stevenguy2001 Posted February 21, 2018 Report Share Posted February 21, 2018 Feel free to post your ideas for cardsMonsters: Sealing scholarLV1LightSpellcaster/Effect When this card is sent to the graveyard: special summon 1 "seal" spellcaster monster from your deck or graveyard. 500/500Monster Sealerlv 4LightSpellcaster/EffectOnce per turn: target 1 monter and set it in the owner's spell/trap zone. When this card leaves the field, return the set monster(s) to the owner's hand.1000/1500Magic sealerLV 4LightSpellcaster/EffectWhen this card is summoned target 1 Spell/trap card on the field. Untill this card leaves the field, it cant be activated. Your opponent can't activate cards with the same name as the targeted card.1500/1000Domain sealLV 5DarkBeast/EffectYou can target 1 card on the field and send thi card to the graveyard. While this card is in the graveyard, the target is set in face-down and can't attack, be activated, leave the field, be flipped or targeted by an attack.2000/500 Unsealerlv 3LightSpellcaster/Effect When this card is special summoned: Add 1 "Seal" spell card to your hand.Once per turn: target 1 monter set it in the spell/trap zone. Special summon it.1200/500SpellsSealed PackagespellSet a card from your deck in your spell/trap zone. If the card is a spell or trap, it can't be activated before it leaves the field.UnsealingspellTarget 1 card set in either player's Spell/trap zone and apply one of the following effects based on it's typeMonster.Special summon it on the controller's side of the field.Extradeck monster:Special summon ignoring the summoning conditions it on the controller's side of the field.Spell/trapAdd to to your the controller's hand.Sealed FusionReveal 1 Fusion monster in your extra deck. Banish the fusion materials from your hand, deck, field or graveyard. and if you do, set the fusion monster in your spell/trap zone.you can only use this card once per duel.TrapsS(t)ealingtrapbanish 1 card in your spell/trap zone and if you do, target 1 monter on the field or in the graveyard. set it in your spell and trapped zone.ExtradeckHenry the sealedLv 7Warrior/Fusion/effect2 "Seal monsters"Must first be set using "Sealed Fusion"Once per turn when this card battles an opponent's monster, set it in your opponent's spell/trap zone. If your opponent already has 5 cards set, send 1 random card from your opponent's spell/trap zone to the extra deck before setting the monster. If this card would be sent to the graveyard: set it in your Spell/trap zone instead. 3000/0 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.