Eshai Posted October 30, 2017 Report Share Posted October 30, 2017 First RatSpell - QuickplayTarget 1 Set Spell/Trap card on the field; force its activation. If the activation timing is wrong, negate its effects, and if you do, destroy it. Your opponent cannot activate the targeted card in response to this card's activation. Think Night Beam. This version is a Quick-play but it's not always going to work the way you want since they just get whatever the card is if the Set card doesn't care about timing. Otherwise, you can just activate it the turn your opponent Set the card so that you can just have a simple MST (because Traps that haven't waited a turn technically "miss their timing".) There isn't a simple MST in the DPR yet (other than that stupid one I made before) but this should work for those that want something like it. I'd rather not have any generics that are simple, so even though this can function like MST a bad call from the player can be punishing (just like MST I guess). Second card is similar but different. Will be posting a link soon. Link to comment Share on other sites More sharing options...
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