Chiz Fri Posted March 5, 2018 Report Share Posted March 5, 2018 I want to go ahead and explain why I made this archetype and what I imagined its use is before showing it off. This Ritual archetype was inspired by "Darkness Approaches" in that they flip monsters face-down without changing Battle Position. I designed them to be a pseudo-Kaiju; they target, but they also can get rid of a threat that can be targeted while allowing for some damage potential. I can see this being used on key playmaker cards like "SPYRAL Super Agent," "Timestar Magician," etc. I had a bit of trouble balancing giving these guys a free Direct Attack, but I'd say halving Battle Damage would suffice. It puts pressure on your opponent to deal with the monsters without threatening game in three or fewer turns. I plan on making more in this archetype, but for now I feel like this small set can show off the engine so that I can take feedback on the mechanic. I will be importing them to DP throughout the day. Without further ado, here are the cards: [spoiler=First Set (5 March 2018)] [spoiler=Monster Cards] [spoiler=Helldeity of the Curse Seal] Helldiety of the Curse SealDARK Dragon/Ritual/EffectLevel 7ATK: 2800 / DEF: 400"This card must first be Ritual Summoned by the effect of “Curse Seal Release.” Once per turn (Quick Effect), if your opponent activates a Spell or Trap effect during your turn, you can negate the activation and destroy that card. If you do, target 1 Monster your opponent controls: Flip that card face-down (it does not change battle position); It’s ATK and DEF is treated as 0 and it has no name, Attribute, Type, Level, or effect, it cannot change battle position, and it is not flipped face-up during the Damage Step of a battle involving “Curse Seal” monsters you control. Your opponent takes half Battle Damage from battles involving that card." [spoiler=Curse Seal Diviner] Curse Seal DivinerDARK Spellcaster/EffectLevel 3ATK: 1200 / DEF: 400 "If you Ritual Summon exactly 1 “Curse Seal” Ritual Monster with a card effect that requires the use of monsters, you can Banish this card in your GY: You do not require monsters to Ritual Summon that Monster, and your opponent cannot activate card effects in response to its Ritual Summon. You can discard this card; add 1 “Curse Seal” Ritual Monster or Ritual Spell Card from your Deck to your hand. You can only use 1 effect of "Curse Seal Diviner" per turn, and only once per turn." [spoiler=Curse Seal Dancer] Curse Seal DancerDARK Spellcaster/EffectLevel 3ATK: 1200 / DEF: 400 "If you Ritual Summon exactly 1 “Curse Seal” Ritual Monster with a card effect that requires the use of monsters, you can Banish this card in your GY: You do not require monsters to Ritual Summon that Monster, and your opponent cannot activate card effects in response to its Ritual Summon. You can discard this card; add 1 “Curse Seal” Ritual Monster or Ritual Spell Card from your GY to your hand. You can only use 1 effect of "Curse Seal Dancer" per turn, and only once per turn." [spoiler=Spell Cards] [spoiler=Curse Seal Release] Curse Seal ReleaseRitual Spell"This card can be used to Ritual Summon any “Curse Seal” Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. When your opponent activates a Monster effect that targets 1 or more of your “Curse Seal” monsters: Banish this card from your GY, then negate the activation of that Monster’s effect and flip it face-down (it does not change battle position). Its ATK and DEF are treated as 0 and it has no name, Attribute, Type, Level, or effect, it cannot change battle position, and it is not flipped face-up during the Battle Step of a battle involving “Curse Seal” monsters you control. Your opponent takes half Battle Damage from battles involving that card." [spoiler=Curse Seal Retrieval] Curse Seal RetrievalNormal Spell Card"Discard 1 card and shuffle up to 3 Banished "Curse Seal" cards into your Deck; flip 1 Monster your opponent controls face-down (it does not change Battle Position). Its ATK and DEF are treated as 0 and it has no name, Attribute, Type, Level, or effect, it cannot change battle position, and it is not flipped face-up during the Battle Step of a battle involving “Curse Seal” monsters you control. Your opponent takes half Battle Damage from battles involving that card. You can only activate 1 "Curse Seal Retrieval" per turn." Link to comment Share on other sites More sharing options...
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