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These cards were created by me. They have no set Set, yet.

 

Rose Armor

Fusion (Fairy King Truesdale + Psychic Armor Head)

Attribute: EARTH

Level 8

Type: Plant/Armor

Atk: 1000

Def: 0

This card can only be Fusion Summoned and can only be Fusion Summoned with the above monsters. Increase this monster's ATK and DEF by 500 for every Plant type monster on the field. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters and 1 of them is selected as an attack target, you can change the target to any other Armor Monster you control.)

 

Equalizer

Magic Card

Quick-Play Spell

This card can only be activated whenever a player has declared an attack. Increase or decrease both the attacking and defending monster's ATK or DEF points (relative to what position the individual monsters are in) so that they are both equal. After this card's effect has been resolved, return surviving monsters respective points to normal.

 

Last Hope

Magic Card

Normal Spell

This card can only be activated whenever you have 10 or less cards in your deck, 1000 or less life points, and this is the only card on the field or in your hand. Select 5 cards from your Deck, Graveyard, or out of play and place them in your hand.

 

Photosynthesis

Magic

Equip

This card may only be equipped to a Plant-type monster. Increase the ATK and DEF of a monster equipped with this card by 500 times the number of Light Attribute monsters face-up on the field and decrease the equipped monsters ATK and DEF by 500 for every Dark Attribute monster face-up on the field.

 

Step in the Way

Magic Card

Qucik-Play Spell

This card can only be activated whenever you opponent targets a monster for an attack. Switch the target of your opponents attack to any of your monsters or turn the attack to a Direct Attack.

 

Solar Panel Array

Magic

Equip

This card may only be equipped to a Machine-type monster. Increase the ATK and DEF of a monster equipped with this card by 500 times the number of Light Attribute monsters face-up on the field and decrease the equipped monsters ATK and DEF by 500 for every Dark Attribute monster face-up on the field.

 

Direct Defense

Trap Card

Counter Trap

This card can only be activated whenever you have no monsters on the field. All Direct Attacks to your Life Points by Monsters are negated. After this card is activated treat it as a Continuous Trap Card. Whenever a monster is Summoned on your side of the field, destroy this card.

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