Isaiah Jole Posted January 20, 2018 Report Share Posted January 20, 2018 Here are my 24 Final Fantasy Yugioh Cards!!! Enjoy![spoiler=Final Fantasy Dream Pack 1!] "Yuna is learning the mystical art of summoning aeons-powerful spirits of yore. This card can force summon special monsters to the field not only to take oncoming attacks but to send them out as well. Each one is sent to the graveyard after 4 turns. Only one can be summoned at a time. "When this card is activated it will remain active untril destroyed. Creates a rift in the dimension beseeching the power of Aeons to walk the realm. Only one Aeon can be called forth at a time. Requires a Summoner or Magician." "The Aeon of Water, Leviathan is but one of the many Aeons Summoners are able to commune with to protect them. When summoned to the field Leviathan lets out a tidal roar that reduces opponent monsters ATK and DEF by 500. This card is sent to the graveyard if the Summoner is sent to the graveyard and after 4 turns." "The Aeon of Lightning, Ramuh is but one of the many Aeons Summoners are able to commune with to protect them. Once Summoned to the field, Ramuh has a single chance to ignore all monsterson the field and direct attack your opponent's Life Points. This card is sent to the graveyard if the Summoner is sent to the graveyard and after 4 turns." "The Aeon of Earth, Titan is but one of the many Aeons Summoners are able to commune with to protect them. Once this card is sent to the graveyard an earth wall is created to protect your Life Points from any attacks for 3 turns. This card is sent to the graveyard if the Summoner is sent to the graveyard and after 4 turns." "The Aeon of Wind, Garuda is but one of the many Aeons Summoners are able to commune with to protect them. Dispells any opponent spell cards in effect. This card is sent to the graveyard if the Summoner is sent to the graveyard and after 4 turns." "The Aeon of Ice, Shiva is but one of the many Aeons Summoners are able to commune with to protect them. Once summoned Shiva uses Diamond Dust hitting all monsters freezing them above 1500 ATK freezing them for 2 turns and sending anything else lower to the graveyard. This card is sent to the graveyard if the Summoner is sent to the graveyard and after 4 turns." "Diamond Weapon, created from materia. When summoned destroys all trap and spell cards. When this card is destroyed it will take Life Points by half of its ATK from your opponent, directly." [spoiler=Final Fantasy Dream Pack 2!] "The Aeon of Fire, Ifrit is but one of the many Aeons Summoners are able to commune with to protect them. Once summoned to the field, Ifrit will use Meteor Strike that sends one of your opponent's monsters to the graveyard ignoring ATK and DEF differences. This card is sent to the graveyard if the Summoner is sent to the graveyard and after 4 turns." "The Aeon of Light, Cait Sith is but one of the many Aeons Summoners are able to commune with to protect them. Casts Reraise on one of your monster cards on the field. This card is sent to the graveyard if the Summoner is sent to the graveyard and after 4 turns." "The Aeon of Dark, Fenrir is but one of the many Aeons Summoners are able to commune with to protect them. Upon being summoned, Fenrir lets out an Ecliptic Growl, increasing your monster cards on the field's ATK and DEF by 500 for 2 turns. This card is sent to the graveyard if the Summoner is sent to the graveyard and after 4 turns." "The Aeon of Darkness, Diabolos is but one of the many Aeons Summoners are able to commune with to protect them. Upon being summoned to the field Diabolos places all opponent monster cards in a deep sleep for 2 turns. This card is sent to the graveyard if the Summoner is sent to the graveyard and after 4 turns." "Sacrifices Yuna The Summoner's gift to commune with Aeons in order to bring forth Yuna The Gunner. Note: Meaning Discard Yuna The Summoner" "Yuna dons a sash on the hip and knee-high boots, wielding dual guns, with the second used during Trigger Happy. While this card is on the field, the player can make Yuna attack twice thanks to Trigger Happy." "Only survivor of Zanarkand, Tidus defends his loved ones as he continues his search to a way home. He knows more than your average blitzball player. When this card is brought to the field, all trap cards are automatically deactivated and sent to the graveyard." "One menacing psycho clown. When this card is summoned to the field and your opponent has trap cards faced down, they will be moved to your side of the field and activate against your opponent." [spoiler=Final Fantasy Dream Pack 3!] "He dual-wields his daggers and the dagger kept on him at all times is known as the Orichalcon, a steel gray dagger with gunblade like properties, including cranks, shafts, connectors, and a trigger on the handle. Gains 300 ATK against Dark type monsters." "When Garnet enters Trance, her hair turns blonde, her skin turns pink with white glyphs along her legs, and her outfit transforms into a white leotard with a low neckline and light green sleeves. When this card is summoned, you are able to draw from your graveyard one monster card and one trap card to add to your hand." "Uses a sword called a gunblade. Special skill is Renzokuken, using the gunblade. Silent, and a bit cold. Gains 1000 ATK when Quistis Trepe is in the graveyard." "Uses a whip. When in danger, uses monster skills she has learned. Her admirers in the Garden have formed a fan club. When this card is on the field all earth type monsters lose 250 ATK and DEF. Effects are lost upon being sent to the graveyard." "Cloned for military use he was trained in combat. After abandoning his purpose he finds out the truth and begins to protect his precious world. Cloud strikes justice into darkness with his legendary Buster Sword. Gains 200 ATK when Tifa Lockhart is on the field." "Bright and optimistic, Tifa Lockhart always cheers up the others when they're down. But don't let her looks fool you, she can decimate almost any enemy with her fists." "In tune with the dark arts of Black Magic, Shantotto makes up for her defense with an explosive offense. All Dark type cards on the field are harvested for power giving her +100 ATK per card. Effects last until Dark type cards are destroyed." "Equipped with her White Magic and fists, she fights to protect her world, Vana'diel. Each monster card destroyed by Prishe will restore 250 Life Points. When this card is first brought to the field, all opponent monster cards are switched to the defense position." I will be adding more to this collection with some more Final Fantasy characters.