Sleepy Posted November 29, 2017 Report Share Posted November 29, 2017 If "White Magician Pikeru" leaves the field: You can Special Summon this card from your hand or GY. Once per turn: You can choose a side of the field, and gain 400 LP for each monster there. Once while on the field, if you gain LP (Quick Effect): This card gains that much ATK/DEF. While you control a "Sheep" monster, you can choose the targets for your opponent's attacks/effects. Drawing by me. This is a retrain of an older card from me actually.There is some value in Apprentice Magician searching out Pikeru just to be able to float into this card.Same stats and same LP gain, but now you don't wait until the Standby to gain it, and it comes along with an ATK boost of up to 2400 per turn.Bonus flavor points if you control Sheeps (Mystical Sheep #1, Mystical Sheep #2, Scapegoats Tokens, and Scapeghost Tokens) since it'll make this card that much harder to get rid of and even protect any other monsters you have that might be unrelated to this. Thoughts, comments, suggestions, corrections, etc. welcomed. Is this overkill? I get that feeling this card is a tad too strong xD Link to comment Share on other sites More sharing options...
Eshai Posted November 29, 2017 Report Share Posted November 29, 2017 For starters, I would make it “While this card is in your hand or GY, if a Level 3 or lower Spellcaster is sent from the field to the GY: You can Special Summon this card.” and then have it treated as White Magician Pikeru on field and GY. Feel like this would be not only more competitively viable but also a bit better as a replacement for the card that you would never want to run. Next, I would have the first effect be triggered when it’s Normal or Special Summoned, and then the LP gain should be for each monster including both fields. This would mean if your opponent’s winning and they have a bunch of monsters, you can gain some LPs in response and live for that turn. After that, the DEF gain is a lot better with an overall greater chance of survival. Not sure what the “Sheep” effect is unless you’re referring to the Scapegoat Tokens (is it because of the hat?). If it is that would be pretty funny. Link to comment Share on other sites More sharing options...
Darj Posted November 29, 2017 Report Share Posted November 29, 2017 Although they would make the card better, I disagree with the above suggestions. Those would dramatically change the card, and that's not the point here, nor of the CC sections for that matter. Otherwise, it may as well an entirely different card. I do support the "treated as original Pikeru" effect, though. Text fixes, albeit minor ones:If "White Magician Pikeru" leaves the field: You can Special Summon this card from your hand or GY. Once per turn: You can gain 400 LP for each monster you control. Once per turn, when you gain LP: This card gains that much ATK/DEF. While you control "Sheep" monsters, you choose the (appropriate) targets for your opponent's attacks/effects. Quick effect clause isn't needed AFAIK. Not sure why, I just know it is not used in "reactive" effects (for example, Skulldeat's 2+ effect nor the float effect of the Mermail Link have the quick effect clause either). You don't need parenthesis in the first effect, parenthesis are for "inherent summoning" conditions. Not sure if you need parenthesis in "appropriate", but doesn't hurt to have them so it should be fine. IDK if attacks/effects is new PSCT, normally would be "attacks or effects". Other than that, the card is good, IMO. IDK if it would fall on a casual side because it needs Pikeru, but the self-revival from the GY is great, especially when you can use Pikeru as Link material and trigger the effect, and the potential of turning into a dangerous beater shouldn't be underestimated. Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2017 Author Report Share Posted November 29, 2017 For starters, I would make it “While this card is in your hand or GY, if a Level 3 or lower Spellcaster is sent from the field to the GY: You can Special Summon this card.” and then have it treated as White Magician Pikeru on field and GY. Feel like this would be not only more competitively viable but also a bit better as a replacement for the card that you would never want to run. Next, I would have the first effect be triggered when it’s Normal or Special Summoned, and then the LP gain should be for each monster including both fields. This would mean if your opponent’s winning and they have a bunch of monsters, you can gain some LPs in response and live for that turn. After that, the DEF gain is a lot better with an overall greater chance of survival. Not sure what the “Sheep” effect is unless you’re referring to the Scapegoat Tokens (is it because of the hat?). If it is that would be pretty funny. "would never want to run". Oww don't be like that xD That's part of why I made this card he he."treated as White Magician Pikeru" wouldn't be very good IMO since this card is stronger than Princess Pikeru, and Trial of the Princess which Summons regular Princess, is virtually the only support in existence. If I got right the other suggestion, the idea is that she gains more LP but only gains once (upon Summon), and then further ATK increases get fueled by external forms of LP gain.I don't like the "no more gains in further turns" a whole lot, but I could potentially get behind the idea because the card overall I think already does so much more, with the targeting control, the beater status, the self-revival, and all... I'm kind of thinking about it. I originally was thinking "on the field" instead of for each monster you control, but as an OPT deal, it sounded like it'd add up in rather ridiculous ways. "On the field" once maxes out at +4800 LP gain, and an ATK of 6000. Which is pretty sizable. Yes, Scapegoats creates Sheep Tokens, while Scapeghost creates Black Sheep Tokens, so you can get lots of Sheep there. Link to comment Share on other sites More sharing options...
