zepheris Posted January 12, 2018 Report Share Posted January 12, 2018 There are 2 shared effects on all assembly line cards.The first 1 puts an assembly counter on them when a continuous spell card is activated, and the last one lets them banish themselves to activate a spell card from the netherworld with it's effects negated. Why would you ever play a spell card with negated effects? For the first effect, and for a few of the cards that require destroying continuous spell cards as costs. Supplier of the assembly linecontinuousEvery time a continuous spell card is activated, place an assembly counter on this card. You can remove 3 assembly counters from this card to add 1 continuous spell card from your deck to your hand. During your main phase, you can banish this card to activate 1 continuous spell card from your graveyard, but it's effects are negated, and it's destroyed at the end of the main phase. The searcher of the deck. Far worse to top deck than most searchers, but can really pay off in the long run. One thing to notice here is that none of it's effects are once per turn, so, although generating that many counters would be difficult, it can really grant a lot of advantage. Assembler of the assembly linecontinuousEvery time a continuous spell card is activated, place an assembly counter on this card. You can remove any number of assembly counters from this card to special summon 1 "Assembled Product" fusion moster from your extra deck, whose level is equal to the number of counters removed. During your main phase, you can banish this card to activate 1 continuous spell card from your graveyard, but it's effects are negated, and it's destroyed at the end of the main phase. The most important spell card in the deck. Simply speaking, you need the fusion monsters, so you need this card. Coater of the assembly linecontinuousEvery time a continuous spell card is activated, place an assembly counter on this card. If a fusion monster or continuous spell card would be destroyed by an opponent's card effect, you can remove 2 assembly counters from this card to negate and destroy that card. You can remove 1 assembly counter from this card to negate an attack. During your main phase, you can banish this card to activate 1 continuous spell card from your graveyard, but it's effects are negated, and it's destroyed at the end of the main phase. Protection. Handles only destruction, but it still helps. Scrapper of the assembly linecontinuousEvery time a continuous spell card is activated, place an assembly counter on this card. You can destroy one spell or trap card you control to place 2 assembly counters on the field. You can remove 2 assembly counters from this card to place an assembly counter on every continuous spell card you control, except this card. During your main phase, you can banish this card to activate 1 continuous spell card from your graveyard, but it's effects are negated, and it's destroyed at the end of the main phase. The first counter-swarmer of the deck, It can clear the field of dead spells like tenki and bri fu, and place much needed counters on everything you control. It also destroys the revived spells after they've done their part of spreading counters. Like all other cards so far, it's not once per turn, so, combined with, say, assembler, and a grave full of spells, you get some massive utility off of this card. Retriever of the assembly linecontinuousYou can destroy this card. You can banish this card from your graveyard, if you do, return 1 banished continuous spell card to the graveyard. This banished card cannot be returned to the graveyard. You can activate this banished card. You can only activate this effect of Retriever of the assembly line once per turn. It's main utility is to reuse banished cards, and again, to generate counters. The fusion monsters can be summoned via assembler, but one card's really not enough to access the deck's entire extra deck, so I'll have to give the larger ones easier summoning conditions... I'm planning on 1 for every level, but I have only a few for now. Assembled Product: Candy barfusion/earth/machinelvl 1atk 0def 0If this card is used as link material, place 1 assembly counter on one face up card you control. During your main phase, you can return this card from the graveyard to the extra deck to activate 1 continuous spell card from your graveyard, but it's effects are negated and it's destroyed at the end of the main phase. When a continuous spell card is activated, you can move this card to one of your main monster card zones. Yo can only activate this effect of Assembled Product: Candy bar once per turn. Just a way to get around master rule 4, once only. Still, this with assembler can make some really off the walls combos. Well, given that assembler can summon this, it's assembler and at least 2 other cont spell cards. Rest of the fusions later, maybe. Link to comment Share on other sites More sharing options...
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