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Starmaid: A ChampionZero Original! [Legacy, Written]


ChampionZero

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Starmaid. Star + Mermaid. Simple enough.

FIRE Fish, because it's an odd combination and also SPACE!

Primarily, their objective is just Level 2 Xyz Spam, to the point of being asinine. As such, for their individual effects, I gave them all the ability to be Special Summoned from the hand, but with the addition of a hand-trap effect, most of which are copied from other hand-trap monsters in the game. I think I might have to put a restriction on how many you can activate per Chain or something along those lines, and/or make their triggers more specific. S

 

Yeah, this is mostly for a story I'm writing but whatever works, right? Serious criticism and comment is encouraged! (But if there's something I should change, please do suggest how to fix it because my creativity is mostly aesthetic)

 

[spoiler=Go!]

Coral Starmaid

Level 2 ~ FIRE ~ Fish/Effect

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase.

1000/1000

 

Deepspace Starmaid

Level 2 ~ FIRE ~ Fish/Effect

During either player's turn: You can Special Summon this card from your hand, then target 1 “Starmaid” monster you control; banish it until your next Standby Phase.

1000/1000

 

Starmaid Siren

Level 2 ~ FIRE ~ Fish/Effect

During your opponent's Main Phase (Quick Effect): You can Special Summon this card from your hand, then target 1 Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn.

1000/1000

 

Starmaid Pearl

Level 2 ~ FIRE ~ Fish/Effect

During either player’s turn: you can Special Summon this monster from your hand; immediately draw 1 card.

1000/1000

 

Fresh Starmaid

Level 2 ~ FIRE ~ Fish/Effect

During either player’s turn, when you Special Summon a “Starmaid” monster: you can Special Summon this monster from your hand.

1000/1000

 

Starmaid Steed

Level 2 ~ FIRE ~ Fish/Effect

During the Damage Step, when a “Starmaid” monster you control battles (Quick Effect): You can Special Summon this monster from your hand; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.

1000/1000

 

Starmaid Changeling

Level 2 ~ FIRE ~ Fish/Effect

During either player’s turn, when you Special Summon a “Starmaid” monster, except for “Starmaid Shapeshifter”: you can Special Summon this monster from you hand, and if you do, change its name to that of another “Starmaid” monster you Summoned this turn.

1000/1000

 

Starmaid Savior

Level 2 ~ FIRE ~ Fish/Effect

When you take effect damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

1000/1000

 

Starmaid Witch

Level 2 ~ FIRE ~ Fish/Effect

When you take battle damage: You can Special Summon this card from your hand, and if you do, inflict damage to your opponent equal to the amount of damage you took.

1000/1000

 

Comet Starmaid

Rank 2 ~ FIRE ~ Fish/Xyz/Effect

2 Level 2 FIRE Fish

You can detach 1 Xyz Material; add 1 “Starmaid” monster from your Deck to your hand.

1000/1000

 

Starmaid Princess

Rank 2 ~ FIRE ~ Fish/Xyz/Effect

2 Level 2 FIRE Fish

Once per turn: You can detach 1 Xyz Material from this card to target 1 "Starmaid" monster you control; it can make a second attack during each Battle Phase this turn.

1500/1500

 

Starmaid Queen

Rank 2 ~ FIRE ~ Fish/Xyz/Effect

3 Level 2 FIRE Fish

Once per turn, when an attack is declared involving this monster and an opponent’s: You can detach 1 Xyz Material from this card; this turn, this card cannot be destroyed by battle or by card effects, also your opponent takes any Battle Damage you would have taken from battles involving this card.

0/0

 

 

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Coral Starmaid - Themed Battle Fader, not much else to say honestly


 


Deepspace Starmaid - Good for dodging removal but this is a Xyz deck so they lose their materials. Eh, I guess? 


 


Starmaid Siren - Themed Effect Veiler, also gets a monster of the field which is cool for extending plays


 


Starmaid Pearl - Staple 3 of in every single deck under the sun, way too generic and powercreeps Upstart Goblin


 


Fresh Starmaid - Gets monster on the field, useful. Would take some testing to know if you would rather run some of the other cards that do additional stuff or this card since it's easier to summon.


 


Starmaid Steed - Themed Honest, and gets a monster on the field.


 


Starmaid Changeling - Why the name change?


 


Starmaid Savior - Trickstar tech? Effect damage isn't too common these days outside of Trickstars


 


Starmaid Witch - Cool, the Battle Fader is more useful though. 


 


Comet Starmaid - Good, get a search


 


Starmaid Princess - Sure, why not?


 


Starmaid Queen - Why does it have that effect with a 2000 ATK body? That works completely against its own effect.


 


 


Most of these cards will just be used to make Paleozoic better since they are both Rank 2 based. They have a lot of cards but not very versatile. If I put a "Blue-Eyes White Dragon" in front of them the only card they have to out is Steed that is able to do anything about it.


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Hm. You make a good point all around. And yes, many of these mimic other handtraps, save for the summoning themselves, because let's be real, those monsters are not going to end up in one Deck with a unifying theme, so I had to invent a way around that.

 

Like I said it's for a story.

 

In any case, you make a good point regarding Queen. I'll have to drop that ATK and DEF a few. Should it be down to 1000 or 0 entirely?

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Hm. You make a good point all around. And yes, many of these mimic other handtraps, save for the summoning themselves, because let's be real, those monsters are not going to end up in one Deck with a unifying theme, so I had to invent a way around that.

 

Like I said it's for a story.

 

In any case, you make a good point regarding Queen. I'll have to drop that ATK and DEF a few. Should it be down to 1000 or 0 entirely?

A few more thing makes sense when you say it's about a story, like the name change of Changeling. Although if you don't intend to make this a coherent deck that may I recommend you loosen the requirements for the Xyz? Fire/Fish level 2 doesn't have any members outside the archetype, I'd give a recommendation about what to change it to but that depends on your story.

 

As for the ATK, I'd drop it to 0, does more damage that way

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