Ryusei the Morning Star Posted January 11, 2018 Report Share Posted January 11, 2018 EXFO-EN088 F.A. City Grand PrixField Spell CardIncrease the Levels of all “F.A.” monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target “F.A.” monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 “F.A.” card from your Deck to your hand, except “F.A. City Grand Prix”. You can only use this effect of “F.A. City Grand Prix” once per turn. Fodder for the tuner basically. You can increase the level of ALL FA monsters no less. The hard OPT on the tuner makes sense now. Also has a Kozmotown death effect Link to comment Share on other sites More sharing options...
Spinny Posted January 11, 2018 Report Share Posted January 11, 2018 Combo with ancient fairy dragon which can be made from destrudo nice Link to comment Share on other sites More sharing options...
Tinkerer Posted January 11, 2018 Report Share Posted January 11, 2018 Finally! Their stun effects can stay online all the time. That targeting protection is excellent and it gives that boss Synchro both targeting and destruction protection, making it decently formidable. With this as good as it is in helping keep your vehicles around, I'm thinking 3:2:2 ratio between this and the other Grands Prix cards. If pushing the Destrudo play, I suppose you could run 3:2:1:2 (This, the two Prix, and Dragon Ravine), though, considering the number of spells you run, I feel like a Summoner Monk/Armageddon Knight play might be better over stuffing in out of archetype fields. So glad that this round of F.A. reveals have been solid overall. Link to comment Share on other sites More sharing options...
BlackBeartic Posted January 12, 2018 Report Share Posted January 12, 2018 Just curious.Does FA actually have the most fields of any archetype now? Link to comment Share on other sites More sharing options...
Draconus297 Posted January 12, 2018 Report Share Posted January 12, 2018 I'm pretty sure they tie with Tramids at 3. Link to comment Share on other sites More sharing options...
The Highlander Posted January 12, 2018 Report Share Posted January 12, 2018 I'm pretty sure they tie with Tramids at 3. And Ghostrick. Link to comment Share on other sites More sharing options...
vla1ne Posted January 12, 2018 Report Share Posted January 12, 2018 you know, when i started collecting them to build the deck, i was worried that they'd get shafted like U.A. did, but from what im seeing in this set, the wait was definitely worth it. now all monsters in the deck have access to at least some form of protection off the bat, and you have this card as an instant 3-of. navigator breathes life into the standard way i'd assume the deck was meant to be played, and opens up new options in both the ED and main deck plays. this deck has found its motor oil, and while not meta, i'm glad it didn't take that boot to the head that i thought konami was going to hit them with. even the synchro, while not as strong as i'd hope for, is better than anything the last batch of monsters got. Link to comment Share on other sites More sharing options...
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