Horu Posted March 25, 2018 Report Share Posted March 25, 2018 These cards are part of a game that I'm working on but also part of a story that I'm writing. Not YGO related but somewhat YGO inspired. Element suggestions are welcome but make sure that your suggestion wouldn't just be a sub-typing of something that's already on the list. For example: Since Metal is already there, don't ask for something like Steel or Gold. https://docs.google.com/document/d/10vtvM87rXBhyQF_X1tGsbUKLllidMUUpflhdwr9knMs/edit?usp=drivesdk [spoiler=Card Setup]Name: This is pretty self explanitory.Element(s): A creature can have up to 3 elements. The element(s) that each creature has is based on the types of attacks they use.Species: This is the creature's species.Star Cost: This is the amount of Star Points required to summon the creature.Level: This is the creature's overall level.Health/Ki: These are the health and energy stats of the creature.Atk/Def: these are the atk and def power of the creature.Abilities/attacks/flavor text [spoiler=Uni-Egg]The Uni-Egg is a mandatory part of the deck. You are required to have at least 8 Uni-Eggs in the deck. Although, it is only a token, it is also a deciding factor during setup. The player who is able to place the most Uni-Eggs on the field from their first hand will start the game. Name: Uni-EggElement: UnknownSpecies: UnknownStar Cost: 0Level: 0Health/Ki: 0/0Atk/Def: 0/0This is a Token Card. [spoiler=Ancient] [spoiler=Animal]Name: EarthiglettElement: Animal/GroundSpecies: AardvarkStar Cost: 1Level: 1Health/Ki: 40/20Atk/Def: 10/30Dig: Pay 20 Ki to negate your opponent's attack and increase the power of this creature's next attack by 20%.Evolve: Earthig Name: EarthigElement: Animal/GroundSpecies: AardvarkStar Cost: 5Level: 34Health/Ki: 1100/600Atk/Def: 500/1200Dig: Pay 20 Ki to negate your opponent's attack and increase the power of this creature's next attack by 20%.Evolve: Earthwine Name: EarthwineElement: Animal/GroundSpecies: AardvarkStar Cost: 9Level: 67Health/Ki: 2200/1200Atk/Def: 1300/2000Dig: Pay 20 Ki to negate your opponent's attack and increase the power of this creature's next attack by 20%. Name: EarthubElement: Animal/GroundSpecies: AardwolfStar Cost: 1Level: 1Health/Ki: 30/20Atk/Def: 40/10Dig: Pay 20 Ki to negate your opponent's attack and increase the power of this creature's next attack by 20%.Evolve: Earthwolf Name: EarthwolfElement: Animal/GroundSpecies: AardwolfStar Cost: 7Level: 51Health/Ki: 1700/1000Atk/Def: 1600/800Dig: Pay 20 Ki to negate your opponent's attack and increase the power of this creature's next attack by 20%. [spoiler=Bug] [spoiler=Celestial] [spoiler=Dark] [spoiler=Divine] [spoiler=Dream] [spoiler=Electric] [spoiler=Fire] [spoiler=Flying] [spoiler=Ground] [spoiler=Ice] [spoiler=Legendary] [spoiler=Light] [spoiler=Magic] [spoiler=Melee] [spoiler=Metal] [spoiler=Mythical] [spoiler=Nature] [spoiler=Poison] [spoiler=Prehistoric] [spoiler=Psychic] [spoiler=Rock] [spoiler=Sacred] [spoiler=Spirit] [spoiler=Technology] [spoiler=Undead] [spoiler=Water] Link to comment Share on other sites More sharing options...
SkaterTheDJWolf Posted March 29, 2018 Report Share Posted March 29, 2018 I believe that this goes in this section. Also, can you please give an explanation of how the game is played and what all of the stats mean so people like me can offer their $0.02? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 29, 2018 Report Share Posted March 29, 2018 I should've addressed this when I came back, but yeah, lack of cards at the moment makes it hard for anyone to really grade stuff. (Also this would go into Other TCG, even if it is based on Yugioh to an extent) Just add stuff within the next 24 hours, k? Link to comment Share on other sites More sharing options...
Horu Posted March 29, 2018 Author Report Share Posted March 29, 2018 I'm planning on adding cards soon. I guess some previews of the powerful ones would be fair. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 30, 2018 Report Share Posted March 30, 2018 Well, you got a couple of them in here so we can kinda grade on those. Might also help if you explain how the game is supposed to work, but that may require a longer explanation than needed (unless it's generally similar to Yugioh in terms of stats) Link to comment Share on other sites More sharing options...
Horu Posted March 30, 2018 Author Report Share Posted March 30, 2018 Well, you got a couple of them in here so we can kinda grade on those. Might also help if you explain how the game is supposed to work, but that may require a longer explanation than needed (unless it's generally similar to Yugioh in terms of stats)Star Cost is completely player dependant. It all depends on if the player has enough energy for the summon. Player's have an energy called Star Points. Each player begins the game with 0 Star Points and they gain Star Points based on the number of cards in their hand after the first turn. So typically, you wouldn't be able to summon a 7 star creature if you only have 6 Star Points. While Rituals and Fusions don't follow this rule primarily because their costs are on the field. I posted the link in the first post because it is simply easier to edit that document when I get ideas. This thread was simply for the purpose of posting the monsters themselves. But as a rule of thumb: Standard creatures (including Rituals) must follow the rule of 100. This is to state that only Fusions can exceed Level 100. Link to comment Share on other sites More sharing options...
Horu Posted April 2, 2018 Author Report Share Posted April 2, 2018 Lock this. I'll remake the thread at a later time. Link to comment Share on other sites More sharing options...
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