protosswarrior02 Posted April 22, 2008 Report Share Posted April 22, 2008 Not sure why, but I decided to make cards based off the Western Zodiac. Any suggestions are welcome. If anyone has possible pics for them, pm me the link. Also, feel free to put these cards on the databse/wiki, just give me credit for it.One last thing: thanks to johnoftb for letting me borrow some of his cards Basic Cards -Starsign Cosmos (SL) (Field Spell)- All monsters with "Starsign" in their name gain 200 ATK and 200 DEF. If a "Starsign" monster is Special Summoned, this card is flipped face-down and cannot be flipped face-up until your next turn. =Starsign Aquarius - Wind Servant (Effect Monster; ATK 2400 DEF1800; Level 6; Spellcaster; Wind Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. Once per turn, you may Special Summon 1 "Water Token" (Aqua-Type/Water/Level 1/ATK 100/DEF 100) on your side of the field. =Starsign Aries - Fire Ram (Effect Monster; ATK 2400 DEF 1800; Level 6; Beast; Fire Attribute)-This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. =Starsign Cancer - Water Crab (Effect Monster; ATK 2400 DEF 1800; Level 6; Insect [crabs are technically part of the arthropod phylum along with insects]; Water Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. Whenever this card successfully deals Battle Damage to your opponent, you may destroy one Spell Card on the field. =Starsign Capricorn - Earth Mountain Goat (Effect Monster; ATK 2400 DEF 1800; Level 6; Beast; Earth Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. The attack of this card cannot be negated. =Starsign Gemini - Wind Twins (Effect Monster; ATK 2400 DEf 1800; Level 6; Spellcaster; Wind Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. This monster may be treated as 2 tributes for a Tribute Summon. =Starsign Leo - Fire Lion (Effect Monster; ATK 2400 DEF 1800; Level 6; Beast; Fire Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. Once per turn, you may change the position of one of your opponents monsters. =Starsign Libra - Wind Scale (Effect Monster; ATK 2400 DEF 1800; Level 6; Machine; Wind Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. By paying 500 LP, you may swap this cards ATK and DEF for the remainder of the turn. =Starsign Pisces - Water Fish (Effect Monster; ATK 2400 DEF 1800; Level 6; Fish; Water Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. This card may attack your opponents LP directly if there is a Field Spell on the field that changes this cards ATK, DEF, or Level. =Starsign Sagittarius - Fire Archer (Effect Monster; ATK 2400 DEF 1800; Level 6; Beast-Warrior; Fire Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. At the end of each of your End Phases in which this card was not in battle, you opponent loses 800 LP. =Starsign Scorpio - Water Scorpion (Effect Monster; ATK 2400 DEF 1800; Level 6; Insect; Water Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. Any monster that battles this card gains one Poison Counter. Any monster with a Poison Counter loses 500 ATK and 500 DEF at the end of their owners End Phase. When a card with a Poison Counter has 0 ATK or 0 DEF, the card is destroyed. =Starsign Taurus - Earth Bull (Effect Monster; ATK 2400 DEF 1800; Level 6; Beast; Earth Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face-up on the field. Whenever this card successfully deals Battle Damage to your opponent, you may destroy one Trap Card on the Field. =Starsign Virgo - Earth Lady (Effect Monster; ATK 2400 DEF 1800; Level 6; Warrior; Earth Attribute)- This monster may be Special Summoned from your hand or deck if "Starsign Cosmos" is face up on the field. If this card is destroyed in battle, the Battle Phase automatically ends. These next cards are based of the "lost" Zodiac Symbol (there were originally 13, but one was dropped) =Return of the 13th Starsign (LE) (Ritual Spell)- This card is used to Ritual Summon "Starsign Serpentarius - Aether Snake". You must also Tribute monsters whose total levels equal 12 or more. =Starsign Serpentarius - Aether Snake (LE) (Ritual Monster; ATK 3500 DEF 3300; Level 12; Reptile; Dark Attribute)- This card can only be Ritual Summoned with the Ritual Spell Card "Return of the 13th Starsign". For every "Starsign" monster in your graveyard or on the field, this card gains 500 ATK and 500 