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[Leaderboard] BatMed vs XOXO


BatMed

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Rules:

  • All Leaderboard rules apply.
  • First to 3 votes or most votes by deadline wins.
  • All voters must elaborate on their votes or else the vote will be rejected.
  • Both contestants have the right to refuse votes, but must explain why they don't accept it.
  • Cards must be PM'd to me.
  • Both participants must approve both cards via notes, to help prevent functional and grammatical errors .
  • If arts are provided, I will remake both cards in the same template to help ensure anonymity.
  • In case a downtime or an emergency happens, the deadlines may be extended.

Deadlines:

  • The deadline for cards is 2 days after challenge has been accepted.
  • The deadline for votes is 3 days after cards have been posted.
  • In case of a challenger failing to meet the above deadline without explanation, the challenger slot will open up again, at which point it becomes first-come-first-serve between the previous challenger's and new submissions.

Rewards:

  • The winner gets a rep from the loser.
  • All voters get a rep for voting.

Requirements:

  • Make a Fusion monster and a Spell/Trap that can, somehowFusion Summon that monster

P.S: You can either support an official Fusion Summoning Archetype (Shaddolls, Gladiator Beasts, Omni-HEROes etc...), OR you can be original and make something unique.

 

Cards:
[spoiler=A]

Ojama Princess
LIGHT | Fusion/Beast/Effect
7 ✪ | 0/2000
"Ojama Blue" + "Ojama Red"
When this card is Fusion Summoned: Destroy all Non-Token monsters your opponent controls. While this card is face-up on the field: "Ojama Country" cannot be targeted by card effects.
 
Ojamash!!
Normal Spell
Banish from your hand, field, or GY Fusion Materials listed on an "Ojama" Fusion Monster and Fusion Summon that monster. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Add 2 "Ojama" Spell and/or Trap cards from your Deck to your hand (this can include "Ojamuscle").

 

 

[spoiler=B]

Flame Swordsman the Red-Eyes Knight
DARK | Dragon / Fusion / Effect
10 ✪ | 3000 / 2400
1 “Red-Eyes” Dragon monster + 1 Level 5 or higher Warrior monster
If this card is Fusion Summoned: Equip 1 Level 3 or lower DARK Dragon monster or 1 appropriate Equip Spell from your Deck to this card. If this card would be destroyed, you can destroy 1 Equip Card you control instead. Once per turn, during your opponent's turn, when a monster(s) would be Special Summoned, or a monster effect is activated (Quick Effect): You can banish 1 “Red-Eyes” card from your GY; negate the Summon or activation, and if you do, destroy that monster.
 
Allies of the Red-Eyes
Field Spell
When this card is activated: You can target 1 "Red-Eyes" Dragon monster you control; Special Summon from your Main or Extra Deck 1 non-Effect Warrior monster in face-up Defense Position. If you control 2+ monsters with different Types, "Red-Eyes" monsters you control cannot be targeted by your opponent's card effects. You can send this card to the GY: Fusion Summon 1 "Red-Eyes" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls more monsters than you do, you can also use 1 monster in your Main or Extra Deck as Fusion Material. You can only activate 1 "Allies of the Red-Eyes" per turn.

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P.S: You can either support an official Fusion Summoning Archetype (Shaddolls, Gladiator Beasts, Omni-HEROes etc...), OR you can be original and make something unique.

 

Gladiator Beasts don't get Fusion Summoned.

 

I'll accept

You better be taking the Shaddoll option.

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Ok so, I have to say I've never actually liked Fusion monsters, but I've played some Ojamas and faced Red-Eyes. Anyway.

 

Ojama Princess

Blue + Red. When Fusion Summoned, Raigeki everything that's not a Token. Protection for Ojama Country. Flavour from the original Ojama Archetype: Blue + Red is accurate because the original 3 have already their Fusion and Knight requires generic Ojamas. 2000 DEF is nice too because of it follows the pattern of 3000 - 2500 - 2000 - 1000. It doesn't block a Zone, but the Raigeki effect is really really good, even if it requires 2 specific monsters. Ojamas are usually focused on Field presence by limiting the opponent, while this one is a little different because it has direct impact.

 

Ojamash!!

