Ryusei the Morning Star Posted April 13, 2018 Report Share Posted April 13, 2018 CYHO-JP025 Negaeru (Doublecross Frog)Level 2 WATER Aqua Effect MonsterATK 100DEF 2000Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.(1): If this card is Normal or Flip Summoned: Change it to Defense Position.(2): Once per turn, if this card is in face-up Defense Position: You can target 1 monster your opponent controls in a Main Monster Zone; switch control of this card to your opponent in a Monster Zone next to the targeted monster, then, if your opponent has exactly 2 “Doublecross Frog” in their Main Monster Zones, take control of all monsters your opponent controls in the zones between them. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted April 13, 2018 Report Share Posted April 13, 2018 I hate this card.I hate this card so goddamn much.Frogs did not need a way to steal the opponent's board, especially with how absurdly easy it is for them to set up a board with Toadally Awesome.Basically, this requires even more caution when playing against any deck with Frogs, while giving Frogs yet another way to screw with an opponent, when they already had PLENTY OF WAYS TO DO SO. Link to comment Share on other sites More sharing options...
vla1ne Posted April 13, 2018 Report Share Posted April 13, 2018 ...This is the best thing. KaijuXFrog hijinx are gonna get way out of hand now.I get why you hate it, but As a frog player, this card does everything I didn't know I wanted till I saw it. Link to comment Share on other sites More sharing options...
Ultimagamer Posted April 13, 2018 Report Share Posted April 13, 2018 Is there any reason for this card to even exist? It can't be used to summon toadally awesome, any paleo xyz, mistar boy, decode talker, or anything else. It takes two turns at a minimum to resolve, and that's if your opponent doesn't just beat you in that time. Your opponent has to have monsters in very specific places to place the frog in the right places then your opponent must willingly occupy the 3 middle monster zones in order to get the full value out of giving your opponent 2 free monsters. Why couldn't we just get a draw spell, or foolish spell, or a substitoad retrain, or anything other than this? Your opponent would probably just negate it or destroy it on summon, they wouldn't just let you go through and take 2 frogs. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted April 13, 2018 Report Share Posted April 13, 2018 Should we just bow before our new Frog overlords while we still have a choice? Seriously though, this card looks evil. Hell, it can act as a wall if you need to wait for the proper set-up. And that set-up shouldn't take too long given it can utilize (2) the moment you have two in the board. Damn son, that's what a SOPT will get you. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted April 13, 2018 Report Share Posted April 13, 2018 This card is the kind of wonderful zone interaction I was hoping would happen when Senet-like cards came back, it's just so damn dumb. While you can easily counter it if you put your monsters in the left and right-most zones, and that EMZ is not affected at all, if you get two of these out, one with a Special Summon, one without from your hand at the very least, you can get your opponent's monsters easily. You do have to get rid of two 2000 monsters though, and you don't get to do damage most likely in that time, and your opponent is less likely to have a lot of monsters this works with if they know what they're doing, but it's still so fun. Link to comment Share on other sites More sharing options...
Darj Posted April 13, 2018 Report Share Posted April 13, 2018 That stealing effect is unique. Really cool to see fresh ideas for effects like this.I don't think the card is that scary, but I do am wary of the lack of hard OPT on the second effect. I mean, if you get 2 in the same turn and the opponent has 2 Zones available, this turns into a big steal. And getting 2 on board shouldn't be too difficult with stuff like Surface, and even good old Inferno Reckless Summon. Link to comment Share on other sites More sharing options...
~British Soul~ Posted April 13, 2018 Report Share Posted April 13, 2018 I legitimately forgot Frogs were rumoured to get support in this set. Basically, this requires even more caution when playing against any deck with Frogs, while giving Frogs yet another way to screw with an opponent, when they already had PLENTY OF WAYS TO DO SO.Yeah, it makes where you place your monsters matter moreso against Frogs. Link to comment Share on other sites More sharing options...
Sleepy Posted April 13, 2018 Report Share Posted April 13, 2018 The card has a ton of potential for funny combos.Your opponent needs to avoid zone 3 and always gravitate towards zones 1 and 5, getting potentially hit by column-based effects.Worst case, these frogs go to zones 2 and 4 with nothing in 3.Best case scenario, put your frogs in zone 1 and zone 5 and take three monsters. You are still kind of jumping through hoops for this combo and leaving behind 2k defenses for a +1 (hehe, gettit? "jumping" because they are fro- *shot* ). Inferno Reckless was my first thought, and I can't do it because Attack Position. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 13, 2018 Report Share Posted April 13, 2018 Ha. It's a go tile. That's funking amazing. Card probably sucks, but still, need art. Link to comment Share on other sites More sharing options...
