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Dark world support


zepheris

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Time to power creep Dark world dealings

 

Dark Draw - D

Draw a card, then discard a card. You can banish this card from your graveyard, add one "Dark Draw - A" From your deck to your hand. This card is always treated as a dark world card. You can only activate one "Dark Draw" card per turn.

 

Dark Draw - A

Draw a card, then discard a card. You can banish this card from your graveyard, add one "Dark Draw - R" From your deck to your hand. This card is always treated as a dark world card. You can only activate one "Dark Draw" card per turn.

 

Dark Draw - R

Draw a card, then discard a card. You can banish this card from your graveyard, add one "Dark Draw - K" From your deck to your hand. This card is always treated as a dark world card. You can only activate one "Dark Draw" card per turn.

 

Dark Draw - K

Draw a card, then discard a card. You can banish this card from your graveyard, add one "Dark Draw - D" From your deck to your hand. This card is always treated as a dark world card. You can only activate one "Dark Draw" card per turn.

 

Dark Draw - Complete

Shuffle one each of your banished "Dark Draw - D", "Dark Draw - A", "Dark Draw - R", and "Dark Draw - K" into your deck to activate this card. Draw two cards, then discard two cards. Then add one "Dark Draw" card from your deck to your hand. This card is always treated as a dark world card. You can only activate one "Dark Draw" card per turn.

 

Lawn-mowing dark world confirmed.

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