texaschickenlittle Posted April 23, 2008 Report Share Posted April 23, 2008 These cards are cards based off of popular series or other cards in the game, but aren't part of a set, yet. Krypto, the SuperdogAttribute: WINDLevel: 8Type: Beast/EffectAtk: 3000Def: 2600Effect: This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 3 Beast or Beast-Warrior type cards. You can only have 1 "Krypto, the Superdog" on your side of the field. This card cannot be destroyed as a result of battle or by the effect of a Magic, Trap, or Monster card. Ojama DragonAttribute: LIGHTLevl 8Type: Dragon/EffectAtk: 0Def: 2000Increase this monsters ATK by 1000 for every 'Ojama' monster face-up on the field, except for thid card. If 'Ojama King' is face-up on the field, increase this monsters ATK by 3000 instead. Fusion DanceSpell cardNormalSend, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Warrior-Type Fusion Monster Card that has only 2 Fusion Material Monsters listed on it, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster gains ATK equal to half the original ATK of the Fusion Material Monsters used to Summon it. During the End Phase of this turn, return the Fusion Monster Summoned by this card back to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of the Fusion Monster are in your Graveyard, you can Special Summon them all to the field. VantageMagic CardEquip SpellWhenever a monster equipped with this card battles, it is always the attacking monster. Beast CallTrap CardNormal TrapActivate only when a monster on your side of the field is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged-Beast type monster from your hand or Deck. EndureTrap CardCounter TrapThis card can only be activated whenever your opponent declares an attack that threatens to bring your life points down to zero. During the Damage step, reduce the damage so that you have only 1 life point left. Gemini SignalTrap CardNormalActivate only when a monster on your side of the field is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower Gemini-type monster from your hand or Deck. Link to comment
Lucas Maximus Posted April 23, 2008 Report Share Posted April 23, 2008 Nice ideas. Good job. ^_^7/10 Link to comment
Wyhe Posted April 24, 2008 Report Share Posted April 24, 2008 like i once said,your cards seriously rocks higher than anything else! Link to comment
protosswarrior02 Posted April 24, 2008 Report Share Posted April 24, 2008 vantage would be great in a combo w/ metalmorph Link to comment
Charlie016 Posted April 24, 2008 Report Share Posted April 24, 2008 Oh boy. Here we go. I didn't think they stood out. "Some" effects were good, other were just plain ununderstanding. They did not make sense to me.I think where you went sour was after your fusion spell card.5/10 Link to comment
bury the year Posted April 24, 2008 Report Share Posted April 24, 2008 Vantage is interesting, but the rest are "meh". 6/10 Link to comment
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