texaschickenlittle Posted April 23, 2008 Report Share Posted April 23, 2008 These cards were created by me. They have no set Set, yet. Rose ArmorFusion (Fairy King Truesdale + Psychic Armor Head)Attribute: EARTHLevel 8Type: Plant/ArmorAtk: 1000Def: 0This card can only be Fusion Summoned and can only be Fusion Summoned with the above monsters. Increase this monster's ATK and DEF by 500 for every Plant type monster on the field. (Only 1 Armor Monster can attack per turn. If you control 2 or more Armor Monsters and 1 of them is selected as an attack target, you can change the target to any other Armor Monster you control.) EqualizerMagic CardQuick-Play SpellThis card can only be activated whenever a player has declared an attack. Increase or decrease both the attacking and defending monster's ATK or DEF points (relative to what position the individual monsters are in) so that they are both equal. After this card's effect has been resolved, return surviving monsters respective points to normal. Last HopeMagic CardNormal SpellThis card can only be activated whenever you have 10 or less cards in your deck, 1000 or less life points, and this is the only card on the field or in your hand. Select 5 cards from your Deck, Graveyard, or out of play and place them in your hand. PhotosynthesisMagicEquipThis card may only be equipped to a Plant-type monster. Increase the ATK and DEF of a monster equipped with this card by 500 times the number of Light Attribute monsters face-up on the field and decrease the equipped monsters ATK and DEF by 500 for every Dark Attribute monster face-up on the field. Step in the WayMagic CardQucik-Play SpellThis card can only be activated whenever you opponent targets a monster for an attack. Switch the target of your opponents attack to any of your monsters or turn the attack to a Direct Attack. Solar Panel ArrayMagicEquipThis card may only be equipped to a Machine-type monster. Increase the ATK and DEF of a monster equipped with this card by 500 times the number of Light Attribute monsters face-up on the field and decrease the equipped monsters ATK and DEF by 500 for every Dark Attribute monster face-up on the field. Direct DefenseTrap CardCounter TrapThis card can only be activated whenever you have no monsters on the field. All Direct Attacks to your Life Points by Monsters are negated. After this card is activated treat it as a Continuous Trap Card. Whenever a monster is Summoned on your side of the field, destroy this card. Link to comment
Lucas Maximus Posted April 23, 2008 Report Share Posted April 23, 2008 They seem nice. ^_^Good job. 7/10 Link to comment
texaschickenlittle Posted April 24, 2008 Author Report Share Posted April 24, 2008 Made a few Quick, but still notable changes. Tell me what y'all think. Link to comment
Wyhe Posted April 24, 2008 Report Share Posted April 24, 2008 a super special awesome job well done to you! (9.999/10) Link to comment
protosswarrior02 Posted April 24, 2008 Report Share Posted April 24, 2008 good cards...maybe you could create versions of the solar array for all of the attributes...(hydroelectric for water, geothermal for fire, antimatter for dark, etc) Link to comment
Combie Posted April 25, 2008 Report Share Posted April 25, 2008 I dont understand rose armor.. can someone explain it to me sorry? Link to comment
texaschickenlittle Posted April 25, 2008 Author Report Share Posted April 25, 2008 It's suppost to be an armor card resulted from a fusion. It's effect increases its attack for every plant type monster on the field, kinda like ultimate baseball kid with the fire attribute monsters. Link to comment
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