Sleepy Posted November 29, 2017 Author Report Share Posted November 29, 2017 Although they would make the card better, I disagree with the above suggestions. Those would dramatically change the card, and that's not the point here, nor of the CC sections for that matter. Otherwise, it may as well an entirely different card. I do support the "treated as original Pikeru" effect, though. Text fixes, albeit minor ones:If "White Magician Pikeru" leaves the field: You can Special Summon this card from your hand or GY. Once per turn: You can gain 400 LP for each monster you control. Once per turn, when you gain LP: This card gains that much ATK/DEF. While you control "Sheep" monsters, you choose the (appropriate) targets for your opponent's attacks/effects. Quick effect clause isn't needed AFAIK. Not sure why, I just know it is not used in "reactive" effects (for example, Skulldeat's 2+ effect nor the float effect of the Mermail Link have the quick effect clause either). You don't need parenthesis in the first effect, parenthesis are for "inherent summoning" conditions. Not sure if you need parenthesis in "appropriate", but doesn't hurt to have them so it should be fine. IDK if attacks/effects is new PSCT, normally would be "attacks or effects". Other than that, the card is good, IMO. IDK if it would fall on a casual side because it needs Pikeru, but the self-revival from the GY is great, especially when you can use Pikeru as Link material and trigger the effect, and the potential of turning into a dangerous beater shouldn't be underestimated. I'm taking off the "quick effect bit, and yeah, the parenthesis bit was my bad, I started editing that as I posted it xDThe "treated as OG Pikeru" is one I don't support though lol. Unless memory fails me, Trial of the Princess is the only real support it gets, and this card would just be gaining 800 ATK, and potentially evolving into a weaker card. The / thing has been getting used a bit more lately in cards. I've seen ATK/DEF instead of ATK and DEF, for instance. Among other details, so I figured "why not?"I'm thinking of deleting the word "appropriate" in there though, it is somewhat implicit, the targets must be correct ones (I think). What do you think of the idea of her LP gain covering the whole field though? 4800 extra LP per turn max sounds pretty good. That's almost a free full extra field revival with Soul Charge right there. Maybe the times in the game could allow that, if not her ATK boost.I could actually do a reverse version of Eshai's suggestion, gain ATK/DEF once, and keep gaining the LP xD and it'd be a bit more balanced than the other way around, while staying at the subject. EDIT:Edited the effect, now you can choose a side of the field to maximize LP gain, but not cover the whole field at a time, and the ATK gain has a wind-up clause so she doesn't have infinite boost. Link to comment Share on other sites More sharing options...
