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Devil HERO Archetype: Monsters, Pt. 1


JoshForever

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Devil HERO Assassin

Level: 4

Attribute: Dark

ATK/DEF: 1400/800

Type: Warrior

Effect: During either player's turn, you can discard this card; send one monster your opponent controls to the graveyard. During the End Phase of each turn, inflict 500 to your opponent for each DARK "HERO" monster you control. When this card is destroyed by battle or by card effect: Special Summon 1 "Devil HERO" from your graveyard except "Devil HERO Assassin". You can only use this effect once per turn.

 

Devil HERO Empress

Level: 7

Attribute: Dark

ATK/DEF: 2500/2000

Type: Warrior

Effect: Once per turn, during either player's turn, if you took damage; you can Special summon this card from your hand. This card gains 100 ATK for each DARK "HERO" monster in your graveyard. If this card is destroyed: Banish 1 "Devil HERO" monster from your graveyard and Special Summon this card.

 

Devil HERO Falcon

Level: 4

Attribute: Dark

ATK?DEF: 1800/1000

Type: Warrior

Effect: When this card is Summoned: Add 1 DARK "HERO" monster from your Deck to your hand. When this card is destroyed by battle or by card effect: Special Summon 1 "Devil HERO" monster from your graveyard except "Devil HERO Falcon". You can only use this effect once per turn.

 

Devil HERO Princess

Level: 3

Attribute: Dark

ATK/DEF: 1000/1500

Type: Warrior

Effect: Cannot be destroyed while you control a DARK "HERO" monster other than this card. When this card is Normal Summoned: Add 1 "Devil" Spell/Trap card from your Deck to your hand. When this card leaves the field: Add 1 DARK "HERO" monster from your graveyard to your hand.

 

Devil HERO Rayne

Level: 8

Attribute: Dark

ATK/DEF: 3500/2100

Type: Warrior

Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing 5 "Devil HERO" monsters in your graveyard with different names. Unaffected by opponent card effects. When this card battles an opponent's monster; you can pay 2000lps to increase this card's ATK by 1000. When this card leaves the field: Special Summon 1 "Devil HERO" Fusion monster from your Extra Deck ignoring its Summoning Conditions.

 

Devil HERO Sisters

Level: 4

Attribute: Dark

ATK/DEF: 1900/1500

Type: Warrior

Effect: Once per turn, you can Special summon 1 DARK "HERO" monster from your hand. When this card is destroyed by battle or by card effect: Special Summon 1 "Devil HERO" monster from your graveyard except "Devil HERO Sisters". You can only use this effect once per turn.

 

Devil HERO Succubus

Level: 6

Attribute: Dark

ATK/DEF: 2100/1500

Type: Warrior

Effect: When this card is Summoned: You can destroy Spell/Trap cards on the field up to the number of DARK "HERO" monsters you control. When this card is destroyed by battle or by card effect: Special Summon 1 "Devil HERO" monster from your graveyard except "Devil HERO Succubus". You can only use this effect once per turn.

 

Here are 7 of the cards of this archetype I thought up of. It also aligns with the HERO archetype. I will be working on Pt. 2 of this archetype monsters at a later time. So what are your thoughts?

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  • 2 weeks later...

The cards are actually considerably consistent. Not to mention if you can assemble a decent deck, they may be somewhat competitive outside of the meta. They keep a monster on the field and may actually work well for Raviel deck if they were Fiends. Just a thought. Also, if you could manage a few decent continuous Spells and Traps, you may even be able to Hamon and Uria with them. A viable deck that could run Raviel, Hamon and Uria at the same time would be relatively awesome in my book.

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  • 1 month later...

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