vla1ne Posted April 13, 2018 Report Share Posted April 13, 2018 Is there any reason for this card to even exist? It can't be used to summon toadally awesome, any paleo xyz, mistar boy, decode talker, or anything else. It takes two turns at a minimum to resolve, and that's if your opponent doesn't just beat you in that time. Your opponent has to have monsters in very specific places to place the frog in the right places then your opponent must willingly occupy the 3 middle monster zones in order to get the full value out of giving your opponent 2 free monsters. Why couldn't we just get a draw spell, or foolish spell, or a substitoad retrain, or anything other than this? Your opponent would probably just negate it or destroy it on summon, they wouldn't just let you go through and take 2 frogs. it's a mindgames option, in addition to being insanely powerful all on it's own. it's a level 2 WATER monster, as somebody who's played frogs for years, they have milling and revival options out the ass. dropping 2 of these turn 1 is as simple as having a swap frog, a salvage/ surface (or any other one of their numerous revival cards), and maybe one of these, in hand. this is one of those cards that's easy to prevent, but easy to forget. links can even make it even harder to avoid, as link markers won't change. before anybody says anything, no, i don't think the card's gonna be meta defining, ever. but i DO believe it has potential to give a massive competitive mindgames boost to both frogs, and frog paleo. Link to comment Share on other sites More sharing options...
Blake Posted April 13, 2018 Report Share Posted April 13, 2018 guys this card is funking garbage first off, it only works if you choose to play into it, barring a little bit of link spam stuff secondly, it's slow and doesn't aid any wincon, and no, wetland frogs isn't a point there is nothing to gain here Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted April 13, 2018 Report Share Posted April 13, 2018 This card could've been released like 25 formats ago and it still would've been awful. Link to comment Share on other sites More sharing options...
vla1ne Posted April 13, 2018 Report Share Posted April 13, 2018 that's the thing. the card's effect isn't exceptional by any means, for all intents and purposes it should have been a graydle or a duston, but playing your opponent into it is not difficult. i get that it requires unconventional playing, but there's more than enough support for WATER/Aqua, level 2, "Frog" monsters, that this could definitely see some use. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted April 14, 2018 Report Share Posted April 14, 2018 Ritokure The card is a reference to the game "Go". The whole "gaining control between columns" is a reference to that (for those that don't know, in Go you put black/white pieces in a board, and if you have already have a piece that could connect in a horizontal/vertical/diagonal line from that piece, you get all of your opponent's pieces between those two)Got this from Drew's review of this card on Youtube, and it really opens my eyes to its playstyle of this Frog. So I think this imight be something you play on Game 1 to snatch some errant stuff your opponent's got (usually with solid help from Toadally, and side out turn 2 for the equal-statlined Dupe Frog to go for THAT lock instead, now cocksure your opponent's going into sub-optimal play in anticipation of Doublecross. Choosing to play into it is something that, unless you're Pendulums and can swarm the board like that, isn't something you normal expect from the jump-the promise in this card is 50% element of surprise, 50% high risk for high reward. I mean, s'not like your opponent won't have bigger issues, what with the Toadally you'll normally have on board to turbo this out. And that's before Surface, Tradetoad, and the 50 trillion other WATER-revival cards you'll be running splash their way out and wreck your opponent. Of course I could be wrong about all this-heck, my take on Hope Magician's rife with errors, I'm leaving nothing to chance. P.S. guys this card is f***ing garbage first off, it only works if you choose to play into it, barring a little bit of link spam stuff secondly, it's slow and doesn't aid any wincon, and no, wetland frogs isn't a point there is nothing to gain here Taking up to 3 of your opponent's monsters of the board isn't a wincon, especially with the "block-everything-you've-got-for-s&*#%-and-Goukis-wait-I-mean-giggles" Knightmares swinging into this format, you heard it here first fellas. I understand the 'situationality' argument, yes, and the lack of Summoning mechanic on this does hamper it a little (but only a little, considering what Archetype and ESPECIALLY what Attribute it sires to) but your opponent playing the game, 9 times out of 10, is sufficient reason and cause to 'play into it (DCF)', especially considering even if it fails, the Doublecrosses turn into Ronintoadin food all the same, especially with the boards becoming either disturbingly immune to other sources of removal and/or so powerful not even your 2200 ATK card robbing Xyz can immediately get past it. For everything else, there's Mastercard Doublecross Frog, is what I'm saying. Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted April 14, 2018 Report Share Posted April 14, 2018 The only use this card has in a deck is the lower the chance of drawing my funking ronintoadins. If my opponent allows themselves to lose to this card, that means I'm at the bottom tables. Link to comment Share on other sites More sharing options...
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