Krashkube Posted November 22, 2017 Report Share Posted November 22, 2017 see title [spoiler=Faust cards]Motor Worm Spreader QueenLIGHT | Insect | Link 3 | Link | EffectLinks S SW W2+ Insect monstersGains 700 ATK for each Insect monster on the field. Once per turn, if this card does not point to a monster (Quick Effect): You can Special Summon1 "Motor Worm Token" (Insect/LIGHT/Level 1/ATK 0/DEF 0) to your zonethis card points to. Your opponent's monsters cannot target "Motor Worm Tokens" for attacks.ATK 1000 ---------------Motor Worm BaitNormal SpellIf you control an Insect monster: Special Summon 2 "Motor Worm Tokens" (Insect/LIGHT/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon Level 3 or 4 monsters the turn you activate this card. Literally just worm bait with motor tacked on at the front-----------Motor Worm GateContinuous SpellOnce per turn, if all face-up monsters your opponent controls are Insect(min. 1): You can target 1 Insect monster you control; it can attack directly. --------Wormhole DefenseContinuous SpellWhen this card is activated: Special Summon 1 "Motor Worm Token" (Insect/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. If this card in the Spell & Trap Zone and/or a Insect monster(s) you control would be destroyed by battle or card effect, you can destroy 1 "Motor Worm Token" you control instead. Your opponent cannot Tribute Insect monsters they control, nor use them as materials for a Link Summon. -----------Egg ClutchContinuous TrapIf an Insect monster(s) is Special Summoned to your field: You can target1 monster in your opponent's Main Monster Zone; change it to face-upDefense Position, and if you do, it becomes Insect, also it has its effectsnegated. While this card is face-up on the field, that monster cannot change its battle position. When that monster leaves the field, destroy this card. Once per turn: You can Tribute 1 Insect monster; Special Summon up to 2 "Motor Worm Tokens" (Insect/LIGHT/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. ----------------Worm RevivalNormal TrapTarget 1 Link-3 or lower Insect Link Monster in your GY; Special Summonit, and if you do, it cannot be destroyed by battle or card effects this turn, also you can Special Summon 1 "Motor Worm Token" (Insect/LIGHT/Level 1/ATK 0/DEF 0) to your zone it points to. [spoiler=Yusaku cards]Space InsulatorDARK | Cyberse | Link 2 | Link | EffectLinks N S2 monstersMonsters this card points to lose [6?]00 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field while this card is in your GY, except the turn this card was sent to the GY: You can Special Summonthis card to your zone that monster points to, but it cannot be used as material for a Link Summon, also banish it when it leaves the field.ATK 1200 -----------Cybersal CycloneQuick Play SpellTarget 1 Link Monster your opponent controls; banish 1 monster from your GY with the same Link Rating as that monster, and if you do, destroythat monster, also, after that, if you banished a monster whose original Type is Cyberse, you can destroy 1 face-up card in your opponent's Spell & Trap Zone. ------------Urgent LinkNormal TrapWhen an opponent's monster declares an attack while you control no monsters in the Extra Monster Zone: Halve any battle damage you take from that battle. At the end of the Battle Phase, you can Link Summon 1 Cyberse Link Monster. Link to comment Share on other sites More sharing options...
~~~~ Posted November 23, 2017 Report Share Posted November 23, 2017 Cybersal Cyclone is actually a Quick-Play Spell, not a Normal Spell. Motor Worm Bait is such a stupid card. Rediculorsorly OP Link to comment Share on other sites More sharing options...
Bringerofcake Posted November 23, 2017 Report Share Posted November 23, 2017 Did they just make worm bait but have them be light?That's kinda funny actually Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.