*Note: will be updating these cards for spellcheck and such.*Other than that let me know what you guys think :P I would love to give these cards a try on the battlefield.. :) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 20, 2018 Report Share Posted January 20, 2018 Welcome to YCM. A few things that I do need to point out to you.Final Fantasy mechanics DO NOT transfer over to Yugioh. It is your responsibility to adapt FF mechanics into ones replicable in Yugioh.This goes for wording their effects in a manner consistent with Yugioh, so we can understand what they do.Some of these monsters are Rituals for whatever reason. Again, you need to follow the standard mechanics and adapt them properly; otherwise they're better off as Effect Monsters. (In hindsight, it's also much less commitment to getting them going).All of these monsters are high Levels, but most of their effects are not that good compared to regular monsters of equivalent Level (there are a handful that are okay). Is there a reason for them being high Level?Honestly, you're not going to summon any of them right now; not without outside support. (And that being said, little reason to run these over lower Levels that can ultimately do the same thing (or more).A lot of these monsters are DIVINE-Attribute. While there is technically nothing WRONG with it, DIVINE / Divine-Beast are correlated with the God cards for the most part (you do know what the God cards are, right?), and really shouldn't be used unless the card in question really deserves it (i.e. are they actual gods or have powers reminiscent of a deity in their particular franchise).I am aware of divinity existing in FF, but in this case, you could just use regular Attributes for the same effect.I mean, I guess The True Name has added value now, but... Link to comment Share on other sites More sharing options...
Isaiah Jole Posted January 20, 2018 Author Report Share Posted January 20, 2018 Welcome to YCM. A few things that I do need to point out to you.Final Fantasy mechanics DO NOT transfer over to Yugioh. It is your responsibility to adapt FF mechanics into ones replicable in Yugioh.This goes for wording their effects in a manner consistent with Yugioh, so we can understand what they do.Some of these monsters are Rituals for whatever reason. Again, you need to follow the standard mechanics and adapt them properly; otherwise they're better off as Effect Monsters. (In hindsight, it's also much less commitment to getting them going).All of these monsters are high Levels, but most of their effects are not that good compared to regular monsters of equivalent Level (there are a handful that are okay). Is there a reason for them being high Level?Honestly, you're not going to summon any of them right now; not without outside support. (And that being said, little reason to run these over lower Levels that can ultimately do the same thing (or more).A lot of these monsters are DIVINE-Attribute. While there is technically nothing WRONG with it, DIVINE / Divine-Beast are correlated with the God cards for the most part (you do know what the God cards are, right?), and really shouldn't be used unless the card in question really deserves it (i.e. are they actual gods or have powers reminiscent of a deity in their particular franchise).I am aware of divinity existing in FF, but in this case, you could just use regular Attributes for the same effect.I mean, I guess The True Name has added value now, but... ah okay thanks for that. I am gonna go over them again took forever to do them lol had started to rush and i think that's where I had made my mistakes.... I'll make the corrections though. With Yuna The Summoner and the Aeons I had incorporated that as long as yuna is on the field and the spellcard "Astral flow" is in effect she can ritual summon the Aeons, however even though they are slightly stronger than her they do send themselves to the graveyard after 4 turns or if they are destroyed before the 4 turns is up. Thats the only reason I kept those ones as ritual cards. same thing for Yuna The Gunner, Since she can only be summoned through the spell card "Surrender your gift!". without Astral Flow being active none of those are summonable, if a trap card or special effect from a monster card destroys this spell card, whichever summoned Aeon will be sent to the graveyard. Diamond Weapon would be similar to a god card since the DEF is high but I havent finished making the ritual required to summon it :/ wasn't sure of what type of ritual to use to special summon. Kefka / Cloud / Squall / and Tidus would need to be around level 3 or 4? Tifa / Terra(havent finished) / Garnet / Zidane / and Yuna The Summoner could range from 1-3. I'd have to figure out adjustments for their ATK and DEF Yuna would probably need less ATK and keep her DEF but I know the others need fixing. Forgot to mention any Magician type or Summoner Type would be able to use Astral Flow to summon one of the special summons however they would all still be bound by their 4 turns on the field before they are sent to the graveyard. (no way of extending their time) so if its using someone like Yuna Garnet with lower stats, they would be able to keep themselves alives by making their summons take incoming attacks, sacrificing themselves instead. Link to comment Share on other sites More sharing options...
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