Ryusei the Morning Star Posted February 14, 2018 Report Share Posted February 14, 2018 Sentou Jutsushiki Afterburner / Brandish Skill AfterburnerSpell Normal(1) If there is no monster in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field. Sentou Kidou Engage / Brandish Start-Up EngageSpell Normal(1) If there is no monster in your Main Monster Zone: Add 1 “Brandish” card from your Deck to your hand, except “Brandish Start-Up Engage”, then, if there are 3 or more Spell Cards in your GY, you can draw 1 card. Sentouki Shark Cannon / Brandish Mecha Shark CannonSpell Quick-Play(1) If there is no monster in your Main Monster Zone: Target 1 monster in your opponent’s GY; banish it. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack. Sentouki Widow Anchor / Brandish Mecha Widow AnchorSpell Quick-Play(1) If there is no monster in your Main Monster Zone: Target 1 Effect Monster on the field; negate that monster’s effects until the end of this turn, then, if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted February 14, 2018 Report Share Posted February 14, 2018 Afterburner, could be a powerful card, since they seem to be focused on their Links, this should work well. Not OPT either for what's that worth. Engage, wonderful searching card and drawing, nothing more to say. Cannon, interesting card, probably useful for making other Links, since right now, they only have 1 MD monster, so you know, can't make a lot of Links that way. Anchor, again being able to snatch an opponent's monster, that's nice, negating can be useful as well, not a lot of Spell/Traps just do that anymore, so that will be annoying. Link to comment Share on other sites More sharing options...
Tinkerer Posted February 14, 2018 Report Share Posted February 14, 2018 Something Something Brandish Painters? Weather Painters banish themselves and can keep your field free of monsters while Brandish can act as a plus/removal engine? Painters themselves don't have their own field spell, so they won't be losing out on anything by doing so. Anyways, out of all the cards, I think Start-Up Engage in particular seems like it has the most dangerously high potential. No OPT, +1 if there are 3 spells in grave, an easy means of grabbing either responses or setup cards... it could become kinda ridiculous. Link to comment Share on other sites More sharing options...
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