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Horu

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These cards are part of a game that I'm working on but also part of a story that I'm writing. Not YGO related but somewhat YGO inspired. Element suggestions are welcome but make sure that your suggestion wouldn't just be a sub-typing of something that's already on the list. For example: Since Metal is already there, don't ask for something like Steel or Gold.

 

https://docs.google.com/document/d/10vtvM87rXBhyQF_X1tGsbUKLllidMUUpflhdwr9knMs/edit?usp=drivesdk

 

[spoiler=Card Setup]

Name: This is pretty self explanitory.

Element(s): A creature can have up to 3 elements. The element(s) that each creature has is based on the types of attacks they use.

Species: This is the creature's species.

Star Cost: This is the amount of Star Points required to summon the creature.

Level: This is the creature's overall level.

Health/Ki: These are the health and energy stats of the creature.

Atk/Def: these are the atk and def power of the creature.

Abilities/attacks/flavor text

 

 

[spoiler=Uni-Egg]

The Uni-Egg is a mandatory part of the deck. You are required to have at least 8 Uni-Eggs in the deck. Although, it is only a token, it is also a deciding factor during setup. The player who is able to place the most Uni-Eggs on the field from their first hand will start the game.

 

Name: Uni-Egg

Element: Unknown

Species: Unknown

Star Cost: 0

Level: 0

Health/Ki: 0/0

Atk/Def: 0/0

This is a Token Card.

 

 

[spoiler=Ancient]

 

 

[spoiler=Animal]

Name: Earthiglett

Element: Animal/Ground

Species: Aardvark

Star Cost: 1

Level: 1

Health/Ki: 40/20

Atk/Def: 10/30

Dig: Pay 20 Ki to negate your opponent's attack and increase the power of this creature's next attack by 20%.

Evolve: Earthig

 

Name: Earthig

Element: Animal/Ground

Species: Aardvark

Star Cost: 5

Level: 34

Health/Ki: 1100/600

Atk/Def: 500/1200

Dig: Pay 20 Ki to negate your opponent's attack and increase the power of this creature's next attack by 20%.

Evolve: Earthwine

 

Name: Earthwine

Element: Animal/Ground

Species: Aardvark

Star Cost: 9

Level: 67

Health/Ki: 2200/1200

Atk/Def: 1300/2000

Dig: Pay 20 Ki to negate your opponent's attack and increase the power of this creature's next attack by 20%.

 

Name: Earthub

Element: Animal/Ground

Species: Aardwolf

Star Cost: 1

Level: 1

Health/Ki: 30/20

Atk/Def: 40/10

Dig: Pay 20 Ki to negate your opponent's attack and increase the power of this creature's next attack by 20%.

Evolve: Earthwolf

 

Name: Earthwolf

Element: Animal/Ground

Species: Aardwolf

Star Cost: 7

Level: 51

Health/Ki: 1700/1000

Atk/Def: 1600/800

Dig: Pay 20 Ki to negate your opponent's attack and increase the power of this creature's next attack by 20%.

 

 

[spoiler=Bug]

 

 

[spoiler=Celestial]

 

 

[spoiler=Dark]

 

 

[spoiler=Divine]

 

 

[spoiler=Dream]

 

 

[spoiler=Electric]

 

 

[spoiler=Fire]

 

 

[spoiler=Flying]

 

 

[spoiler=Ground]

 

 

[spoiler=Ice]

 

 

[spoiler=Legendary]

 

 

[spoiler=Light]

 

 

[spoiler=Magic]

 

 

[spoiler=Melee]

 

 

[spoiler=Metal]

 

 

[spoiler=Mythical]

 

 

[spoiler=Nature]

 

 

[spoiler=Poison]

 

 

[spoiler=Prehistoric]

 

 

[spoiler=Psychic]

 

 

[spoiler=Rock]

 

 

[spoiler=Sacred]

 

 

[spoiler=Spirit]

 

 

[spoiler=Technology]

 

 

[spoiler=Undead]

 

 

[spoiler=Water]

 

 

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Well, you got a couple of them in here so we can kinda grade on those. Might also help if you explain how the game is supposed to work, but that may require a longer explanation than needed (unless it's generally similar to Yugioh in terms of stats)

Star Cost is completely player dependant. It all depends on if the player has enough energy for the summon. Player's have an energy called Star Points. Each player begins the game with 0 Star Points and they gain Star Points based on the number of cards in their hand after the first turn. So typically, you wouldn't be able to summon a 7 star creature if you only have 6 Star Points.

 

While Rituals and Fusions don't follow this rule primarily because their costs are on the field.

 

I posted the link in the first post because it is simply easier to edit that document when I get ideas. This thread was simply for the purpose of posting the monsters themselves.

 

But as a rule of thumb: Standard creatures (including Rituals) must follow the rule of 100. This is to state that only Fusions can exceed Level 100.

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