Eshai Posted October 23, 2017 Report Share Posted October 23, 2017 So the [DPR] is the Duel-Portal club I made a while back. The idea is we'll probably be hosting tournaments with set cards and we'll be needing cards, so if you put [DPR] in the name and/or tag on a single card post then I can near guarantee a review from at least me if not from 1 of the other members or official reviewers. If you don't care about that stuff though, here's the card: Arcane SpellshotSpell - QuickplayDestroy 1 Spell/Trap card your opponent controls. Mystical Space Typhoon, Twin Twisters, Cosmic Cyclone, Double Cyclone, Heavy Dust Storm (screw that other name), Typhoon, Galaxy Cyclone, and I'm pretty sure a couple others but they're outdated and say "select" instead ALL SAY TARGET. This means that your opponent can react by playing their Spell/Trap in response to it. This card? NOPE. Your opponent has to play ALL of their Spell/Traps before they can dodge this card. People might say Mystical Space Typhoon is balanced and fine in this meta but lets all be serious here Cosmic Cyclone and Twin Twisters does the job better. I personally prefer Heavy Dust Storm because it feels a lot better to destroy only 1 Spell/Trap but whatever you do you. Like my Upstart Zombie I'm hoping for some kind of conversation on interesting design but whatever I shouldn't be too greedy for in-depth discussion on it considering how many MST clones there's been in recent years and it doesn't seem that we'll be needing replacements anytime soon, but considering how the DPR won't be using any of Konami's generics we'll be making our own. *Sigh* wish us luck, and if you want to help the Duelist Port Royal by reviewing or helping test, or even feeling competent enough to make your own cards feel free to PM me. EDIT: Actually now I think about it Bait Doll but as a Quick-play Spell would be a lot cooler since you can't force the activation of a Trap that was Set that turn since "the timing would be incorrect". You could possibly make an archetype out that effect and it would be a million times more fun than Counter Fairies. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 23, 2017 Report Share Posted October 23, 2017 (You know that we have a DP forum for stuff intended for formats on Duel Portal [which yours is], but...) I mean, MST isn't as prolific as it used to be due to Cosmic, Twin Twisters, etc, but it's still being used and proficient enough for what it does, despite shortcomings. Granted, this does block the opponent from chaining to whatever you want to blow up, but at its core, it's just a non-targeting MST. It works, but just lacks in the creativity department. Link to comment Share on other sites More sharing options...
Eshai Posted October 23, 2017 Author Report Share Posted October 23, 2017 I figured the functionality was more interesting than anything, considering there was a old wording of Mystical Space Typhoon that literally said "Destroy 1 Spell or Trap Card on the field. which leads me to believe that all of them target because now I think about it the interaction isn't all that fun. Night Beam seems a bit more direct in intentions anyway, and still isn't Main Decked. it's just a non-targeting MST. <The point> I don't think a card needs to be creative or long in text to be a worthwhile card to create. The fact is that there isn't much of a card like this in the game, and it buffs a card that has been abandoned by competitive players. Most of the generics I make are usually 5-minute ideas anyway (and I even put in the description something with Bait Doll might've been more appropriate) so it isn't like I'm going for gold here. Link to comment Share on other sites More sharing options...
Armoire Posted October 23, 2017 Report Share Posted October 23, 2017 it's just a non-targeting MST. Basically this. I think it would be worth a slot in the deck though.The interaction with the opponent will be mildly more interesting, considering your opponent will have to choose whether to activate set spells/traps in response or risk losing them.Nothing else to say, really... As for the second part of the title, I would make Spell/Trap destruction something like Night Beam. Sample: Target 1 Spell/Trap Card your opponent controls. Spell/Trap Cards and effects cannot be activated in response to this card's activation. A quick, simple, and efficient 1-for-1. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 23, 2017 Report Share Posted October 23, 2017 Well, it would definitely replace MST though in Decks that still run it (which there are a few). To be fair, I technically still use it in certain Decks where I don't have the luxury of spending 1K to banish something with Cyclone, or discard for Twisters (though I have been replacing MST with this lately). Aforementioned Decks are few and in-between though, and are getting modified a bit otherwise. (Moving on...) Though from my perspective outside of the DP thing, you probably shouldn't be going on the Night Beam route, because then it otherwise become strictly better. I mean, yeah, we do have some negation and would make popping stuff easier (but fault lies on Konami giving a lot of cards negation effects lately). As-is, it's already proficient to handle stuff without having to add on more insurance to bypass negation effects or other stuff. Link to comment Share on other sites More sharing options...
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