DEF. Support Cards =Starsign Supernova (SL) (Normal Trap)- Tribute one "Starsign" on the field to destroy all cards on the field and in both players hands. You then lose LP equal to 200 x the level of the Tributed monster. =Starsign Barrier (Quick-Play Spell)- This card may only be activated if a "Starsign" card is targeted by the effects of a card. Negate the activation of the card and destroy it. =Starsign Horoscope (Continuous Spell)- This card can only be activated if there are 2 monsters on your side of the field with the same attribute and at least one is a "Starsign". You may equip the "Starsign" to any other card of the same attribute as if it were a Union Monster with the effect of "This card can be equipped to any Non-Machine monster on your side of the field that is the same attribute of this card. When this monster is equipped to another card, the monster gains [1/2 of the "Starsign's" original] ATK and [1/2 of the "Starsign's" original] DEF. At the beginning of each of your Stand-By Phases, you may pay 700 LP, if you do not or cannot, this card is destroyed. If this card is sent to the Graveyard, all equipped "Starsign" monsters return to your hand. =Starsign Gazer (Flip Effect Monster; ATK 200 DEF 300; Level 1; Spellcaster; Light Attribute)- Select one "Starsign" card in your graveyard and add it to your hand. =Starsign Big Bang (LE) (Normal Spell)- This card cannot be activated on your first turn. This card can only be activated if there are no cards on either players side of the field and by paying 200 LP for each card in your hand. Roll one six-sided die and Special Summon a number of "Starsign" monsters equal to the number rolled. In addition, you may substitute the Special Summoning of 1 "Starsign" monster to place 1 copy of "Starsign Cosmos" face-up on your side of the field. If the result of the die roll is a 6, roll again. =Starsign Meteor Shower (SL) (Normal Spell)- This card can only be activated if there is one face-up "Starsign" on your side of the field. Your opponent loses LP equal to 300 X the number of "Starsigns" on the field. Starsign Fusions (Note: not based on constellations) =Starsign Ignii - Fire Incarnate (Fusion Effect Monster; ATK 2900 DEF 2500; Level 8; Pyro; Fire Attribute)- "Starsign Leo - Fire Lion" + "Starsign Sagittarius" + "Starsign Aries - Fire Ram"Once per turn, if you have at least 1 of this cards Fusion Material Monsters in the Graveyard, you may select 1 and use its ability. =Starsign Hydr - Water Incarnate (Fusion Effect Monster; ATK 2900 DEF 2500; Level 8; Aqua; Water Attribute)- "Starsign Pisces - Water Fish" + "Starsign Scorpio - Water Scorpion" + "Starsign Cancer - Water Crab"Once per turn, if you have at least 1 of this cards Fusion Material Monsters in the Graveyard, you may select 1 and use its ability. =Starsign Terr - Earth Incarnate (Fusion Effect Monster; ATK 2900 DEF 2500; Level 8; Rock; Earth Attribute)- "Starsign Taurus - Earth Bull" + "Starsign Capricorn - Earth Mountain Goat" + "Starsign Virgo - Earth Lady"Once per turn, if you have at least 1 of this cards Fusion Material Monsters in the Graveyard, you may select 1 and use its ability. =Starsign Aeo - Wind Incarnate (Fusion Effect Monster; ATK 2900 DEF 2500; Level 8; Winged-Beast ; Wind Attribute)- "Starsign Libra - Wind Scale" + "Starsign Gemini - Wind Twins" + "Starsign Aquarius - Wind Servant"Once per turn, if you have at least 1 of this cards Fusion Material Monsters in the Graveyard, you may select 1 and use its ability. =Starsign Omni - Aether Amalgam (Fusion Monster; ATK 4000 DEF 2900; Level 10; Warrior; Dark Attribute)- "Starsign Ignii - Fire Incarnate" + "Starsign Hydr - Water Incarnate" + "Starsign Terr - Earth Incarnate" + "Starsign Aeo - Wind Incarnate" =Starsign Nox - Aether Incarnate (LE) (Fusion Effect Monster; ATK 5000 DEF 2100; Level 12; Warrior; Dark Attribute)- "Starsign Omni - Aether Amalgam" + "Starsign Serpentarius - Aether Snake"As long as this card remains face up on the field, all other face-up "Starsign" cards on your side of the field are destroyed and all face-down "Starsign" cards on your side of the field cannot be activated or Flip Summoned. Total: 26 cards Link to comment
Wyhe Posted April 23, 2008 Report Share Posted April 23, 2008 good,good cards you have,eh (8/10) Link to comment
