Abdelrahman Posted October 24, 2017 Report Share Posted October 24, 2017 Rules:All Leaderboard rules apply.First to 3 votes or most votes by deadline wins.All voters must elaborate on their votes, or else the vote will be rejected.Both contestants have the right to refuse votes, but must explain why they don't accept it.Card C votes are allowed in case the voter thinks both cards don't deserve a vote, but must elaborate on why he/she thinks so.Cards must be PM'd to me.Cards will be converted to written format, for anonymity.In case a downtime or an emergency happens, the deadlines may be extended. Deadlines:The deadline for cards is Sunday 12:00 AM GMT +2.The deadline for votes is 96 hours (4 days) after cards have been posted.In case of a challenger failing to meet the above deadline without explanation, the challenger slot will open up again, at which point it becomes first-come-first-served between the previous challengers and new submissions. Requirements:Challenger's choice. [spoiler=Card A]Anti-Magic CounterCounter TrapWhen an opponent's Spell/Trap is activated: Pay 1000 LP and banish 1 Fairy monster you control, then target 1 Spell/Trap on the field; negate that card's effect until the end of this turn. [spoiler=Card B]Solemn VerdictCounter TrapIf a monster is targeted by the effect of a Spell/Trap with the same owner: You can pay 1500 LP; banish that monster. Link to comment Share on other sites More sharing options...
Abdelrahman Posted October 27, 2017 Author Report Share Posted October 27, 2017 No one enteted :( Bump Link to comment Share on other sites More sharing options...
Northern Sage Posted October 27, 2017 Report Share Posted October 27, 2017 A simple one: How about a Counter Trap Card? Link to comment Share on other sites More sharing options...
Abdelrahman Posted October 27, 2017 Author Report Share Posted October 27, 2017 Sure. Card-making begins now! Link to comment Share on other sites More sharing options...
Abdelrahman Posted October 28, 2017 Author Report Share Posted October 28, 2017 Cards are up. Get your votes on! Link to comment Share on other sites More sharing options...
Northern Sage Posted November 1, 2017 Report Share Posted November 1, 2017 Bump for votes Link to comment Share on other sites More sharing options...
Kid Gambino Posted November 1, 2017 Report Share Posted November 1, 2017 Card A - Anti-Magic Counter: So, my first thought when I read the cost for this card was that it was somewhat of a steep requirement... tossing 1 of your monsters AND 1000 LP just to negate it until the end of the turn? I'm pretty sure any type of straight up removal asks for much less, while granting you much more, even if they aren't Spell Speed 3. But in the case of Counter Traps, let's look at a card like Stellarnova Alpha. This card let's you negate/destroy a monster, Spell, or Trap, in exchange for tossing a single card, while also giving you a draw! This is what this card should strive to be, but unfortunately in this day and age, with stipulations and an effect like that, it just doesn't seem worth it. Card B - Solemn Verdict: Does "Solemn" still qualify as a archetype even with no monsters or effects that harmoniously affect each other? Food for thought. Anywho, this card seems legit to me, a watered-down sibling of the "Solemn" troupe that's doesn't ask or do too much/little, requiring only 1500 in comparison to 2000, except with a condition. I'd argue that this still would be balanced even if it only asked for 1000 LP, but since it banishes instead of sending it to the GY (which nowadays has become a less and less scarier alternative), I digress. My only issue with this card is that it doesn't negate the card effect activation in true Counter Trap/Solemn fashion. Still, not bad. My vote goes to Card B. Link to comment Share on other sites More sharing options...
Abdelrahman Posted November 1, 2017 Author Report Share Posted November 1, 2017 Objection: I don't agree with Card A's effect costing too much, considering the LP cost can be removed if Guiding Ariadne is on the field. And, unlike Stellarnova Alpha, it can negate *any* Spell/Trap's effect; not just the one activated. Link to comment Share on other sites More sharing options...
Abdelrahman Posted November 3, 2017 Author Report Share Posted November 3, 2017 Bump for votes. Link to comment Share on other sites More sharing options...
Dova Posted November 3, 2017 Report Share Posted November 3, 2017 Yay! Two simple cards! Card A has banishing, paying 1000 LP to negate a S/T card until the end of the turn...the only advantage this card has over other counter traps like the aforementioned Stellarnova Alpha is that this card can work on continuous Spells/Traps along with just plain activating ones (even though this one only triggers on standard activation...rip). However, even then, the cost is steep. Although this is more generic, Counter Fairies want to keep their monsters on the field when activating, and otherwise, I just don't see a niche for this to be played. And even then, if all it did was pay LP if you controlled a Fairy-Type monster, I would prefer to completely negate a continuous Spell/Trap card or even a Field Spell. Not an awful card, perhaps even a side if face-up S/T were meta...but owait DRACOS. Anywho, we all know LP paying is meaningless, so it's just a rotten cherry on top. Even with Ariadne, there are so many other options to go with that are more effective. Card B doesn't make it clear what happens if multiple monsters are targeted, but whatever. Still a bad card. It's not really a Solemn card, as it doesn't negate, so it loses points for flavour, but it's even more niche than Card A. I need to be playing against a deck that targets its monsters with S/T, which seems rather generic. I mean, Metalphosis, right? But that's still only one matchup. Dracos don't target their own monsters with S/T, and neither do Monarchs, and the list goes on, even with Decks that have one or two means to target still only provide weak opportunities to this card. If Card B worked on the Graveyard as well, for example, and imagine multiple targets? It might even actually be run as a side occasionally. I mean, it's not a bad concept, trying to get into another niche, but it doesn't do much, and for such a high relative cost. Again, LP paying is meaningless, but we have to pretend it isn't. Anywho, they both have decent concept, but they pull it off badly. But a vote to Card C is a copout, so...look, tough decision, but Card B is more generic, and might have more uses. That's all it's got going for it. Vote for Card B. I contest the above vote by Gambino for overestimating the uses of Card B, and suggest they reconsider their vote. Link to comment Share on other sites More sharing options...
Abdelrahman Posted November 3, 2017 Author Report Share Posted November 3, 2017 Okay, 0-1 to B. You win, Mimikyustick. Link to comment Share on other sites More sharing options...
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