xlArisenRoselx Posted December 13, 2017 Report Share Posted December 13, 2017 I made these becuz I wanted Lightsworns to have it's main problems fixed, but not have it be specifically Lightsworn as it would make me feel like Im claiming them as my work. But anyway, without further ado, I give you, the "evolent"s! [spoiler=Main Deck Monsters]Reda, Benevolent HuntressLevel 4 - LIGHT - Psychic/Tuner/Effect - 1300/1500When this card battles a Defense Position monster your opponent controls, destroy it with this cards effect at the start of the Damage Step. Once per turn, you can make this card lose 300 ATK, this card can attack your opponent directly this turn. Graut, Malevolent ExecutionerLevel 4 - DARK - Psychic/Pendulum/Effect - 1900/1000Scale: 1PE: You can only Pendulum Summon LIGHT and DARK monsters. This effect cannot be negated. Once per turn, if a LIGHT or DARK monster you control attacks, you can target it, the targeted monster can attack twice this turn. ME: If this card battles an opponent’s monster, destroy the opponent’s monster at the beginning of the Damage Step, and if you do, banish it. You can only use this effect of “Graut, Malevolent Executioner” once per turn. Shent, Benevolent SeraphLevel 4 - LIGHT - Psychic/Effect - 1500/1400During either player’s turn, you can Tribute this card from your side of the field or your hand (Quick Effect): LIGHT and DARK monsters you control cannot be destroyed, targeted, or banished until the End Phase. If this card is in the GY, you can discard 1 card, add this card to your hand. You can only use 1 effect of “Shent, Benevolent Seraph” per turn. Herra, Malevolent SorceressLevel 3 - DARK - Psychic/Tuner/Effect - 1000/1300This card is unaffected by your opponent’s Spell/Trap card effects. Once per turn, when a Spell/Trap card is activated, or when a monster effect is activated, you can target 1 Spell/Trap card on the field, destroy it. Borz, Benevolent DefenderLevel 3 - LIGHT - Psychic/Pendulum/Effect - 500/2000Scale: 6PE: You can only Pendulum Summon LIGHT and DARK monsters. This effect cannot be negated. Once per turn, if a face-up LIGHT or DARK monster you control would be destroyed, it is not destroyed. ME: Your opponent cannot target face-up “evolent” cards for battle or card effect, except this one. When this card would be destroyed or banished, you can shuffle 1 LIGHT or DARK monster in your GY to the Deck. You can only use this effect of “Borz, Benevolent Defender” once per turn. Leira, Malevolent RecruiterLevel 3 - DARK - Psychic/Effect - 900/1100You can send 1 “evolent” monster from your Deck to the GY, Special Summon 1 Level 4 or lower LIGHT or DARK monster (except the sent monster) from your hand or GY, and if you do, take 500 damage. Vilo, Pet of the BenevolentLevel 2 - LIGHT - Psychic/Tuner/Effect - 300/300When this card is Summoned: Gain 300 Life Points for each “evolent” monster in your GY. When this card is sent to the GY, you can Special Summon 1 “evolent” monster from your GY except “Vilo, Pet of the Benevolent”. You can only use 1 effect of “Vilo, Pet of the Benevolent” per turn. Pragna, Pet of the MalevolentLevel 2 - DARK - Psychic/Effect - 400/400When this card is Summoned: Inflict 300 damage to your opponent for each “evolent” monster in your GY. When this card is sent to the GY, you can draw 1 card. You can only use 1 effect of “Pragna, Pet of the Malevolent” per turn. Yin, the Inevolent BalanceLevel 5 - EARTH - Psychic/Pendulum/Effect - 2100/2000Scale: 4PE: Once per turn, you can target 1 “evolent” monster in you're GY, Special Summon it, and if you do, it cannot attack until you next Standby Phase.ME: When this card is Summoned: you can target up to 10 LIGHT or DARK monsters in your GY, shuffle them into the Deck. You can only use this effect of “Yin, Inevolent Balance” once per turn. [spoiler=Spell/Trap Cards]The Benevolent CauseContinuous SpellWhen a LIGHT monster is destroyed: you can target 1 DARK monster in your GY, shuffle it into the Deck. All LIGHT monsters gain 200 ATK. The Malevolent PassionContinuous SpellWhen a DARK monster is destroyed: you can target 1 LIGHT monster in your GY, shuffle it into the Deck. All DARK monsters gain 200 ATK. Power of Good and EvilContinuous TrapWhen a LIGHT or DARK monster is Summoned: place 1 Balance Counter on this card. During your Main Phase, you can send this card to the GY, then shuffle LIGHT and/or DARK monsters from your GY into the Deck for each Balance Counter that was on this card. [spoiler=Extra Deck Monsters]Yang, Inevolent EqualizerLevel 8 - EARTH - Psychic/Synchro/Effect - 2500/24001 LIGHT Tuner + 1+ DARK non-Tuner or 1 DARK Tuner + 1 LIGHT non-TunerThis card gains 100 ATK for each LIGHT and DARK monster in your GY. This card cannot attack directly. When this card attacks a Defense Position monster, inflict the difference as damage to your opponent. Trachia, Inevolent LeaderRank 3 - EARTH - Psychic/Xyz/Effect - 1800/15002 Level 3 LIGHT and/or DARK monstersOnce per turn, you can detach 1 Xyz Mayerial from this card, Special Summon 1 LIGHT or DARK monster from your GY, then shuffle 1 LIGHT or DARK monster from your GY, into your Deck. Dunge, Inevolent CreatureLevel 2 - EARTH - Psychic/Fusion/Effect - 1000/10002 Level 4 or lower LIGHT and/or DARK monstersThis card must be Fusion Summoned, and cannot be Special Summoned by other ways. You can Fusion Summon this card by Tributing the Fusion Materials listed on this card from your field or hand (you do not use Polymerization). When this card is Fusion Summoned, send the top 3 cards of your Deck to the GY. This card gains 100 ATK for each LIGHT and/or DARK monster in your GY. If this card is targeted as for an attack, destroy this card at the end of the Damage Step. I will add explanatioms and discussions about their card effects soon. I don't have time to do it now. I will also add a bit of a story for them, once again, at a later date. But for now, let me know what you think. Did I succeed? Did I fail? YOU be the judge! Link to comment Share on other sites More sharing options...
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