zepheris Posted December 13, 2017 Report Share Posted December 13, 2017 This archetype is inspired by Submarineroid. Shout out to Submarineroid. The rest of the effects are some unholy mix of morphtronics and aliens. All earth warrior. Shaftments ArcherLevel 4Atk 800Def 1700This card can attack your opponent directly. If you do, change it to defense position.While this card is in attack position, once per turn, when your opponent takes battle damage, destroy a spell or trap card on the field.While this card is in defense position, this card cannot be targeted for attacks or card effects while you control another Shaftments monster. Shaftments ShielderLevel 4Atk 600Def 2000This card can attack your opponent directly. If you do, change it to defense position.While this card is in attack position, the damage dealt to your opponent from direct attacks is doubled.While this card is in defense position, monsters you control in face up defense position cannot be targeted or destroyed by card effects, except this card. Shaftments Swordsmanlevel 4Atk 1200Def 1200This card can attack your opponent directly. If you do, change it to defense position.While this card is in attack position, once per turn, if an opponent's monster battles a Shaftments monster, return both cards to the hand before damage calculation.While this card is in defense position, monsters on the field cannot be tributed for a tribute summon or card effect. Shaftments Slingerlevel 4Attack 700Defense 1900This card can attack your opponent directly. If you do, change it to defense position.While this card is in attack position, once per turn, when your opponent takes battle damage, destroy one monster on the field.While this card is in defense position, monsters special summoned from the extra deck have their effects negated. 6-inch CavalryLevel 4Atk 1900Def 1700When this card is summoned, you can special summon one Shaftments monster from your hand. If this card is detached as an xyz material, add one 6-inch monster from your deck to your hand, except 6-inch cavalry. 6-inch Catapult CrewLevel 4Atk 1600Def 0TunerWhen this card is summoned, special summon one 6-inch monster from your graveyard. If this card is used as synchro material for a Shaftments monster, add one Shaftments card from your deck to your hand. 6-inch Heavy InfantryAtk 1800Def 1800When this card is summoned, special summon one 6-inch or Shaftments monster from your deck, except 6-inch Heavy Infantry. If this card is used in a link summon, send one 6-inch card from your deck to your graveyard. Grand shaftments castlelevel 8Atk 0Def 4000You can summon this card by banishing one shaftments and one 6-inch card from your graveyard. Shaftments monsters you control are unaffected by spell/trap card effects and cannot be destroyed by battle. Extra deck Shaftments CavalryXyz2 level 4 earth warrior monstersAtk 2000Def 2600This card can attack your opponent directly. If you do, change it to defense position.While this card is in attack position, you can detach one xyz material from this card, then activate one Shaftments trap card from your graveyard. (This is a quick effect.)While this card is in defense position, you can detach one xyz material from this card to add one shaftments spell card from your deck to your hand.You can only activate one of these effects per turn and only once per turn. Shaftments catapultSynchroLevel 8Atk 2300Def 30001 6-inch tuner + 1 or more non tuner shaftments cards.This card can attack your opponent directly. If you do, change it to defense position.While this card is in attack position, once per turn, if a monster on the field changes battle position, target one card on the field, destroy it.While this card is in defense position, your opponent cannot set. Shaftments Heavy InfantryLinkbottom left and bottom rightAtk 25002 shaftment monstersThis card can attack your opponent directly. Once per turn, if a monster linked to this card changes battle position, draw one card. Spell cardsShaftments medallionAdd one shaftments card from your deck to your hand. Shaftments Triangle, the firsttribute one shaftments monster, then reveal one 6-inch card from your hand, deck, and graveyard. Special summon those targets. Shaftments pyramidFieldThis card can only be activated by banishing three shaftments triangle cards with different names from your graveyard. Once per turn, during either player's turn, you can banish one 6-inch monster from your graveyard, take control of one monster your opponent controls. When a monster you control changes battle position, send the top card of your deck to the graveyard to add one shaftments card from your deck to your hand. When this card is sent to the graveyard, add a banished 6-inch card to your hand. Trap cards Shaftments triangle, the secondReveal one shaftments card from your hand, field, and graveyard, then take control of one monster your opponent controls. Shaftments triangle, the thirdcounter trap cardYou can activate one of the following effects1) Banish one shaftments spell card from your graveyard to negate the activation of a trap card your opponent controls, then add one shaftments monster card from your deck to your hand. 6-inch Heavy Infantry Link to comment Share on other sites More sharing options...
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