zazaramatra Posted January 3, 2018 Report Share Posted January 3, 2018 Gusto Fortress / Continuous Trap When your opponent daclares an attack, you can discard 2 "Gusto" cards with different name from your hand, negate the attack. If you do, at your next End Phase, the attacking monster will be destroyed, each player draw 1 card. You cannot attack your opponent directly unless you control at least 2 "Gusto" monsters on your field. Link to comment Share on other sites More sharing options...
MUDKIPISAWESOME!!! Posted January 9, 2018 Report Share Posted January 9, 2018 That is an epic castle. I want it. With that said, I can now be serious. This is a solid card…in another Archetype. Gustos, however, run into problems. For one, there are less costly ways to shut an attack down - discarding two Gustos with different names only helps if you're planning on using Caam a lot. Second, the destruction of the attacking monster is almost useless as your opponent can just tribute the monster, use it for a Link Summon, bounce it to hand, etc., and they don't even have to do that during their turn, they can do it during yours. Lastly, Gustos almost never want to attack directly - you're generally better off going for Sphreez and playing tabletop Angry Birds with your opponent's big boss monster. I'm not quite sure how to fix it, but at the very least it should probably be changed to a Field Spell as they need one of those more than a Continuous Trap. Link to comment Share on other sites More sharing options...
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