Darj Posted November 30, 2017 Report Share Posted November 30, 2017 You still got some rough text there, IMO, like using "there" xD While you control a "Sheep" monster, you can choose the targets for your opponent's attacks/effects. If "White Magician Pikeru" leaves the field: You can Special Summon this card from your hand or GY. Once per turn: You can choose a side of the field; gain 400 LP for each monster on that side of the field. If you gain LP (Quick Effect): This card gains that much ATK/DEF. This effect can only be used once while this card is face-up on the field. The new version is just as effective, so it's fine I'm a bit concerned about a trick of not activating the on-Summon effect and instead setting up a big LP gain to use the 2nd effect for a massive ATK boost (e.g. redirecting an attack to a Sheep Token and using Nutrient Z? xD). But that would be situational so in that case IMO you deserve the boost for setting up the play. Link to comment Share on other sites More sharing options...
Sleepy Posted November 30, 2017 Author Report Share Posted November 30, 2017 You still got some rough text there, IMO, like using "there" xD While you control a "Sheep" monster, you can choose the targets for your opponent's attacks/effects. If "White Magician Pikeru" leaves the field: You can Special Summon this card from your hand or GY. Once per turn: You can choose a side of the field; gain 400 LP for each monster on that side of the field. If you gain LP (Quick Effect): This card gains that much ATK/DEF. This effect can only be used once while this card is face-up on the field. The new version is just as effective, so it's fine I'm a bit concerned about a trick of not activating the on-Summon effect and instead setting up a big LP gain to use the 2nd effect for a massive ATK boost (e.g. redirecting an attack to a Sheep Token and using Nutrient Z? xD). But that would be situational so in that case IMO you deserve the boost for setting up the play. Umm, she doesn't have an "on Summon" effect yet xDShe has an effect to be Summoned though, but not one that triggers when she is. Also, I was thinking maybe this should use the lore of targeting a player rather than choosing a field, because Mystical Refpanel is about the main (and only) precedent for this kind of thing, but what do you think of that? Link to comment Share on other sites More sharing options...
Eshai Posted November 30, 2017 Report Share Posted November 30, 2017 Umm, she doesn't have an "on Summon" effect yet xDShe has an effect to be Summoned though, but not one that triggers when she is. Also, I was thinking maybe this should use the lore of targeting a player rather than choosing a field, because Mystical Refpanel is about the main (and only) precedent for this kind of thing, but what do you think of that? Technically targeting for Mystical Refpanel isn't actual targeting. It's just a specification for when a card tells a player to do something, since there isn't a card that say "target 1 player". I would go with "Gain 400 LP for each monster on your or your opponent's field" since "side of the field" has been updated in Link Format to just "field". Still think the LP gain should be when it's Summoned since it'll most likely be Summoned during your opponent's turn as a Battle Trap (at least that's how I imagine it). Link to comment Share on other sites More sharing options...
Sleepy Posted November 30, 2017 Author Report Share Posted November 30, 2017 Technically targeting for Mystical Refpanel isn't actual targeting. It's just a specification for when a card tells a player to do something, since there isn't a card that say "target 1 player". I would go with "Gain 400 LP for each monster on your or your opponent's field" since "side of the field" has been updated in Link Format to just "field". Still think the LP gain should be when it's Summoned since it'll most likely be Summoned during your opponent's turn as a Battle Trap (at least that's how I imagine it). My only real issue with the quick LP gain, is the amount of text the card will end up having.I like the idea but I also wanna keep letting it heal in further turns, so I'm trying to figure out how to fit the OPT OR when Summoned, and if when Summoned, to not be able to do the OPT until the end of next turn, or something along those lines. The best way would be to fuse them in the single effect, but one of them ends up being quick and the other ignition. I guess I could make the OPT also be quick and chainable so that I could. Then the question would be on if it'd be too good under that situation. It'd probably look along the lines of: Once per turn, during your Main Phase or if this card is Summoned (Quick Effect): You can choose a player; You gain 400 LP for each card on that field. If you use this effect during the opponent's turn, you cannot activate it during your next turn. - - Link to comment Share on other sites More sharing options...
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