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Shatments archetype


zepheris

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This archetype is inspired by Submarineroid. Shout out to Submarineroid.

 

The rest of the effects are some unholy mix of morphtronics and aliens. 

 

All earth warrior.

 

Shaftments Archer

Level 4

Atk 800

Def 1700

This card can attack your opponent directly. If you do, change it to defense position.

While this card is in attack position, once per turn, when your opponent takes battle damage, destroy a spell or trap card on the field.

While this card is in defense position, this card cannot be targeted for attacks or card effects while you control another Shaftments monster.

 

Shaftments Shielder

Level 4

Atk 600

Def 2000

This card can attack your opponent directly. If you do, change it to defense position.

While this card is in attack position, the damage dealt to your opponent from direct attacks is doubled.

While this card is in defense position, monsters you control in face up defense position cannot be targeted or destroyed by card effects, except this card. 

 

Shaftments Swordsman

level 4

Atk 1200

Def 1200

This card can attack your opponent directly. If you do, change it to defense position.

While this card is in attack position, once per turn, if an opponent's monster battles a Shaftments monster, return both cards to the hand before damage calculation.

While this card is in defense position, monsters on the field cannot be tributed for a tribute summon or card effect.

 

Shaftments Slinger

level 4

Attack 700

Defense 1900

This card can attack your opponent directly. If you do, change it to defense position.

While this card is in attack position, once per turn, when your opponent takes battle damage, destroy one monster on the field.

While this card is in defense position, monsters special summoned from the extra deck have their effects negated.

 

6-inch Cavalry

Level 4

Atk 1900

Def 1700

When this card is summoned, you can special summon one Shaftments monster from your hand. If this card is detached as an xyz material, add one 6-inch monster from your deck to your hand, except 6-inch cavalry.

 

6-inch Catapult Crew

Level 4

Atk 1600

Def 0

Tuner

When this card is summoned, special summon one 6-inch monster from your graveyard. If this card is used as synchro material for a Shaftments monster, add one Shaftments card from your deck to your hand.

 

6-inch Heavy Infantry

Atk 1800

Def 1800

When this card is summoned, special summon one 6-inch or Shaftments monster from your deck, except 6-inch Heavy Infantry. If this card is used in a link summon, send one 6-inch card from your deck to your graveyard.

 

Grand shaftments castle

level 8

Atk 0

Def 4000

You can summon this card by banishing one shaftments and one 6-inch card from your graveyard. Shaftments monsters you control are unaffected by spell/trap card effects and cannot be destroyed by battle.

 

Extra deck

 

Shaftments Cavalry

Xyz

2 level 4 earth warrior monsters

Atk 2000

Def 2600

This card can attack your opponent directly. If you do, change it to defense position.

While this card is in attack position, you can detach one xyz material from this card, then activate one Shaftments trap card from your graveyard. (This is a quick effect.)

While this card is in defense position, you can detach one xyz material from this card to add one shaftments spell card from your deck to your hand.

You can only activate one of these effects per turn and only once per turn.

 

Shaftments catapult

Synchro

Level 8

Atk 2300

Def 3000

1 6-inch tuner + 1 or more non tuner shaftments cards.

This card can attack your opponent directly. If you do, change it to defense position.

While this card is in attack position, once per turn, if a monster on the field changes battle position, target one card on the field, destroy it.

While this card is in defense position, your opponent cannot set.

 

Shaftments Heavy Infantry

Link

bottom left and bottom right

Atk 2500

2 shaftment monsters

This card can attack your opponent directly. Once per turn, if a monster linked to this card changes battle position, draw one card.

 

Spell cards

Shaftments medallion

Add one shaftments card from your deck to your hand.

 

Shaftments Triangle, the first

tribute one shaftments monster, then reveal one 6-inch card from your hand, deck, and graveyard. Special summon those targets.

 

Shaftments pyramid

Field

This card can only be activated by banishing three shaftments triangle cards with different names from your graveyard. Once per turn, during either player's turn, you can banish one 6-inch monster from your graveyard, take control of one monster your opponent controls. When a monster you control changes battle position, send the top card of your deck to the graveyard to add one shaftments card from your deck to your hand. When this card is sent to the graveyard, add a banished 6-inch card to your hand.

 
Trap cards
 
Shaftments triangle, the second
Reveal one shaftments card from your hand, field, and graveyard, then take control of one monster your opponent controls.
 
Shaftments triangle, the third
counter trap card
You can activate one of the following effects
1) Banish one shaftments spell card from your graveyard to negate the activation of a trap card your opponent controls, then add one shaftments monster card from your deck to your hand.

6-inch Heavy Infantry

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