-destructing effects. Don’t forget the staggering LP cost. Maybe removing a few costs would make it more viable. I suggest removing the whole discarding thing and making it so that you can only not summon other mons for the next x turns (2? 3?). You could go the whole hog, making it super OP but only activatable when your opponent controls 2 more monsters than you do or some other indicator of losing like LP. That would make it a more viable comeback card in slower decks due to being more likely to be losing.

 

Make the card a bit stronger, either by reducing cost, strengthening the effect, or (probably best to balance with conditions if you do this) some combination of both. Making it a really strong card that you can only use when you are losing would also improve the flavor.

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This is a pretty interesting idea. Overall I like the concept of big costs for a revival with protection.

 

But I think this card would actually be a bit too strong currently. Having a monster be indestructible by battle and unaffected by effects basically making it permanently stay on the field. Yes, you can kaiju it, but many decks don't run kaijus anymore and they're still inconsistent to draw. Not to mention, there's the new card Darkest Diabolos now, who can't be Tributed. He's be an ideal target, since he would be virtually unstoppable with this. I don't think he's too hard to summon on turn 1 either.

 

A combo you could currently do is: 1) Normal Summon a monster. 2) Use Dragon Shrine to send Darkest Diabolos, Lord of the Lair to the GY. 3) activate this card.

 

To make the monster vulnerable in some way shape or form, you could negate or replace its original effects when Summoning it. You could make the battle protection once or twice per turn too, to make it a bit easier to play around. Maybe something like this:

 

[spoiler=example changes]Pay half your LP, discard your hand, and send all monsters you control to the GY, then target 1 monster in your GY; Special Summon it, ignoring its Summoning conditions. Replace its effects with the following effects.

● This card is unaffected by your opponents card effects.

● Once per turn, this card cannot be destroyed by battle.

● While you control this face-up card you cannot Summon/Set monsters.

You can only activate "Hopes and Dreams" once per turn.

 

 

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