Wyhe Posted April 23, 2008 Report Share Posted April 23, 2008 =Starsign Cancer - Earth Mountain Goat (Effect Monster; ATK 2400 DEF 1800; Level 6; Beast; Earth Attribute)- This monster may be Special Summoned from your hand or deck if "Astrology Cycle" is face-up on the field. The attack of this card cannot be negated. BTW,I reckon it's called Carpicorn (or something like that loh)P.S.sorry for double posting Link to comment
protosswarrior02 Posted April 23, 2008 Author Report Share Posted April 23, 2008 =Starsign Cancer - Earth Mountain Goat (Effect Monster; ATK 2400 DEF 1800; Level 6; Beast; Earth Attribute)- This monster may be Special Summoned from your hand or deck if "Astrology Cycle" is face-up on the field. The attack of this card cannot be negated. BTW' date='I reckon it's called Carpicorn (or something like that loh)P.S.sorry for double posting[/quote'] typo, fixed it Link to comment
Lucas Maximus Posted April 23, 2008 Report Share Posted April 23, 2008 Interesting. Nice ideas. ^_^8/10 Link to comment
Charlie016 Posted April 23, 2008 Report Share Posted April 23, 2008 Interseting, but due to how Yahoo owns the stars signs, you would have to change the names. and that i don't thibk that they make sense. Sry for that remark. Just telling it like it is. Link to comment
bury the year Posted April 24, 2008 Report Share Posted April 24, 2008 Very promising! Like the field spell; 8/10 Link to comment
protosswarrior02 Posted April 24, 2008 Author Report Share Posted April 24, 2008 new cards up Link to comment
texaschickenlittle Posted April 24, 2008 Report Share Posted April 24, 2008 there good. keep it up Link to comment
protosswarrior02 Posted April 26, 2008 Author Report Share Posted April 26, 2008 Starsign Fusions out, more supports soon (i.e. as soon as I think of them) Also, changed Astrology Cycle to Starsign Cosmos Link to comment
Wyhe Posted April 26, 2008 Report Share Posted April 26, 2008 great!now you have fusions (something that johnoftb,another user also making a similar set,don't have)and great work! Link to comment
texaschickenlittle Posted April 26, 2008 Report Share Posted April 26, 2008 Here is my true review for your cards, instead of the rush job I did in an earlier thread. They are really good and nice new way to play. You even thought of a card that I never thought about! The only true problem I seem to see is that Serpentarius seems overpowered. A good couple of cards to look at are Shining Flare Wingman and Shining Phoenix Enforcer. Both have 2800 Atk and get an increase of 300 for every Elemental Hero in the Grave. You could either weaken Serpentarius or make it harder to Summon by increasing its level. Another good idea is to create a support card that can bring out the Starsign Fusions out quicker, like Overload Fusion, or build their strength up at a price, like Powerbond. Truthfully, keep up the good work! 8/10! P.S. lord wyne, I have a Fusion Monster for my Set, but there's only 1. >( Link to comment
Wyhe Posted April 26, 2008 Report Share Posted April 26, 2008 to johnoftb:oh you mean Zodiac Master,i nearly forgot about him & thanks for reminding that Link to comment
protosswarrior02 Posted April 26, 2008 Author Report Share Posted April 26, 2008 The only true problem I seem to see is that Serpentarius seems overpowered. A good couple of cards to look at are Shining Flare Wingman and Shining Phoenix Enforcer. Both have 2800 Atk and get an increase of 300 for every Elemental Hero in the Grave. You could either weaken Serpentarius or make it harder to Summon by increasing its level. Done and done Update: next set of fusions (and a new support) up Link to comment
protosswarrior02 Posted May 3, 2008 Author Report Share Posted May 3, 2008 Well, I am officially out of ideas, so if anyone has any feel free to let me know... Link to comment
Wyhe Posted May 4, 2008 Report Share Posted May 4, 2008 say,Omni & Nox could have higher attacks strength. (like Omni:4000,Nox:5000) Link to comment
protosswarrior02 Posted May 4, 2008 Author Report Share Posted May 4, 2008 say' date='Omni & Nox could have higher attacks strength. (like Omni:4000,Nox:5000)[/quote'] done and done Link to comment
protosswarrior02 Posted May 12, 2008 Author Report Share Posted May 12, 2008 New Supports up Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.