Ryusei the Morning Star Posted April 1, 2018 Report Share Posted April 1, 2018 As it stands, pre-CardMaker 2.0 YCM is a fairly small community with only about 40-50 members on at a time. The number of posts in a day usually ranks around the 100 post mark. In light of this, forming a new topic all the time fragments discussion and makes it harder to find things in the old threads, so I'd like to suggest removing the necrobump rule Link to comment Share on other sites More sharing options...
mitchermitcher Posted April 1, 2018 Report Share Posted April 1, 2018 i would say the rule's necessary in the ygo-related sections, there's no point bumping a deck from ten formats ago. aside from that though i think it's fine to remove necrobumping for the other sections. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 1, 2018 Author Report Share Posted April 1, 2018 i would say the rule's necessary in the ygo-related sections, there's no point bumping a deck from ten formats ago. aside from that though i think it's fine to remove necrobumping for the other sections.What about a card from 2017? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 1, 2018 Report Share Posted April 1, 2018 Still necessary in CC and RP, and I feel that the necro rule being gone mainly would have benefit in TCG. Rather than a full on revoking of the rule, I'd say to loosen it instead. Basically focus on having it prevent people giving random comments to old dead threads, and instead allow bumps that add something new to discuss on the table instead. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 1, 2018 Author Report Share Posted April 1, 2018 Still necessary in CC and RP, and I feel that the necro rule being gone mainly would have benefit in TCG. Rather than a full on revoking of the rule, I'd say to loosen it instead. Basically focus on having it prevent people giving random comments to old dead threads, and instead allow bumps that add something new to discuss on the table instead.Yeah this is fair. I think it's a solid middle ground that makes sense. As for RP, do RPs never go dormant then restart? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 1, 2018 Report Share Posted April 1, 2018 The concern in RP is not that, it's just that sometime random people would bump ancient threads up and give false impressions that it might be accepting, and such. In general I believe it won't be an issue if something is necrobumped with actual new content, but the line of what's actually acceptable needs to be well-defined. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 1, 2018 Author Report Share Posted April 1, 2018 I mean there's a level of subjectivity with modding. But 9/10 times, I don't think the mods are rude enough to not give warnings. If a new guy comes in and does that, he'll get his post removed and verbally warned? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 1, 2018 Report Share Posted April 1, 2018 That's the point more or less yeah. Those sort of necro isn't technically spam but they're still as substantial as one in effect. As long as the new version of the rule made it clear that those sort of necro isn't welcome, I'll be fine. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted April 1, 2018 Report Share Posted April 1, 2018 Honestly speaking, I haven't really penalized for necrobumping in CC lately, though most of the members who do it are usually newbies. I have penalized for it in the past with WP, but that was a couple years ago. Nowadays, usually a verbal warn and post removed / topic locked [sometimes the bump isn't too severe, and others are digging up stuff from the old days]. (Then again, even some posts that are over the 14-day deadline sometimes get let go if the period isn't that much.) I could loosen the restrictions in CC (well, they are relatively stricter compared to the rest of YCM), but definitely not a good idea to remove it from there. I have a longer period for thread creators if they actually add content (which does account for the work needed to make new stuff, and balancing out RL). But in all seriousness, there's not much reason for you to bump up an old card thread because the times it was designed for were different. ====Loosening the standards for certain areas could be considered instead of dropping the necro thing entirely, yes, but you have to take it up with Broken and Flame for their respective subareas of TCG if they feel it's beneficial. We technically are dropping the section mod thing, but none of us touch those areas so... Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted April 1, 2018 Author Report Share Posted April 1, 2018 Honestly speaking, I haven't really penalized for necrobumping in CC lately, though most of the members who do it are usually newbies. I have penalized for it in the past with WP, but that was a couple years ago. Nowadays, usually a verbal warn and post removed / topic locked [sometimes the bump isn't too severe, and others are digging up stuff from the old days]. (Then again, even some posts that are over the 14-day deadline sometimes get let go if the period isn't that much.) I could loosen the restrictions in CC (well, they are relatively stricter compared to the rest of YCM), but definitely not a good idea to remove it from there. I have a longer period for thread creators if they actually add content (which does account for the work needed to make new stuff, and balancing out RL). But in all seriousness, there's not much reason for you to bump up an old card thread because the times it was designed for were different. ====Loosening the standards for certain areas could be considered instead of dropping the necro thing entirely, yes, but you have to take it up with Broken and Flame for their respective subareas of TCG if they feel it's beneficial. We technically are dropping the section mod thing, but none of us touch those areas so...And I'd need to talk to Dad about Debates/General? I've been meaning to bring it up with Broken on the Necro, but I want to know if the TCG community backs such a move Link to comment Share on other sites More sharing options...
mitchermitcher Posted April 1, 2018 Report Share Posted April 1, 2018 What about a card from 2017?i think for single card discussions its fine to not have a necrobump rule either. the only reason i could think of it existing was for deck threads Link to comment Share on other sites More sharing options...
Tormented Posted April 2, 2018 Report Share Posted April 2, 2018 Just to aid in conversation, it is possible to disable the necro warning per forum (and vice versa enable it for certain forums) Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted April 2, 2018 Report Share Posted April 2, 2018 Just to aid in conversation, it is possible to disable the necro warning per forum (and vice versa enable it for certain forums) Would it also be possible to adjust the timing per subforum? RP's necro range is two months rather than one, for example. Link to comment Share on other sites More sharing options...
Tormented Posted April 2, 2018 Report Share Posted April 2, 2018 Would it also be possible to adjust the timing per subforum? RP's necro range is two months rather than one, for example. Timing overall, not per section. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.