Banish to Fusion Summon an Ojama. Quick Effect, banish from GY: search 2 Ojama S/T cards. They needed their own Poly, and banishing from GY is always appreciated (why not making a King + Knight + Princess = Ojama Emperor, a crazy Fusion?). The GY effect is, well, overpowered? A free +1 - +2, because you're not actually using this but banishing it. If it searched one card, then it would be better.

 

Flame Swordsman the Red-Eyes Knight

If Fusion Summoned, equip a Level 3 or lower DARK Dragon/Equip Spell from the Deck,. If it would be destroyed, destroy the equipped card instead. OPT, banish a Red-Eyes, negate and destroy a Summon or an activation. I like the idea of combining Flame Swordsman and the Red-Eyes. Equipping a monster doesn't boost its ATK? Okay then... The negation effect is also useful, but overall the card isn't broken in the current meta.

 

Allies of the Red-Eyes

When activated, SS a vanilla Warrior from Deck or Extra Deck. Protection for targeting for Red Eyes if you control 2 different Types. You can send this card to the GY, Fusion Summon. You can also use a Extra Deck monster as Fusion material if in a disadvantage. Ok, a Field Spell which doesn't act like a Field Spell. I mean, it has a Continuous Effect, but I'd see it more as a Continuous Spell. The swarming, protection and Poly effects are all balanced and useful, too. I like the fact that it's not limited to Flame Swordsman only, and you can use a Main Deck monsters - Red-Eyes love using specific monsters, mostly vanillas.

 

This is a hard choice.

Before reviewing, I was going to vote for the Ojamas, just because I like them more, but the Red-Eyes cards are more, well, well-made, balanced, interesting because they bring back a Vanilla Fusion from Duel Monsters.

I'm voting for Cards B.

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Ok so, I have to say I've never actually liked Fusion monsters, but I've played some Ojamas and faced Red-Eyes. Anyway.

 

Ojama Princess

Blue + Red. When Fusion Summoned, Raigeki everything that's not a Token. Protection for Ojama Country. Flavour from the original Ojama Archetype: Blue + Red is accurate because the original 3 have already their Fusion and Knight requires generic Ojamas. 2000 DEF is nice too because of it follows the pattern of 3000 - 2500 - 2000 - 1000. It doesn't block a Zone, but the Raigeki effect is really really good, even if it requires 2 specific monsters. Ojamas are usually focused on Field presence by limiting the opponent, while this one is a little different because it has direct impact.

 

Ojamash!!

Banish to Fusion Summon an Ojama. Quick Effect, banish from GY: search 2 Ojama S/T cards. They needed their own Poly, and banishing from GY is always appreciated (why not making a King + Knight + Princess = Ojama Emperor, a crazy Fusion?). The GY effect is, well, overpowered? A free +1 - +2, because you're not actually using this but banishing it. If it searched one card, then it would be better.

 

Flame Swordsman the Red-Eyes Knight

If Fusion Summoned, equip a Level 3 or lower DARK Dragon/Equip Spell from the Deck,. If it would be destroyed, destroy the equipped card instead. OPT, banish a Red-Eyes, negate and destroy a Summon or an activation. I like the idea of combining Flame Swordsman and the Red-Eyes. Equipping a monster doesn't boost its ATK? Okay then... The negation effect is also useful, but overall the card isn't broken in the current meta.

 

Allies of the Red-Eyes

When activated, SS a vanilla Warrior from Deck or Extra Deck. Protection for targeting for Red Eyes if you control 2 different Types. You can send this card to the GY, Fusion Summon. You can also use a Extra Deck monster as Fusion material if in a disadvantage. Ok, a Field Spell which doesn't act like a Field Spell. I mean, it has a Continuous Effect, but I'd see it more as a Continuous Spell. The swarming, protection and Poly effects are all balanced and useful, too. I like the fact that it's not limited to Flame Swordsman only, and you can use a Main Deck monsters - Red-Eyes love using specific monsters, mostly vanillas.

 

This is a hard choice.

Before reviewing, I was going to vote for the Ojamas, just because I like them more, but the Red-Eyes cards are more, well, well-made, balanced, interesting because they bring back a Vanilla Fusion from Duel Monsters.

I'm voting for Cards B.

Your review is lacking arguments and explanations. You basically just recited the effects in a slangy way with slight comments. But due to the fact that the other contestant liked your vote, I'm gonna accept it. So for the time being, it's 1-0 for Cards B

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