zepheris Posted January 28, 2018 Report Share Posted January 28, 2018 So, I remember a while back, I read a card named "Old school tools", and I decided to make a series off of it. https://forum.yugiohcardmaker.net/topic/369929-old-school-tools-old-card-support/ Old School ToolsSpell/ContinuousIf this card is activated, you may add 1 "De-spell". "Remove Trap", "Magic Jammer", or "Seven Tools of the Bandit" from your Deck or GY to your hand. Cards and effects cannot be activated in response to the activation of "De-spell". "Remove Trap", "Magic Jammer", or "Seven Tools of the Bandit". If you destroy a card using "De-spell". "Remove Trap", "Magic Jammer", or "Seven Tools of the Bandit"; draw 1 card. You can only activate this effect of "Old School Tools" once per turn. Changing that somewhat for a bit more power, Old School ToolsSpell/ContinuousOnce per turn, you may add 1 "De-spell". "Remove Trap", "Magic Jammer", or "Seven Tools of the Bandit" from your Deck or GY to your hand. Cards and effects cannot be activated in response to the activation of "De-spell". "Remove Trap", "Magic Jammer", or "Seven Tools of the Bandit". If you destroy a card using "De-spell". "Remove Trap", "Magic Jammer", or "Seven Tools of the Bandit"; draw 1 card. You can only activate this effect of "Old School Tools" once per turn. Old School BrutesSpell/ContinuousOnce per turn, you can special summon 1 "Vorse raider", "Gemini Elf" or "Mechinicalchaser" from your deck or graveyard in attack position. "Vorse raider", "Gemini Elf" and "Mechinicalchaser" cannot be used for a xyz, synchro, or link summon, but they are unaffected by your opponent's card effects. Spell or trap cards in the same column as ""Vorse raider", "Gemini Elf" and "Mechinicalchaser" cannot be destroyed. The first effect lets you get the monsters to the field, the second one restricts this from simply being another instant fusion for rank 4 plays, while giving the vanillas decent protection. The third helps protect "Old School" cards, floodgates, or even the stray moon mirror shield for that Vorse raider beatdown. Old School FoolsSpell/ContinuousOnce per turn, turn, you can set one "Hane-Hane", "Man Eater Bug" or "Penguin Soldier" from your deck or graveyard. The effects of "Hane-Hane", "Man Eater Bug" or "Penguin Soldier" can target spell or trap cards. If a face down "Hane-Hane", "Man Eater Bug" or "Penguin Soldier" is removed from the field by your opponent's card (Either by battle or card effect), activate one "Old School" Continuous Spell card from your deck or graveyard. You can only use this effect of "Old School Fools" once per turn. Schoolyard FighterLevel 4Dark/WarriorAtk 1900Def 0When this card is normal summoned, you can send 1 Hane-Hane or one "Mechinicalchaser" from your deck to your graveyard. This card's name becomes the name of the sent card. Once per turn, you can activate one "Old School" Continuous spell card from your deck. I chose those two, because they're kinda outclassed by the other 4 cards. Grand Schoolyard DragonLevel 1Atk 0Def 0Dark/DragonThis card's atk, def, and level become the total atk, def, and levels of the monsters used for its summon respectively. You can banish any number of monsters listed on the card text of this card from your hand, field, or graveyard to special summon this card from your hand. This card gains the following effects depending on the cards tributed for its summon:Vorse Raider: This card is unaffected by monster card effects, except its own.Gemini Elf: This card is unaffected by Spell card effects.Mechanicalchaser: This card is unaffected by trap card effects.Hane-Hane: Negate and destroy the first trap card your opponent activates each turn. Man eater bug: Negate and destroy the first monster card your opponent activates each turn.Penguin Soldier: Negate and destroy the first spell card your opponent activates each turn. Old SchoolyardField spellOnce per turn, you can activate one "Old School" continuous spell card from your deck or graveyard. If this card is sent from your field to your graveyard, add one "Schoolyard" card from your deck to your hand. You can only activate one "Old Schoolyard" per turn. The style I'm thinking for this deck is to make slow and steady advantage over time, in order to snowball the advantage until your opponent is overwhelmed by the sheer amount of advantage generated each turn. Summon schoolyard fighter, pitch mechanicalchaser, activate old school brutes under fighter, summon Vorse raider, activate moon mirror shield under vorse raider attached to fighter, and you already have a somewhat potent field off of two cards. Next turn, without putting in additional resources, you can activate OST from deck, add De-spell, summon gemini elf, pop OSB, Make a rank 4 and draw a card. The amount of advantage you gain per turn eventually snowballs, until your opponent can no longer handle the onslaught, It's a long term deck, and I made each of the cards as strong as possible without breaking the individual cards. This might mean the deck as a whole becomes broken, but that's fine, I wanna see mechanicalchaser become tier zero again. Link to comment Share on other sites More sharing options...
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