Hinote Posted April 24, 2008 Report Share Posted April 24, 2008 Total:40 Monsters(14):Dark Magician x3Dark Magician GirlDark Eradicator WarlockSorcerer of Dark Magic x3Skilled Dark Magician x3Mythical Beast Cerberus x2Chaos Command MagicianRapid Fire Magcian Spells(19):United We StandMage Power x2Sages StoneMonster RebornDiffusion Wave Motion x2Mystical Space TyphoonMagical Dimension x2Spell Absorption x2Lightning VortexMagical Blast x2Nightmare's SteelcageDark Magic AttackDark Magic Curtain Traps(7):Magician's CircleMiracle Restoring x2Pitch-Black Power Stone x2Spellbinding CircleDivine Wrath i know someone is going to comment about the Sorcerer of Dark Magictruth is hes out in at least 3 turns since i always have a dark magician out in at least 1-2 turns dmg helps the process with magicians circle sending her out and then sages stoneing herdark magic curtain is more of a tight spot card for me if i absolutely half toothe decks mostly based around utilizing counters to their fullest potential to send out a field of magicians against my opponentDiffusion wave motion to destroy their entire monster row with one monster. questions? comments? Tweaks? Rating(1-10/10 being best)? Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted April 25, 2008 Report Share Posted April 25, 2008 The deck eats children. (I know this because I know Hinote personally, and most of His decks I've been obliterated by, except His D.D., Burn took care of it no problem.) Link to comment Share on other sites More sharing options...
Tefached Posted April 25, 2008 Report Share Posted April 25, 2008 isnt this the same thing as the spellcasters judgement structure deck. Link to comment Share on other sites More sharing options...
Hinote Posted April 25, 2008 Author Report Share Posted April 25, 2008 no way....far from it i completely variated it the only thing that is still in the same aspect as the structure is the dark eradicator warlock since the structure deck was mostly based upon burning the opponent away and at the same time supporting dark magician with magic cards this deck is mostly based upon utilizing counters to massively summon high level/attack monsters in less then 6 turns and beat the opponent down all with the support of magics Link to comment Share on other sites More sharing options...
Hinote Posted April 25, 2008 Author Report Share Posted April 25, 2008 no other comments? that it just two people........i could have at least expected crab to completely annihilate the deck but nothing at all? Link to comment Share on other sites More sharing options...
jackmanlord Posted April 25, 2008 Report Share Posted April 25, 2008 firstly you need weaker cards so you can summon the stronger secondly sometimes you need to counter some cards like there's a card that you can choose a type like spellcaster and then it is sent to the grave also there's Gravity bind witch lets only cards level 4 and under so other than that its great Link to comment Share on other sites More sharing options...
Cyber Altair Posted April 25, 2008 Report Share Posted April 25, 2008 - 1/2 Sorcerer of Dark Magic it is ok, but spellcasters aren't the best out there. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 25, 2008 Report Share Posted April 25, 2008 nightmare steel cage wtf? spellbinding cricle wtf? double spell wtf? No heavy storm wtf? No torrential tribute wtf? No mirror force wtf? Also if you have no skilled dark magicians you pitch black stones are dead draws, allure of darkness would speed this deck combine with ddr for a dark magician for the cost of a discard Link to comment Share on other sites More sharing options...
Hinote Posted April 25, 2008 Author Report Share Posted April 25, 2008 i dont just use them for skilled dark i use them for the mythical beast as well as miracle restoring and its never been a dead draw for me i have always had a use for it, heavy storm would annihilate this deck i need the magics on the field or else i am done for, spellbinding in case of tight situation, nightmare's steel cage same reason torrential would be stupid as well in this deck based on the way it works and mirror force i am working on getting a second as i only have one and its in my D.D. deck at the moment.Sorcerer of dark i know isnt that good but based on how fast i get out 6+ level monsters as if they were level 4s it isnt that half bad to have him in their for the lock on my opponents traps Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 25, 2008 Report Share Posted April 25, 2008 you think the best stalling cards are nightmare steelcage and spellbinding circle? What about swords of reavling light Also most decks run heavy storm because you use it when you don't have m/t on the field, trust me it helps every deck to put it in (except gem beasts) TT is also a must for any deck where beatsticking is involved as again it can help in a tight corner Link to comment Share on other sites More sharing options...
Hinote Posted April 26, 2008 Author Report Share Posted April 26, 2008 i always have magic and/or traps cards needed on the field and otherwise, torrential tribute wouldnt help since by annihilating my monsters i leave myself open as someone else commented to have weaker ones, i dont need weaker ones but if i run torrential then thats another story... and as for swords, i can replace nightmares steelcage, at the time when i constructed the deck i didnt have any swords handy( i have like 8 decks so.....) Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 26, 2008 Report Share Posted April 26, 2008 TT should be run because you activate when you have less monsters or not powerful enough monsters, you will obviosuly not activate it when you have good monsters on the field Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted April 26, 2008 Report Share Posted April 26, 2008 Try adding a giant trunade in... also, add heavy storm also, try adding a couple of monsters and take out a couple of traps/magic... it's never fun when you draw all spells/traps and none of them can help you at the moment... Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 26, 2008 Report Share Posted April 26, 2008 giant trunade only works for OTK decks heavy storm is definatly a must though Link to comment Share on other sites More sharing options...
zelda_tp_fan Posted April 26, 2008 Report Share Posted April 26, 2008 giant trunade only works for OTK decks heavy storm is definatly a must though *shrugs shoulders* personally, I love giant trunade... I'd put it in all of my decks if I had more of them... it can allow you to get in a free attack without destroying your spells/traps and I agree, Heavy Storm is a must... Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted April 26, 2008 Report Share Posted April 26, 2008 yea trunade is ok if you have nothing else better to put in Link to comment Share on other sites More sharing options...
Hinote Posted May 5, 2008 Author Report Share Posted May 5, 2008 The deck eats children. (I know this because I know Hinote personally' date=' and most of His decks I've been obliterated by, except His D.D., Burn took care of it no problem.)[/quote'] thats because you played 3 wave motion cannons over a 5 period turn....thats not skill thats luck and cheapness...so in reality you barely held a candle to my deck because if it wasn't for me you wouldn't even have those wave motion cannons(I got you 2 out of those 3...) Link to comment Share on other sites More sharing options...
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